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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 1:36 pm

Spike Reaver wrote:
Mass Distraction wrote:
Spike Reaver wrote:
They were quite different in RE6 though, even the death animations were fresh. The J'avo seemed to go ragdoll once you kill them, with a cool disintegration effect.
Oh, I so loved the brutal death animations in RE6. Way better than the censored crap in RE5.

I also liked the bursting in flames more than them just dissolving, especially when it was actually explained this time.

RE6 had awesome death animations. They were fucking brutal. Twisted Evil RE4's death animations were the best until RE6. I will never forget Dr. Salvador chopping my head off while screaming as he does.
Forget Salvador, the Bella Sisters creeped me out even more. It's weird how the death animations got lamer in RE5 but then back on track in 6.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 1:45 pm

Mass Distraction wrote:
leonada wrote:
Mass Distraction wrote:
leonada wrote:
RaviorStygian wrote:
Nobudy wrote:
Terra420 wrote:
Okay so I go to meijer, shell out $53 of hard earned money for revelations, get in the car and think to myself, hey maybe I'll open it up and check out the book on my way back. I tear the film off, open up the flimsy see through case, and nothing! I mean come on... I know RE6 didn't have a manual either, but atleast it had a slip of paper in there promoting thier movie's, (not that that's any better.) but seriously? Nothing? Why even have manual holders in the box?

This game better be damn good... Sorry I just had to vent this somewhere.
Fifty-Three bucks? That's it. I'm waiting for a price drop (which might not happen). The game's not even as big as RE6 or GTA V. It's just a port...
I don't know about GTA V, but I think RER is way better than RE6. I'd say it's a classic.

its not a classic RE game a classic RE game would have zombies, a fix camera angle, puzzles, and a limit on ammo and RE6 had zombies and some puzzles like it used to so RE6 is closer to classic then RER but that doesnt mean im saying RER is a bad game its just not close to a classic with it having nothing that the older RE games had
Classic: "Of the first or highest quality, class, or rank: a classic piece of work."

For example, RE4 can be considered a "classic" due to its timeless value. Besides, RER had zombies. They were just mostly animals. Not that it matters, though.

RER had creatures called Oozes not zombies just to point that out
I know. I also know that most of the animal creatures were, in fact, zombies. Old RE games also had creatures other than zombies in them. And zombies don't make something instantly "classic". That's why the definition.

i know but what i mean is that the older RE games are classic with the zombies, hunters, fix camera angle, and the limitation of ammo and RE6 is closer to the classic RE games then RER is if you get what i mean
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 1:52 pm

I get what you mean. I just don't think that you get what I mean. We are not comparing RER, or RE6 for that matter, to the original games. We're just agreeing that RER can be considered a classic by its own merits.

Btw. Just because RE6 has zombies and some random scenes with fixed camera angles doesn't really bring it closer to the origins. The horror aspect alone in RER makes it closer, in my opinion.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 2:08 pm

Mass Distraction wrote:
I get what you mean. I just don't think that you get what I mean. We are not comparing RER, or RE6 for that matter, to the original games. We're just agreeing that RER can be considered a classic by its own merits.

Btw. Just because RE6 has zombies and some random scenes with fixed camera angles doesn't really bring it closer to the origins. The horror aspect alone in RER makes it closer, in my opinion.

i wasnt counting the few fix camera angles or just the zombies and yes every game can be considered a classic by its own merits and matter of fact when i first the fix camera angle going up a set of stairs in 6 i was surprise about it, being that 4 and 5 didnt have any and we all have our own opinion so what i think is to say this is all our own opinions that we are "fighting" (even though we arent really) over which we shouldnt do
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 3:42 pm

I wasn't even trying to argue opinions. I was just trying to make a point of the definition of "classic".
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 4:41 pm

Spike Reaver wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
I just like RER because they weren't the same AI from friggin RE4. They've been overusing them. All the way to RE6. Goodness sake.

Like the same AI from RE1 through...RE2, RE3, CVX, Survivor, RE0, etc.? Oh my Cod.

