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 Good ideas for the next resident evil game or not?

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Cyberization
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Mass Distraction
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Good ideas for the next resident evil game or not? - Page 5 Empty
PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyThu Jul 04, 2013 10:16 am

PWNER, was there really any need for those "spoiler" warnings Razz
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyThu Jul 04, 2013 1:35 pm

Ssplain wrote:
Mass Distraction wrote:
Shrike wrote:
I am always wondering how did Ada even survive getting mauled by a goddamn Tyrant. And it would be funny if they ever revealed her real name because even other characters only call her Ada. I could see it though, she saying her real name, but tossing it aside, because she was Ada for so long and she would remain so. Whatever.

Mass Distraction wrote:
Ada might be of Asian descent, though. At least that's how I've always seen it.

Yeah, she does seem partly Asian at least. Which is still somewhat weird.
She could eventually reveal it to Leon, which would make sense.

How is being partly asian weird?

I think that would be a good ending for Ada. I feel like her dying in the end of the series and revealing the true her to Leon in the process would be a fitting way to end her. I picture something along the lines of her and Leon being stranded in some form of T-virus outbreak and Ada gets infected. Of course Leon tries to help her to find a cure but fails too. As she is growing more and more sick she explains herself to Leon. I feel like this would be a proper ending for the Leon/Ada story and possible help fuel something new. Let's face it, the same meeting between Leon and Ada in each evenly numbered game is getting old.

Yeah, that could be a nice tragic ending to the Leon/Ada story. Why not.

Or it may just go on forever...

BTW Mass, here is that pic at the end of Ada's Death's Door Scenario in UC. The white dress I was referring to. Seeing it now I can tell it's actually quite different from her RE6 alt. Mercs attire, but obviously still a nice looking oriental style dress. I definintely prefer the one in RE6, but still it's a nice comparision.

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And in case you are wondering what color panties Ada is wearing under her white dress. Just ask Mass Distraction, he knows. That perv.Razz
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyWed Jul 10, 2013 4:13 pm

I would enjoy it if for the next game the make another CG movie that leads into it like in the past, but it ties in more directly to the games. I really did like the Viral Campaign videos for 5 as well. It was fun to see live film that involved the modern incarnations of our heroes.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyThu May 21, 2015 9:12 am

Jamesy wrote:
Do you agree that an open world resident evil game might work if they set the enviorment in a scary rural place.  Just picture vast woodlands, monsters, mountains and haunted mansions.  It would be so cool with all that freedom and space too explore.  Just picture a setting similar too raccoon forest. I am not really interested in a free roaming city enviorment.


If capcom did make it open world they could get inspiration from games like lord of the rings and world of Warcraft.


Give me your opinions?

Open work RE ala GTAV, or even Undead Nightmare from RedDead Redemption. And the ability to customize character would be a cool addition.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyThu May 21, 2015 6:04 pm

In order to maintain a Survival Horror vibe, a GTA style open-world setting would require various restrictions. But, it could be fun, albeit non-linear. And this being RE, VERY non-linear. Doing this could potentially create a RE game harder than CVX.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyFri May 22, 2015 12:30 pm

PWNERX wrote:
In order to maintain a Survival Horror vibe, a GTA style open-world setting would require various restrictions. But, it could be fun, albeit non-linear. And this being RE, VERY non-linear. Doing this could potentially create a RE game harder than CVX.

Clearly we would only take certain things from GTA, not copy it verbatim.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyMon Jun 15, 2015 12:44 am

Mad Max is already beat everyone to the punch on that. Now RE only has its story.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyMon Jun 15, 2015 8:37 am

Lukong wrote:
Mad Max is already beat everyone to the punch on that. Now RE only has its story.

Now then.



WHY DOES MAD MAX HAVE ZOMBIES?!?!
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyMon Jun 15, 2015 4:21 pm

Cause Mad Max is another level, he is stacking gold, why RE is stacking pebbles.

Zombies for games like Saint Rows and such have become an addon because when you look at other enemies there the only justifible enemies that move slow or not at moving at all and attack with/out weapons...there is easy targets and have no motives

They don't shoot, they don't carry weapons...if you've notice RE Games haven't had zombies much due Shooting becoming easier, you can move while shooting so therefore your enemy (Parasitic) needs to it step it up. Otherwise being frozen with fear to shoot when an enemy guns for you is very hard...you could just play the game like that on purpose...Dodge or shooting.


Last edited by Lukong on Wed Jun 17, 2015 5:55 pm; edited 3 times in total (Reason for editing : Proofread)
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyWed Jun 17, 2015 5:21 pm

@Lukong

You are right about the shooting mechanics making regular zombies far to easy.

This is why they need to make a title where you have a gun, but ammo is a God-send and has to be utilized strategically. "Do I want to attempt to waste ammo to clear zombies out of this hall, or do I want to play stealth and try to sneak around.. even though if I get caught I will likely die." They should make melee weapons like the knife used just as much or more than the handgun.

