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Mass Distraction
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 4:38 am

Billy Coen wrote:
How do they hold all the weapons?
At least in RE5 the weapons are shown on your back Razz


@DXP: It must've been the truck driver because the zombie that bit him was skinny.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 8:00 am

Billy Coen wrote:
How do they hold all the weapons?
Pants Pockets.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 1:00 pm

Spike991 wrote:
Incompetent Barry wrote:
i dont know if this has been said but the intro cutscene when the zombie in the police car attacks Leon and Claire if you look closely the zombie is the same character model, they even went as far as to leave the hair the same.

It has, and is still true.

I thought it was funny how in ORC, in that cutscene where you see Leon and Claire in the squad car like in the RE2 intro, the backseat zombie didn't resemble Leon at all.

I wonder if they did that on purpose.

its probably the same reason that they changed Barry in REmake, i think Capcom changes things like that because they considered "flaws" so they prefer to leave these "flaws" for the past.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 1:28 pm

Incompetent Barry wrote:

its probably the same reason that they changed Barry in REmake, i think Capcom changes things like that because they considered "flaws" so they prefer to leave these "flaws" for the past.

I already answered why it has nothing to do with flaws =P as for changing Barry in REmake obviously when you have the ability to upgrade characters to look life like characters will look different to their cartoony selves from the original game, i've noticed that despite how many games in the series have being released nothing has topped REmakes graphics and also notice that after REmake came out every RE game's art assets are more or less on par with it? In terms of graphics REmake really topped it to the point nothing has beaten it.

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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 1:40 pm

DXP wrote:
Incompetent Barry wrote:

its probably the same reason that they changed Barry in REmake, i think Capcom changes things like that because they considered "flaws" so they prefer to leave these "flaws" for the past.

I already answered why it has nothing to do with flaws =P as for changing Barry in REmake obviously when you have the ability to upgrade characters to look life like characters will look different to their cartoony selves from the original game, i've noticed that despite how many games in the series have being released nothing has topped REmakes graphics and also notice that after REmake came out every RE game's art assets are more or less on par with it? In terms of graphics REmake really topped it to the point nothing has beaten it.


oh yea i agree with that for sure, but for me and possibly other people, my biggest problem with Barry in REmake was how they got rid of his cheesy one liners. which is what i meant by the "flaws"
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 1:47 pm

Incompetent Barry wrote:

oh yea i agree with that for sure, but for me and possibly other people, my biggest problem with Barry in REmake was how they got rid of his cheesy one liners. which is what i meant by the "flaws"

Oh the bad cheesy acting that I miss also >.< Yeah the reason why they did that was because capcom decided it would be silly to have a real serious survival horror game have lines like "you were almost a Jill Sandwich." and re-wrote the script to fit in with a more mature style game despite the change in script and dialogue its still Ol Barry one of the characters who deserves a game all to himself since gaiden doesn't count not in my mind anyway.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 1:55 pm

DXP wrote:
Incompetent Barry wrote:

oh yea i agree with that for sure, but for me and possibly other people, my biggest problem with Barry in REmake was how they got rid of his cheesy one liners. which is what i meant by the "flaws"

Oh the bad cheesy acting that I miss also >.< Yeah the reason why they did that was because capcom decided it would be silly to have a real serious survival horror game have lines like "you were almost a Jill Sandwich." and re-wrote the script to fit in with a more mature style game despite the change in script and dialogue its still Ol Barry one of the characters who deserves a game all to himself since gaiden doesn't count not in my mind anyway.

god i tried playing Gaiden on an emulator a few weeks ago and holy shit was it a terrible game, but yes i agree with that post
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 2:13 pm

Gaiden is pure awesome. Beat it twice and played it even more times.

It isn't canon, though. Barry needs to appear in a new canon game.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 5:11 pm

DXP wrote:
Incompetent Barry wrote:

its probably the same reason that they changed Barry in REmake, i think Capcom changes things like that because they considered "flaws" so they prefer to leave these "flaws" for the past.

I already answered why it has nothing to do with flaws =P as for changing Barry in REmake obviously when you have the ability to upgrade characters to look life like characters will look different to their cartoony selves from the original game, i've noticed that despite how many games in the series have being released nothing has topped REmakes graphics and also notice that after REmake came out every RE game's art assets are more or less on par with it? In terms of graphics REmake really topped it to the point nothing has beaten it.