They were quite different in RE6 though, even the death animations were fresh. The J'avo seemed to go ragdoll once you kill them, with a cool disintegration effect.

And yes, having Zombies doesn't make an RE game what it is.

Want to hear a shocker? I never finished any of the original Resident Evils. At first because I was too scared, then because I got too bored or I would get stuck because I dropped a key item in front of a picture and all Rebecca does is examine the picture when there's a flashing key at her feet and I've gotten too far to restart.

Anyway, adding a few animations doesn't justify a new AI. They're still the dull ganados I've dealt with eight years ago, and somehow, the ganados seem so much better.

IDK they feel pretty different to me. I found the Gannados to be probably the most deadly. Remember that RE4 Village run on Pro? Razz

The Majini are annoying grabby bitches.

And the J'avo...well IDK exactly, but they are not my favourite. I just enjoy all of their mutations and stuff. Is it safe to say RE6 has some of the best creature design in any RE game? Minus Simmons lol. Actually his were cool, just that he needed.
If J'avo aren't the same as Gannados, they're less. And yes I remember barely getting out of that alive, and you owe me a prize because I danced when you asked me to dance!

Majini didn't really pose as much of a threat, they just had different types. I mean, they pose a threat in cutscenes, but that's about it.

Their mutations screw up my combos in mercenaries! They are the worst. The creatures were interesting but confusing. Why did they turn into giant rat fishes? What's up with turing from a dog to a deer to a dinosaur to a dog to a fly? What give with the spaghetti arms?
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyMon Jun 03, 2013 5:02 pm

Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
I just like RER because they weren't the same AI from friggin RE4. They've been overusing them. All the way to RE6. Goodness sake.

Like the same AI from RE1 through...RE2, RE3, CVX, Survivor, RE0, etc.? Oh my Cod.

They were quite different in RE6 though, even the death animations were fresh. The J'avo seemed to go ragdoll once you kill them, with a cool disintegration effect.

And yes, having Zombies doesn't make an RE game what it is.

Want to hear a shocker? I never finished any of the original Resident Evils. At first because I was too scared, then because I got too bored or I would get stuck because I dropped a key item in front of a picture and all Rebecca does is examine the picture when there's a flashing key at her feet and I've gotten too far to restart.

Anyway, adding a few animations doesn't justify a new AI. They're still the dull ganados I've dealt with eight years ago, and somehow, the ganados seem so much better.

IDK they feel pretty different to me. I found the Gannados to be probably the most deadly. Remember that RE4 Village run on Pro? Razz

The Majini are annoying grabby bitches.

And the J'avo...well IDK exactly, but they are not my favourite. I just enjoy all of their mutations and stuff. Is it safe to say RE6 has some of the best creature design in any RE game? Minus Simmons lol. Actually his were cool, just that he needed.
If J'avo aren't the same as Gannados, they're less. And yes I remember barely getting out of that alive, and you owe me a prize because I danced when you asked me to dance!

Majini didn't really pose as much of a threat, they just had different types. I mean, they pose a threat in cutscenes, but that's about it.

Their mutations screw up my combos in mercenaries! They are the worst. The creatures were interesting but confusing. Why did they turn into giant rat fishes? What's up with turing from a dog to a deer to a dinosaur to a dog to a fly? What give with the spaghetti arms?
Never understood them myself. Well, maybe when they toughen up their injured areas.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyTue Jun 04, 2013 6:29 pm

R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyTue Jun 04, 2013 10:37 pm

Nobudy wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
I just like RER because they weren't the same AI from friggin RE4. They've been overusing them. All the way to RE6. Goodness sake.

Like the same AI from RE1 through...RE2, RE3, CVX, Survivor, RE0, etc.? Oh my Cod.

They were quite different in RE6 though, even the death animations were fresh. The J'avo seemed to go ragdoll once you kill them, with a cool disintegration effect.

And yes, having Zombies doesn't make an RE game what it is.

