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 Odd things you realize in Resident Evil

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Spike991
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyMon Jan 23, 2012 11:27 pm

S.Winters wrote:
Hmmm...

Candlesticks in the dining room in REmake are crooked.

A "dead" zombie in the upper part of the room decided he'd lay a completely different position. Does he do that for everyone???

Cuz he knew he'd be there for a long time and wanted to get comfy, what's wrong with that?

Especially since you didn't burn his azz with yo lighter. Or decapitate him.

Mcghie, Dude, you gotta calm down with those memes.

Ok, here's another, why wait and watch the bosses mutate into big ass difficult enemies, when they could just shoot them and kill them before. Saddler, Irving, etc.
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Mcghie
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 4:59 am

Spike991 wrote:
S.Winters wrote:
Hmmm...

Candlesticks in the dining room in REmake are crooked.

A "dead" zombie in the upper part of the room decided he'd lay a completely different position. Does he do that for everyone???

Cuz he knew he'd be there for a long time and wanted to get comfy, what's wrong with that?

Especially since you didn't burn his azz with yo lighter. Or decapitate him.

Mcghie, Dude, you gotta calm down with those memes.

Ok, here's another, why wait and watch the bosses mutate into big ass difficult enemies, when they could just shoot them and kill them before. Saddler, Irving, etc.


Haha Sorry man, I go on a MEME rampage from time to time.
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Outbreaker1996
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 7:57 am

Did anyone notice that everyone throughout the RE series wore boots except for ada and rebecca and also that in RE 1 no one ever thought of carring extra handgun ammo to a mission that would possibly be dangerous?


Last edited by Outbreaker1996 on Tue Jan 24, 2012 8:37 am; edited 2 times in total
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 8:05 am

Outbreaker1996 wrote:
Did anyone notice that everyone throughout the RE series wore boots except for ada and rebecca and also that in RE 1 no one ever thought of carring extra handgun ammo to a mission that would possibly be dangerous?

the boots aren't precisely an odd thing, and the ammo in RE1 was in the helicopter
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Outbreaker1996
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 8:08 am

PAULSAMSON wrote:
Outbreaker1996 wrote:
Did anyone notice that everyone throughout the RE series wore boots except for ada and rebecca and also that in RE 1 no one ever thought of carring extra handgun ammo to a mission that would possibly be dangerous?

the boots aren't precisely an odd thing, and the ammo in RE1 was in the helicopter

Still no one thought " you know why dont we just take a couple of clips off of the helicopter just in case"
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Trichos
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 8:14 am

PAULSAMSON wrote:
Outbreaker1996 wrote:
Did anyone notice that everyone throughout the RE series wore boots except for ada[?]

the boots aren't precisely an odd thing[.]
Ada's outfits are still as inappropriate for a RE game as a pic containing nudity is in this forum.
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Outbreaker1996
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 8:38 am

Reminds me who conviently placed puzzles through out Raccoon City?
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Trichos
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 8:41 am

Outbreaker1996 wrote:
Reminds me who conviently placed puzzles through out Raccoon City?
I think there is a non-profit organization based in Raccoon City called The Gem and Crank Society.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyTue Jan 24, 2012 12:51 pm

How easy it was to access umbrella's testing labs, like first a team of STARS members get in with ease and then a rookie cop.
Umbrella really need to get some extra security or even a lock would do better, shouldn't be that loose for secret labs that conduct illegal experiments.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyWed Jan 25, 2012 5:48 am

In Biohazard Pachislot, a Zombified Forest managed to speak sentences such as "Chris please kill me" and "thank you" Thats odd. cyclops
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Spike991
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyWed Jan 25, 2012 9:31 pm

Outbreaker1996 wrote:
PAULSAMSON wrote:
Outbreaker1996 wrote:
Did anyone notice that everyone throughout the RE series wore boots except for ada and rebecca and also that in RE 1 no one ever thought of carring extra handgun ammo to a mission that would possibly be dangerous?

the boots aren't precisely an odd thing, and the ammo in RE1 was in the helicopter

Still no one thought " you know why dont we just take a couple of clips off of the helicopter just in case"

I guess they didn't...