REmake, re0 snd re4 were all the best when it came to graphics. I liked the character models too, they had so much life in those games. Same with CVX.

Versus how they seem to lack that life in games like UC and DSC for instance.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 18, 2012 9:39 pm

Spike991 wrote:
DXP wrote:
Incompetent Barry wrote:

its probably the same reason that they changed Barry in REmake, i think Capcom changes things like that because they considered "flaws" so they prefer to leave these "flaws" for the past.

I already answered why it has nothing to do with flaws =P as for changing Barry in REmake obviously when you have the ability to upgrade characters to look life like characters will look different to their cartoony selves from the original game, i've noticed that despite how many games in the series have being released nothing has topped REmakes graphics and also notice that after REmake came out every RE game's art assets are more or less on par with it? In terms of graphics REmake really topped it to the point nothing has beaten it.


REmake, re0 snd re4 were all the best when it came to graphics. I liked the character models too, they had so much life in those games. Same with CVX.

Versus how they seem to lack that life in games like UC and DSC for instance.

this may sound weird but i think my favorite parts of RE0 and REmake were the inventory sound effects, man i wish they would bring back the inventory screen
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyThu Apr 19, 2012 5:06 pm

Incompetent Barry wrote:
Spike991 wrote:
DXP wrote:
Incompetent Barry wrote:

its probably the same reason that they changed Barry in REmake, i think Capcom changes things like that because they considered "flaws" so they prefer to leave these "flaws" for the past.

I already answered why it has nothing to do with flaws =P as for changing Barry in REmake obviously when you have the ability to upgrade characters to look life like characters will look different to their cartoony selves from the original game, i've noticed that despite how many games in the series have being released nothing has topped REmakes graphics and also notice that after REmake came out every RE game's art assets are more or less on par with it? In terms of graphics REmake really topped it to the point nothing has beaten it.


REmake, re0 snd re4 were all the best when it came to graphics. I liked the character models too, they had so much life in those games. Same with CVX.

Versus how they seem to lack that life in games like UC and DSC for instance.

this may sound weird but i think my favorite parts of RE0 and REmake were the inventory sound effects, man i wish they would bring back the inventory screen

The one in the REmake was the smoothest runnin inventory and still is.

Unlike how slow some are. The ones in RE2 and RE3 are terrible. And dont even get me started on Outbreak.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyThu Apr 19, 2012 11:00 pm

The fact that some weak doors can't be kicked down yet they were still locked? Broken knob hall anyone?

And that you never cross paths with various characters while in the mansion, police station, or lab except during crucial moments.

And how in res 2 when items are able to replicate themselves for the B scenario (Wolf and Eagle medals) along with never crossing with Mr. X in the A scenario.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyThu Apr 19, 2012 11:59 pm

Spike991 wrote:

The one in the REmake was the smoothest runnin inventory and still is.

Unlike how slow some are. The ones in RE2 and RE3 are terrible. And dont even get me started on Outbreak.

Outbreaks was more to do with the situation though, it was a real time survival horror co-op game and I think it worked perfectly, since in a real life situation you can't just hit the pause button to look through your inventory. The one thing I loved about 1's inventory was the 3D check items, 2 and 3's were ok to me anyway and besides REmake was to improve everything RE had to offer and it surpassed that.

Nobudy wrote:
The fact that some weak doors can't be kicked down yet they were still locked? Broken knob hall anyone?

And that you never cross paths with various characters while in the mansion, police station, or lab except during crucial moments.

And how in res 2 when items are able to replicate themselves for the B scenario (Wolf and Eagle medals) along with never crossing with Mr. X in the A scenario.

It's game logic, of course you can't just kick a weak door down Leon/Claire haven't the logic to do so its there to make the environment work to fit in with the atmosphere its an overrun police department where doors are locked everywhere, people died doors would have being nailed shut/locked to prevent anything from getting further into the precinct.

Pretty much everything you have said is all game logic coming to think of it =P the reason why they never cross paths is as you put it due to crucial moments, think about this in Resident Evil 1.5 Leon never met Elza and Elza never met Leon only each others support cast. 3 I think did that a bit better since we do see Carlos running away from a pack of zombies and Nicholai gunning down zombies at some point while Jill is exploring.

The puzzles once again game logic its to do with replay value but I do agree with the medals in Scenario B they should already be in the slots not in different locations again.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyFri Apr 20, 2012 12:25 am

DXP wrote:
Spike991 wrote:

The one in the REmake was the smoothest runnin inventory and still is.