Want to hear a shocker? I never finished any of the original Resident Evils. At first because I was too scared, then because I got too bored or I would get stuck because I dropped a key item in front of a picture and all Rebecca does is examine the picture when there's a flashing key at her feet and I've gotten too far to restart.

Anyway, adding a few animations doesn't justify a new AI. They're still the dull ganados I've dealt with eight years ago, and somehow, the ganados seem so much better.

IDK they feel pretty different to me. I found the Gannados to be probably the most deadly. Remember that RE4 Village run on Pro? Razz

The Majini are annoying grabby bitches.

And the J'avo...well IDK exactly, but they are not my favourite. I just enjoy all of their mutations and stuff. Is it safe to say RE6 has some of the best creature design in any RE game? Minus Simmons lol. Actually his were cool, just that he needed.
If J'avo aren't the same as Gannados, they're less. And yes I remember barely getting out of that alive, and you owe me a prize because I danced when you asked me to dance!

Majini didn't really pose as much of a threat, they just had different types. I mean, they pose a threat in cutscenes, but that's about it.

Their mutations screw up my combos in mercenaries! They are the worst. The creatures were interesting but confusing. Why did they turn into giant rat fishes? What's up with turing from a dog to a deer to a dinosaur to a dog to a fly? What give with the spaghetti arms?
Never understood them myself. Well, maybe when they toughen up their injured areas.
I'm not buying that. Even if that was a valid statement and Capcom came out and explained that, it would be as useful as the Super Mario Brothers movie trying to explain why they're called "The Mario Brothers." No amount of Re6 BTS on explaining that game would be worth anyones time. To further inquire anymore of Resident Evil 6's everso ridiculous nuances would be less productive than making sure that your 250 count spiral bound notebook actually has 250 pages.

Teh Black Cat wrote:
R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
The manuals always seemed like the certificate of ownership and authenticity to me. I enjoyed the art too. It was always like a small artbook, it was never a waste of paper. In fact it showed me that the company cared to put that much effort into it. I mean, even the boxes are getting flimsier and flimsier, they would take away so much plastic and make the opening and taking out the game feel like a game of operation. Don't tell me you never thought the game disc was about to snap in half because of those cheaply made game boxes.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyTue Jun 04, 2013 10:44 pm

Vandal wrote:
Nobudy wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
I just like RER because they weren't the same AI from friggin RE4. They've been overusing them. All the way to RE6. Goodness sake.

Like the same AI from RE1 through...RE2, RE3, CVX, Survivor, RE0, etc.? Oh my Cod.

They were quite different in RE6 though, even the death animations were fresh. The J'avo seemed to go ragdoll once you kill them, with a cool disintegration effect.

And yes, having Zombies doesn't make an RE game what it is.

Want to hear a shocker? I never finished any of the original Resident Evils. At first because I was too scared, then because I got too bored or I would get stuck because I dropped a key item in front of a picture and all Rebecca does is examine the picture when there's a flashing key at her feet and I've gotten too far to restart.

Anyway, adding a few animations doesn't justify a new AI. They're still the dull ganados I've dealt with eight years ago, and somehow, the ganados seem so much better.

IDK they feel pretty different to me. I found the Gannados to be probably the most deadly. Remember that RE4 Village run on Pro? Razz

The Majini are annoying grabby bitches.

And the J'avo...well IDK exactly, but they are not my favourite. I just enjoy all of their mutations and stuff. Is it safe to say RE6 has some of the best creature design in any RE game? Minus Simmons lol. Actually his were cool, just that he needed.
If J'avo aren't the same as Gannados, they're less. And yes I remember barely getting out of that alive, and you owe me a prize because I danced when you asked me to dance!

Majini didn't really pose as much of a threat, they just had different types. I mean, they pose a threat in cutscenes, but that's about it.