I guess what I am getting at is use Revelations 2 style of play utilizing stealth (more so than Rev2 though) and REmake's low ammo (more so than REmake though) and inventory management with close quarter situations. Make running and dodging (even barricading?) a must do.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyWed Jun 17, 2015 5:50 pm

@Ssplain

That sounds good for both pre-replay value & challenging players (RERev1 had a little of it when Jill & her partner lose their weapons) because sometimes when I am playing a game I don't always like going at something the same until the end (Its like those RPGs where you mostly use Attack because Special Moves use way too much MP or take forever to recharge).
Sometimes I only release special just so I can see them (I like FFTA cause some moves don't require MP) and the same goes for the knife.

When my friend was playing RE4 on Gamecube and run out of ammo (Level with the Cult in Robes) me and him knew he had a lower chance of survival (This might have been exicting), but the chance of survive is so low he had to do more searching for ammo/gold & run than fight back.
As well, when  being grabbed and not having options to choose kick/Shove (Little damage or Push) or knife (Med Damage) or shot (HiDamage/KO) sucked. They could give you more than one QuickTime for Multi-Choose countering (Mash for Kick, Rotate Joypad for Knife/Reach>Stab/Slash & Button Combo for Shoot/Reach>Aim>Fire), but RERev1 had unique Counter, but not Diverse. (Mad Max has this)

About Mad Max (Based on Trailer)
Not a lot of Trailers show you gamplay (someone commented on video and said the only other one that did that was Red Dead Redemption...and that was an excellent game I/N/P)

http://m.youtube.com/watch?v=jkcPYdD2gSo

Things in Trailer
- Driving: Customize/Upgrade, Battle Car (Twisted Metal), Assist as Turret (Realistic), Fuel/Storage System
- Player: Customize/Upgrade Armor, Skills/Survival Challenge (Eating), Fighting (Resembles Def Jam & BatMan), Weapons (Hand, Shot, Rifle, Knife, Enemies') & Enviro-Weapon (Walls, Cliffs)
- Enviroment: Open, Dungeon, Arena (Gladiator Fable 1, GTA BoGT, Elder Scrolls, Gladiator Begins PSP), Weather (Sand, Wind, Lightning)
- Enemies: Zombies (Underground, Red glowing eyes), Bosses, Mobs
- Other: Crafting/Collecting Scrap, Building Alliances/Forttress

Things that Might be put into Max Max 2 (Based on Trailer)
- Forest Environment (No Farming or Hard Farming)
- Dog + NPC Party (Propably Multiplayer or MMOAA)
- Artificial Intelligence for Drivers (When Halo had AI Driver so you can be turret...Left Joypad to Aim, Right to turn & drive)
- Motoricade (Like in Movies similar to Walking Dead & RE Extinction or GTA:L&D)
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyFri Jun 19, 2015 10:07 am

You must be a Mad Max fan :p.. That got off topic real fast!

But yeah, in general I think the play style in Resident Evil should shift towards a more defensive role. It is not as intense when every door you walk through your plan is to destroy everything.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyFri Jun 19, 2015 2:18 pm

Ssplain wrote:
You must be a Mad Max fan :p.. That got off topic real fast!

But yeah, in general I think the play style in Resident Evil should shift towards a more defensive role. It is not as intense when every door you walk through your plan is to destroy everything.

Actually I'm not I was just RE to Evolve, but not too much. The reason why some people like certain things is the combination they offer (Challenges, Tools, Goals, Animation/Visual & Story).
RE Movie is ending cause it moved into a point of no return (World Ended), but RE Game doesn't want to go there, but what if Call Of Duty never went Modern Warfare and that doesn't mean Call of Cuty can't make another Brother in Arms (Is there a WW game where you live as a soldier of air, sea & ground open world of both/other/in all sides w/typical scenerios like Escort, Storming a forttress , Dogfight, Deliver Item, Escape, Survive Waves, Stleath, Guerilla Tactics, etc...In Ghost they communicate by earpiece in BiA it would hand signs)

Games like Prototype and Infamous where great games because instead of shooting or hand to hand combat we actually get to be Hulk (But cause Developers want to give you a challenge that is why there is no Good Hulk games) and I can go off on how many things that were in Prototype that most games don't have (I forgot to mention Prototype as a Zombie/Action game).

RE Game had something most Zombie games & movies didn't and they won't use it or give it to you (Powers, and not Saint Row, but NFS Powers...what is that due to NoDamage cars this allowed Mass Destruction = Most Wanted Exploited that feature, but if cars couldn't damage like Hot Pursuit then what challenge can be given...Get caught by a lot of Cops...how would you escape...not say Wesker/Son couldn't change form how would fight with gun on BSAA/Mutants not saying teleport all over the place like Parasite Eve 3rd, but how Wesker beat up Chris & Sheva I didn't see in RE4 though he was doing that in early games).

You know there hasn't been a good Superman game except Injustice (And that was due to Storyline) because Developers "can't" give you an Actual Superman with a challenge, but yet we have been seeing games with less health bars & health paks and more red screen.

Sometimes we don't get good villian games cause we know it be a terrible ending to only die.
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PostSubject: Re: Good ideas for the next resident evil game or not?   Good ideas for the next resident evil game or not? - Page 5 EmptyTue Jul 14, 2015 12:58 pm

Lukong wrote:
Enemies: Zombies (Underground, Red glowing eyes), Bosses, Mobs

It's hard to call them "zombies" just from the trailer. Zombies aren't really a thing in that universe.
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