Unlike how slow some are. The ones in RE2 and RE3 are terrible. And dont even get me started on Outbreak.

Outbreaks was more to do with the situation though, it was a real time survival horror co-op game and I think it worked perfectly, since in a real life situation you can't just hit the pause button to look through your inventory. The one thing I loved about 1's inventory was the 3D check items, 2 and 3's were ok to me anyway and besides REmake was to improve everything RE had to offer and it surpassed that.

Nobudy wrote:
The fact that some weak doors can't be kicked down yet they were still locked? Broken knob hall anyone?

And that you never cross paths with various characters while in the mansion, police station, or lab except during crucial moments.

And how in res 2 when items are able to replicate themselves for the B scenario (Wolf and Eagle medals) along with never crossing with Mr. X in the A scenario.

It's game logic, of course you can't just kick a weak door down Leon/Claire haven't the logic to do so its there to make the environment work to fit in with the atmosphere its an overrun police department where doors are locked everywhere, people died doors would have being nailed shut/locked to prevent anything from getting further into the precinct.

Pretty much everything you have said is all game logic coming to think of it =P the reason why they never cross paths is as you put it due to crucial moments, think about this in Resident Evil 1.5 Leon never met Elza and Elza never met Leon only each others support cast. 3 I think did that a bit better since we do see Carlos running away from a pack of zombies and Nicholai gunning down zombies at some point while Jill is exploring.

The puzzles once again game logic its to do with replay value but I do agree with the medals in Scenario B they should already be in the slots not in different locations again.
True it was cool of them to put in more crossing in 3. Meh I had no idea that Leon and Eliza never interacted. That sucks...
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyFri Apr 20, 2012 2:14 am

Incompetent Barry wrote:
this may sound weird but i think my favorite parts of RE0 and REmake were the inventory sound effects, man i wish they would bring back the inventory screen

I agree (they aren't my favorite parts but I agree that they sound great). Especially in REmake.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyTue Apr 24, 2012 3:44 pm

@DXP, that's true, the real time stuff, but even still, you have to wait like an entire 2 or 3 seconds after pressing START for you inventory to show up in Outbreak. Real time or not, that unresponsivness is unnacceptable.

File#2 worked better, as in there wasn't that stalling lag that it had, but it still has nothing on the REmake's inventory. It was like butta.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 7:33 am

Spike991 wrote:
@DXP, that's true, the real time stuff, but even still, you have to wait like an entire 2 or 3 seconds after pressing START for you inventory to show up in Outbreak. Real time or not, that unresponsivness is unnacceptable.

File#2 worked better, as in there wasn't that stalling lag that it had, but it still has nothing on the REmake's inventory. It was like butta.

I think the time was drastically increased if the game was installed to the hard-drive attachment sony made for the ps2 back then, but then again I never had that never mind the usage to play it online. Agreeing with the REmake inventory it was just in your face as soon as the button was pressed =P
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 8:38 am

Speaking of crossing paths. I wonder why Mr.X and Birkin didn't run into each other at one point through out the precinct?

Random post: I thought Mr.X temporarily helping you on Outbreak file 2 was the best thing I've seen in RE.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 9:08 am

Jill Sandwich wrote:
Speaking of crossing paths. I wonder why Mr.X and Birkin didn't run into each other at one point through out the precinct?
They actually did, in the comics.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 9:50 am

Mass Distraction wrote:
Jill Sandwich wrote:
Speaking of crossing paths. I wonder why Mr.X and Birkin didn't run into each other at one point through out the precinct?
They actually did, in the comics.

Oooooo. What comic was it?
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 11:43 am

It was the Japanese RE2 series. Furthermore, Birkin met Nemesis in the RE3 series of comics.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 12:00 pm

Wow I need to check that out. I wondered if he attacked them?
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 12:06 pm

He did fight Nemesis in the RE3 series, at least I think so by looking at the covers.

Odd things you realize in Resident Evil - Page 11 Bh321
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 1:16 pm

Mass Distraction wrote:
He did fight Nemesis in the RE3 series, at least I think so by looking at the covers.

Odd things you realize in Resident Evil - Page 11 Bh321
Looks to me like he's fighting a Licker.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 11 EmptyWed Apr 25, 2012 1:18 pm

It actually looks like one of Birkin's forms. The one you fight in the Leon B senario during the part when Ada goes unconscious.
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