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Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Apr 22, 2023 9:34 pm by Ghost Leader

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 Resident Evil 6: ideas and suggestions.

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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 12:33 pm

So weskerbarber you don't think the fixed camera angle suited the gameplay style in LIN?
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Mass Distraction
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 12:54 pm

Revan XI9 wrote:
Mass Distraction wrote:
I still think that the protagonists should be some characters not used so often like Barry, Rebecca, Billy, Carlos, Ark etc.

I would prefer a protagonist that is badass like Leon or Chris.

Carlos might be work but not any of the others.
Not even Billy? Although I have to admit, Carlos is a badass. He's my second favorite RE character afterall Smile

Damn movies failed at his character... Grrh...
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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 1:10 pm

Billy is too insignifigant.
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weskersbarber
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 1:33 pm

Jamesy wrote:
So weskerbarber you don't think the fixed camera angle suited the gameplay style in LIN?

No i thought the over the current camera angles were spot on.Infact i found it very hard to control the player when i changed it over to the fixed camera angle in the mansion hall.
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NiteKrawler
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 2:34 pm

lol Jamesy, face it. The fixed camera angles are outdated. None of the new faggy gamers would buy RE6 if it had them. I just hope Chris and Leon are not in 6. Not even Jill. I want Sherry!!!
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Jamesy
Leech Zombie
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 2:36 pm

With the fixed camera angle the mansion looks even more like the one from the RE1 remake.

In fact its almost like your playing the remake.
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Revan XI9
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 2:39 pm

If you have to call upon the old gameplay of the first 3 games you made to be scary then you should consider not making horror games.
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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 2:44 pm

I am not saying thats what every re game needs to make it scary its just that it does add to the survival horror aspect.
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NiteKrawler
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 2:45 pm

I never thought the camera angles made it scary. Me being very young and the lack of music in the original made it scary for me.
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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 4:19 pm

Yeah Nite to be fair I think the music is a big factor in what makes RE scary.
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weskersbarber
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 6:10 pm

Jamesy wrote:
Yeah Nite to be fair I think the music is a big factor in what makes RE scary.

For me personally,nothing beats the music when you find out wesker is the traitor in the original.Top class.
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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 7:01 pm

This is the best soundtrack in Resident Evil in my opinion
https://www.youtube.com/watch?v=VpNSsZw9t7Y&feature=related

I spend a lot of my time listening to these soundtracks. Like I have a life Very Happy
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Regenerator
Leech Zombie
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 7:38 pm

Jamesy wrote:
Chris needs a break from RE6.

I can't belive you guys do not like the fixed camera angle style gameplay? That is what made it tense and scary to begin with.
you just cant have that sort of thing in this day of age anymore...games evolve too you know
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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 7:43 pm

So you think then in RE6 they will still use the over the shoulder style gameplay?
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Leech Zombie
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptyFri Sep 03, 2010 7:45 pm

yes of course I dont see why not
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weskersbarber
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 11:35 am

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Methsia
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 2:31 pm

Hmm, I would've though Alex Wesker would be the next antagonist. Knowing the fact that he did flee with some samples or something.
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NiteKrawler
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 2:32 pm

Alex seems promising. I'd still rather have Sherry though.
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Methsia
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 2:36 pm

Oh yeah! I read about her in Wesker's report. (I printed out both of the reports ._. Yes, I read files of Resident Evil) :S
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NiteKrawler
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 2:37 pm

It is essential to read the files in every RE game. They give 90% of the story to us.
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Methsia
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 2:41 pm

Resident Evil files are the only files I have ever read WITH interest. Fatal Frame files were just weird. I have always been curious as to who that woman was that Albert kept mentioning.
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Mass Distraction
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySat Sep 04, 2010 3:51 pm

Methsia wrote:
Resident Evil files are the only files I have ever read WITH interest. Fatal Frame files were just weird. I have always been curious as to who that woman was that Albert kept mentioning.
Silent Hill has some pretty interesting files too Very Happy I've always liked reading all the files in both series, they give you so much backstory.

Now, I'm off to watch Wesker's Report -->
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Spike991
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySun Sep 05, 2010 6:42 pm

NiteKrawler wrote:
It is essential to read the files in every RE game. They give 90% of the story to us.

Exactly. I have actually turned on RE games just to read the files, not even joking. It's like reading a good book, but you get some nice BGM while you read. Unless it's RE5, where you can't hold onto them.
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Jamesy
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySun Sep 05, 2010 7:13 pm

Indeed without the files RE would not be the same.

Oh yeah guys on the topic of re6 apperently capcom want to release it as soon as possible and there will be more news on RE6 shortly.

http://aussie-gamer.com/keiji-inafune-talks-resident-evil-6-revelations-3ds/
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Resident Evil 6:  ideas and suggestions. - Page 3 Empty
PostSubject: Re: Resident Evil 6: ideas and suggestions.   Resident Evil 6:  ideas and suggestions. - Page 3 EmptySun Sep 05, 2010 7:23 pm

Jamesy wrote:
Indeed without the files RE would not be the same.

Oh yeah guys on the topic of re6 apperently capcom want to release it as soon as possible and there will be more news on RE6 shortly.

http://aussie-gamer.com/keiji-inafune-talks-resident-evil-6-revelations-3ds/

I guess that's good news, though not so much for RER, just RE6.
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