I know if I go on a dangerous live or death mission, I only take the bare minimum as far as protection goes.
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dr_salvador
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyFri Apr 06, 2012 5:08 pm

The fact that there's ammunition lying around in completely inexplicable cases, like a cave! I mean I know it's a game and stuff but it does make me chuckle somewhat! Wink
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Kino_00
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyFri Apr 06, 2012 8:46 pm

dr_salvador wrote:
The fact that there's ammunition lying around in completely inexplicable cases, like a cave! I mean I know it's a game and stuff but it does make me chuckle somewhat! Wink

Could say the same about all those gasoline barrels; you can see them in some srsly odd places, they are never empty and there's always bunch of enemies nearby.
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00biohazard
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptyFri Apr 06, 2012 9:15 pm

How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..
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Spike991
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 1:16 am

00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..

Is that actually a rule though, like for real?
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Mass Distraction
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 12:42 pm

00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..
Well... he never really got to be on duty more than a day.
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Kino_00
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 12:53 pm

Spike991 wrote:
00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..

Is that actually a rule though, like for real?

Yahoo has answer to (almost) anything !
http://answers.yahoo.com/question/index?qid=20080913105940AAQtMyj
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dr_salvador
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 3:44 pm

Mass Distraction wrote:
00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..
Well... he never really got to be on duty more than a day.

Wasn't he ginger in RE 2 anyway?
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00biohazard
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 3:52 pm

dr_salvador wrote:
Mass Distraction wrote:
00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..
Well... he never really got to be on duty more than a day.

Wasn't he ginger in RE 2 anyway?

Leons 1998 canon appearance has now been retconned to as he appears in RE DSC. And I doubt he just became a police officer. He has had to have gone through training and everything, and there he had o have short hair.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 4:00 pm

You know another odd thing? Why on Earth they decided that Sheva would be a good idea... Razz
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Mass Distraction
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySat Apr 07, 2012 4:16 pm

00biohazard wrote:
dr_salvador wrote:
Mass Distraction wrote:
00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..
Well... he never really got to be on duty more than a day.

Wasn't he ginger in RE 2 anyway?

Leons 1998 canon appearance has now been retconned to as he appears in RE DSC. And I doubt he just became a police officer. He has had to have gone through training and everything, and there he had o have short hair.
It seems that short hair in police forces is not a necessity anymore.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySun Apr 08, 2012 3:08 am

I just started playing RE3 last night and noticed something that bothers me. Could you always see from map if doors were locked or not - even before you tried to open them ? Did this occur in other REs aswell without me paying any attention to it before ?
When you open map, if only just for current room and before you get the actual zone map, open doors are yellow and closed/locked (or key requiring) doors are red.
In Silent Hills for example you have to check every door to get marks on your map about door 'status'.

Not necessarily "odd" thing, but as I said it's something that really started to bother me.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySun Apr 08, 2012 4:07 am

Kino_00 wrote:
I just started playing RE3 last night and noticed something that bothers me. Could you always see from map if doors were locked or not - even before you tried to open them ? Did this occur in other REs aswell without me paying any attention to it before ?
When you open map, if only just for current room and before you get the actual zone map, open doors are yellow and closed/locked (or key requiring) doors are red.
In Silent Hills for example you have to check every door to get marks on your map about door 'status'.

Not necessarily "odd" thing, but as I said it's something that really started to bother me.
It has been present in all RE games except for Gaiden and Dead Aim. In Gaiden the map was revealed during exploration and in Dead Aim the map system was exactly like in Silent Hill.
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RebelliousQueen
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySun Apr 08, 2012 4:18 am

Mass Distraction wrote:
Kino_00 wrote:
I just started playing RE3 last night and noticed something that bothers me. Could you always see from map if doors were locked or not - even before you tried to open them ? Did this occur in other REs aswell without me paying any attention to it before ?
When you open map, if only just for current room and before you get the actual zone map, open doors are yellow and closed/locked (or key requiring) doors are red.
In Silent Hills for example you have to check every door to get marks on your map about door 'status'.

Not necessarily "odd" thing, but as I said it's something that really started to bother me.
It has been present in all RE games except for Gaiden and Dead Aim. In Gaiden the map was revealed during exploration and in Dead Aim the map system was exactly like in Silent Hill.

You are absolutely right, Mass. Its actually visible in the map.
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PostSubject: Re: Odd things you realize in Resident Evil   Odd things you realize in Resident Evil - Page 9 EmptySun Apr 08, 2012 10:51 am

dr_salvador wrote:
Mass Distraction wrote:
00biohazard wrote:
How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions..
Well... he never really got to be on duty more than a day.

Wasn't he ginger in RE 2 anyway?

leon whas only ginger in the cutscenes,in the achual gameplay
his hair was brown

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