Their mutations screw up my combos in mercenaries! They are the worst. The creatures were interesting but confusing. Why did they turn into giant rat fishes? What's up with turing from a dog to a deer to a dinosaur to a dog to a fly? What give with the spaghetti arms?
Never understood them myself. Well, maybe when they toughen up their injured areas.
I'm not buying that. Even if that was a valid statement and Capcom came out and explained that, it would be as useful as the Super Mario Brothers movie trying to explain why they're called "The Mario Brothers." No amount of Re6 BTS on explaining that game would be worth anyones time. To further inquire anymore of Resident Evil 6's everso ridiculous nuances would be less productive than making sure that your 250 count spiral bound notebook actually has 250 pages.

Teh Black Cat wrote:
R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
The manuals always seemed like the certificate of ownership and authenticity to me. I enjoyed the art too. It was always like a small artbook, it was never a waste of paper. In fact it showed me that the company cared to put that much effort into it. I mean, even the boxes are getting flimsier and flimsier, they would take away so much plastic and make the opening and taking out the game feel like a game of operation. Don't tell me you never thought the game disc was about to snap in half because of those cheaply made game boxes.

Yeah you keep keep making this quote obnoxiously bigger.

I am one who enjoys the instruction manuals. I have actually pulled one out when I was bored with nothing better to do, to look at the fun pictures and read the stuffs.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyTue Jun 04, 2013 10:49 pm

Spike Reaver wrote:
Vandal wrote:
Nobudy wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
Spike Reaver wrote:
Vandal wrote:
I just like RER because they weren't the same AI from friggin RE4. They've been overusing them. All the way to RE6. Goodness sake.

Like the same AI from RE1 through...RE2, RE3, CVX, Survivor, RE0, etc.? Oh my Cod.

They were quite different in RE6 though, even the death animations were fresh. The J'avo seemed to go ragdoll once you kill them, with a cool disintegration effect.

And yes, having Zombies doesn't make an RE game what it is.

Want to hear a shocker? I never finished any of the original Resident Evils. At first because I was too scared, then because I got too bored or I would get stuck because I dropped a key item in front of a picture and all Rebecca does is examine the picture when there's a flashing key at her feet and I've gotten too far to restart.

Anyway, adding a few animations doesn't justify a new AI. They're still the dull ganados I've dealt with eight years ago, and somehow, the ganados seem so much better.

IDK they feel pretty different to me. I found the Gannados to be probably the most deadly. Remember that RE4 Village run on Pro? Razz

The Majini are annoying grabby bitches.

And the J'avo...well IDK exactly, but they are not my favourite. I just enjoy all of their mutations and stuff. Is it safe to say RE6 has some of the best creature design in any RE game? Minus Simmons lol. Actually his were cool, just that he needed.
If J'avo aren't the same as Gannados, they're less. And yes I remember barely getting out of that alive, and you owe me a prize because I danced when you asked me to dance!

Majini didn't really pose as much of a threat, they just had different types. I mean, they pose a threat in cutscenes, but that's about it.

Their mutations screw up my combos in mercenaries! They are the worst. The creatures were interesting but confusing. Why did they turn into giant rat fishes? What's up with turing from a dog to a deer to a dinosaur to a dog to a fly? What give with the spaghetti arms?
Never understood them myself. Well, maybe when they toughen up their injured areas.
I'm not buying that. Even if that was a valid statement and Capcom came out and explained that, it would be as useful as the Super Mario Brothers movie trying to explain why they're called "The Mario Brothers." No amount of Re6 BTS on explaining that game would be worth anyones time. To further inquire anymore of Resident Evil 6's everso ridiculous nuances would be less productive than making sure that your 250 count spiral bound notebook actually has 250 pages.

Teh Black Cat wrote:
R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
The manuals always seemed like the certificate of ownership and authenticity to me. I enjoyed the art too. It was always like a small artbook, it was never a waste of paper. In fact it showed me that the company cared to put that much effort into it. I mean, even the boxes are getting flimsier and flimsier, they would take away so much plastic and make the opening and taking out the game feel like a game of operation. Don't tell me you never thought the game disc was about to snap in half because of those cheaply made game boxes.

Yeah you keep keep making this quote obnoxiously bigger.

