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 Director commentary on RE0 prototype

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PAULSAMSON
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Director commentary on RE0 prototype - Page 2 Empty
PostSubject: Re: Director commentary on RE0 prototype   Director commentary on RE0 prototype - Page 2 EmptyThu Aug 20, 2015 3:58 pm

The difference here is that RE5 was built with that in mind, while RE2 is already a game with established style and story.
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PostSubject: Re: Director commentary on RE0 prototype   Director commentary on RE0 prototype - Page 2 EmptyThu Aug 20, 2015 4:06 pm

Mass Distraction wrote:
The difference here is that RE5 was built with that in mind, while RE2 is already a game with established style and story.

Well the finished product of RE5 had co-op in mind. Before Sheva became a co-star instead of a supporting character, RE5 may have been one awesome single player experience instead of Chris and Sheva's tag team adventure!

And it is true that RE2 is single player, but remakes are all about changing the game, no pun intended. Meh. Teh Spike doesn't mind if REmake2 is co-op or traditional single player, it should be an interesting game
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PostSubject: Re: Director commentary on RE0 prototype   Director commentary on RE0 prototype - Page 2 EmptyThu Aug 20, 2015 4:14 pm

As long as the other character isn't off smelling flowers when she should be fucking shooting the enemies.
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