| Resident Evil 1 remake | |
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+3Jamesy thawonguy89 Schecter 7 posters |
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Schecter Raccoon Citizen
Posts : 4 Join date : 2010-02-05
| Subject: Resident Evil 1 remake Wed Feb 10, 2010 11:10 am | |
| Why did they make the zombies come back to life only in this game? |
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thawonguy89 Raccoon Citizen
Posts : 16 Join date : 2010-01-04
| Subject: Re: Resident Evil 1 remake Sun Feb 14, 2010 11:17 pm | |
| I think the creator's wanted to create a bit of a different and COMPLETELY unexpected side of the usual zombies that die only once. It was a great idea in my opinion, freaked the hell out of me the first time a zombie sprung up and chased me all the way down the hall. |
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Jamesy Leech Zombie
Posts : 2096 Join date : 2009-04-07 Age : 34 Location : Raccoon Forest
| Subject: Re: Resident Evil 1 remake Mon Feb 15, 2010 10:28 am | |
| I remember they were talking about including the crimson heads in RE0. But that never happened |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: Resident Evil 1 remake Mon Feb 15, 2010 4:22 pm | |
| Yep, it was just a creative and fun decision. Something new and horrifically scary the first time you saw it! |
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Jamesy Leech Zombie
Posts : 2096 Join date : 2009-04-07 Age : 34 Location : Raccoon Forest
| Subject: Re: Resident Evil 1 remake Mon Feb 15, 2010 4:41 pm | |
| Hope the crimsons make a return someday. |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 7:15 am | |
| - Jamesy wrote:
- Hope the crimsons make a return someday.
maybe the will in the new chapters in re5 because there are zombies in it |
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Jamesy Leech Zombie
Posts : 2096 Join date : 2009-04-07 Age : 34 Location : Raccoon Forest
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 8:12 am | |
| Really? Where did you get the info that there will be zombies in the Lost in Nightmares chapter? I know there will be those axe weilding monsters but I don't know about zombies? |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 11:08 am | |
| im not 100 percent sure but someone on here posted preview pictures of lost in nightmares and it shows zombies in the spencer estate |
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Jamesy Leech Zombie
Posts : 2096 Join date : 2009-04-07 Age : 34 Location : Raccoon Forest
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 11:10 am | |
| I don't they are zombies, i think there prisioners that spencer used in experiments. |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 11:19 am | |
| probably but im hoping they are zombies |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 11:23 am | |
| We all want the zombies back. Maybe they will bring them back when the technology will allow it better. |
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Jamesy Leech Zombie
Posts : 2096 Join date : 2009-04-07 Age : 34 Location : Raccoon Forest
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 12:36 pm | |
| Nite what do you mean when you say that they will bring back zombies when the technology will allow it better?
Those things that looked like zombies in RE5 were those same annoying things in the RE5 Africa storyline. |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 1:30 pm | |
| - Jamesy wrote:
- Nite what do you mean when you say that they will bring back zombies when the technology will allow it better?
Those things that looked like zombies in RE5 were those same annoying things in the RE5 Africa storyline. I just meant that maybe they will bring the T-Virus zombies (or other versions of them) back when gaming technology improves. As it stands now, those zombies are slow. With the over the shoulder camera gameplay, it would be extremely easy to take out the slow T-Virus zombies. BUT...if there were tons of T-Virus zombies lurching toward you all at once, it would be a different story. That would be great gameplay. Gaming technology is just now finally getting to the point where games can have many many enemies on screen at once. It is still kind of rare though. MAG, Left 4 Dead, and Dead Rising are pushing the envelope in that department, and hopefully it will open new doors for other developers like Capcom to be able to use that feature. That's all I meant. |
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Jamesy Leech Zombie
Posts : 2096 Join date : 2009-04-07 Age : 34 Location : Raccoon Forest
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 1:53 pm | |
| LOL 10 crimson heads running at you! |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: Resident Evil 1 remake Tue Feb 16, 2010 10:19 pm | |
| - Jamesy wrote:
- LOL 10 crimson heads running at you!
Oh dear god...I never thought of that lol. Overkill! |
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Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil 1 remake Fri Feb 19, 2010 7:53 pm | |
| - Jamesy wrote:
- LOL 10 crimson heads running at you!
Crimson Heads really should make a return. They are really vicious and angry like the infected from 28 Days Later, and could be more scary than zombies or ganados ever were. |
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Soul Zombie
ChristopherSoul Posts : 137 Join date : 2008-12-30 Age : 33 Location : Outskirts of Raccoon City
| Subject: Re: Resident Evil 1 remake Tue Feb 23, 2010 10:38 pm | |
| - Jamesy wrote:
- LOL 10 crimson heads running at you!
LOL. I like the idea. Thus the same with a RE2 & 3 remake. If they were in the style of the originals with the fixed camera, the sales wouldn't be a as great, especially with Capcom having sold 5 Million copies of 5? Yeeah, if we want Zombies? They'd have to... 1) Double the number of them 2) Once you kill them, they turn into Crimson Heads (And much faster) 3) Also adding more B.O.W.s Otherwise, I dunno man. We do all want Zombies but at the same time I want what Lost in Nightmares did more than the Zombies "The Tension, the Atmosphere, .. the survival horror" |
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Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil 1 remake Wed Feb 24, 2010 8:27 pm | |
| Obviously the slow zombies are a no-no, but mixing them in with Crimsons is realistic and ideal. Capcom really should do this, I mean playing through Raccoon in an Outbreak File#3, fighting Crimson Heads would be amazing. As I have said before, RE5's gameplay was nearly perfected, I found it really enjoyable, granted you were playing with the RE control scheme, and not the newer FPS one implemented for the newer people who want to rape the series and make Capcom do their bidding... |
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Soul Zombie
ChristopherSoul Posts : 137 Join date : 2008-12-30 Age : 33 Location : Outskirts of Raccoon City
| Subject: Re: Resident Evil 1 remake Wed Feb 24, 2010 8:48 pm | |
| You know? I can see Capcom doing a new Outbreak game, especially given the popularity of Left 4 Dead. |
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Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil 1 remake Wed Feb 24, 2010 9:01 pm | |
| - Soul wrote:
- You know?
I can see Capcom doing a new Outbreak game, especially given the popularity of Left 4 Dead. Yeah, as both Outbreaks were pretty great, especially the music, and being able to see Raccoon City like it was meant to be. Honestly I hated the city that we see in RE3(which was basically hallways made with urban city tilesets), RE2 was better, as we didn't see much of it. Of course RE3 had it's cool locations, Raccoon General Hospital is classic, the park was okay, the clock tower of course...maybe even the dead factory. Anyway, if the controls work like RE5 mabye, except you don't have to rely on your partner for everything, in fact if it were like the other 2 Outbreaks where everyone ran off and did their own thing, or even stayed with you sometimes, that would be best. Just being thrown into some building like The Hive scenario in the first one, which had many floors and all, and everyone could be doing their own thing. |
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