I am one who enjoys the instruction manuals. I have actually pulled one out when I was bored with nothing better to do, to look at the fun pictures and read the stuffs.
Irony doesn't bode well with you.

Also; 7,000,000,000 on the planet. You're not the only one.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyTue Jun 04, 2013 11:12 pm

I agree with Vandal on manuals and how they "complete" the purchase. I certainly still have quite a few of my old ones, like those of RE3 (PS1), Dino Crisis 1 and 2, Metal Gear Solid (PS1), and so on, and still enjoy flipping through them. So what if I can find the same info online.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyTue Jun 04, 2013 11:50 pm

@Spike

Back when I got my first console, reading manuals was like the smartphone of the time. It wasn't a walkthrough guide, but it was always a learning the ropes kind of thing. So no you're not the only one to read the manuals.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 5:43 am

Teh Black Cat wrote:
R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
I still read them Razz I'm always surprised when I see a manual with actual color in them since THAT shit's pretty rare nowadays.

I just recently got Last Window: The Secret of Cape West for DS and the manual even has a page that you can cut open to reveal a few hints on a certain puzzle. Now that's awesome.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 7:05 am

Yeah, I mean it's kind of the same reason I still go out and buy CD albums. You can get the music faster and easier on iTunes, but it doesn't compare when you have the CD on hand. Hell, I'm sure kids these days don't een know what CD stands for. The fact that more and more games are doing away with manuels is disappointing. They work so hard on the game, but it's really the small things that count.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 9:04 am

Vandal wrote:
Yeah, I mean it's kind of the same reason I still go out and buy CD albums. You can get the music faster and easier on iTunes, but it doesn't compare when you have the CD on hand. Hell, I'm sure kids these days don't een know what CD stands for. The fact that more and more games are doing away with manuels is disappointing. They work so hard on the game, but it's really the small things that count.

These kids will be like "What the hell is a cartridge???" and I'll be like "Kid, you a dumbass!"


Ghost Leader wrote:
I agree with Vandal on manuals and how they "complete" the purchase. I certainly still have quite a few of my old ones, like those of RE3 (PS1), Dino Crisis 1 and 2, Metal Gear Solid (PS1), and so on, and still enjoy flipping through them. So what if I can find the same info online.

Wait, my MGS 1 never came with a manuel (WTF!?!) And the RE3 had a few backwards pictures here and there.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 1:18 pm

PWNERX wrote:
Ghost Leader wrote:
I agree with Vandal on manuals and how they "complete" the purchase. I certainly still have quite a few of my old ones, like those of RE3 (PS1), Dino Crisis 1 and 2, Metal Gear Solid (PS1), and so on, and still enjoy flipping through them. So what if I can find the same info online.

Wait, my MGS 1 never came with a manuel (WTF!?!) And the RE3 had a few backwards pictures here and there.
Did you buy MGS1 used? I've traded in a few games but kept the manual. Laughing Maybe the RE3 book was a production error? Sometimes those can be valuable.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 4:22 pm

Vandal wrote:

Teh Black Cat wrote:
R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
The manuals always seemed like the certificate of ownership and authenticity to me. I enjoyed the art too. It was always like a small artbook, it was never a waste of paper. In fact it showed me that the company cared to put that much effort into it. I mean, even the boxes are getting flimsier and flimsier, they would take away so much plastic and make the opening and taking out the game feel like a game of operation. Don't tell me you never thought the game disc was about to snap in half because of those cheaply made game boxes.

They were always nice to look at nevertheless, even if you were in a car for a couple of hours before you could get home to play it. Still, they don't really serve as much purpose as they once had with the internet and whatnot.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 4:32 pm

Ghost Leader wrote:
Sometimes those can be valuable.
Does that mean a Darkside Chronicles box without the "Wii" name on the side of the box will be valuable in the distant future? I always thought that maybe every case for it was like that to save a couple half pennies, but maybe I got a misprint.

On the subject of manuals, I hated how every Sonic game always had lame black and white manuals. Anyone else notice that? I like manuals for games like Pokemon Red/Blue, Luigi's Mansion, and Mass Effect. Colorful and content-filled.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 4:44 pm

Teh Black Cat wrote:
Vandal wrote:

Teh Black Cat wrote:
R.I.P manuals

Like anyone read them anyways Rolling Eyes ... Okay, I know people DID read them but now, people usually just look up everything online. Waste of paper imo.
The manuals always seemed like the certificate of ownership and authenticity to me. I enjoyed the art too. It was always like a small artbook, it was never a waste of paper. In fact it showed me that the company cared to put that much effort into it. I mean, even the boxes are getting flimsier and flimsier, they would take away so much plastic and make the opening and taking out the game feel like a game of operation. Don't tell me you never thought the game disc was about to snap in half because of those cheaply made game boxes.

They were always nice to look at nevertheless, even if you were in a car for a couple of hours before you could get home to play it. Still, they don't really serve as much purpose as they once had with the internet and whatnot.
Of course, I can play a game without reading a manuel once, I never need to know that left trigger is aim and right trigger is shoot, but it's just nice to look at the art every time you open up your game box. It's the validation of your purchase.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 6:50 pm

I think all games should have manuals. I can remember as a little kid, when I would get a new game, I would look at the manual all the way home. I still tend to do this on the days I'm lucky enough that my fiance drives home.
No manual makes me sulk until I can finally play it.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyWed Jun 05, 2013 9:38 pm

Even then, you've got all this unnecessary plastic wrapping you have to go through with your keys to get it open. And the boxes are so poorly made, I've accidentally damaged some of my boxes just trying to get it open.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyThu Jun 06, 2013 7:33 am

Vandal wrote:
Even then, you've got all this unnecessary plastic wrapping you have to go through with your keys to get it open. And the boxes are so poorly made, I've accidentally damaged some of my boxes just trying to get it open.

All the new games I buy always have this little tab of plastic that's sticking out so all you need to do is pull on it and it unwraps with ease.
I love taking of the plastic of a new game, it's on par with taking the plastic protector off of something glossy like a new handheld console or tv etc etc.

@ZombiePrincess - Yeah I think all gamers are sad at the fact that manuals are slowly being replaced.
I used to do the same when I was travelling home, I would get to grips with the game before playing and also suppress the impatient urge to play the game.
Even worse than that is the fact that console companies are kind of pushing towards digital only release and in the near future we may not have discs anymore.
I hate everything needing to be digital, I blame they scumbags at Apple for brainwashing the mass public to think that digital EVERYTHING is the way forward.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyThu Jun 06, 2013 8:15 am

And I still don't have anything touchscreen EXCEPT a Nintendo DS Lite.
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PostSubject: Re: Why even have manual holders in the box? Capcom you %$&#'s   Why even have manual holders in the box? Capcom you %$&#'s - Page 2 EmptyThu Jun 06, 2013 9:36 am

Mcghie wrote:
Vandal wrote:
Even then, you've got all this unnecessary plastic wrapping you have to go through with your keys to get it open. And the boxes are so poorly made, I've accidentally damaged some of my boxes just trying to get it open.

All the new games I buy always have this little tab of plastic that's sticking out so all you need to do is pull on it and it unwraps with ease.
I love taking of the plastic of a new game, it's on par with taking the plastic protector off of something glossy like a new handheld console or tv etc etc.

@ZombiePrincess - Yeah I think all gamers are sad at the fact that manuals are slowly being replaced.
I used to do the same when I was travelling home, I would get to grips with the game before playing and also suppress the impatient urge to play the game.
Even worse than that is the fact that console companies are kind of pushing towards digital only release and in the near future we may not have discs anymore.
I hate everything needing to be digital, I blame they scumbags at Apple for brainwashing the mass public to think that digital EVERYTHING is the way forward.

Not having disc will pretty much put game stores out of business, except to buy consoles, but even then you can get them online. Me and my fiance spend our weekends at the local Game X Change here, which is pretty much all used games. If they stop releasing disc, nobody will trade, which means some of my favorite people will be jobless.
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