I decided to start a central forum thread for RE:DM so people could find it when updates are added.
Anyway for people that don't know what Distant Memories is it will be when it is finished a total conversion modification for Resident Evil 2 PC being worked on by Team 96 below is a small story section:
Story:
Germany in the year 2005, somewhere near the german/austrian border. German intelligence has appointed an agent named Wolfgang Diefenthaeler to gather information about several people that have been abducted out of nearby villages. All information gathered seems to point into the direction of the multinational Umbrella corporation who own a mansion located on a remote landstrip. The Kretschmann mansion.
A building that was built a few decades before world war 2 and used by german army scientists for researching biological and chemical weapons that were intended to be used in the war. It also contained a prison in which POWs and civilians were used as human guinea pigs. After the war, it was abandoned and left to rot. It was later bought by none other than Oswell E. Spencer after he discovered it on one of his business travels to europe. He got in contact with Hans Glebe, a german star architect that already worked for the german government and other big companies. Glebe tried his best to fulfill Spencer`s visions but often had arguments with him about several things that he found rather suspicious like traps and the reconstruction of the prison sector of the mansion. Nevertheless Glebe completed his task and the building was used again as a base of research, this time under the flag of the just established Umbrella corporation.
When contact with Diefenthaeler was lost, german intelligence requested immediate backup and got in contact with their american colleagues which suggested to mobilize experts that already had gathered experience with Umbrella. These experts are Rebecca Chambers and Barry Burton who both immediately make their way to germany. Escorted by german agents they finally get dropped out right near the Umbrella estate where the horror again begins…
Cool! Cool! This is so cool! You're absolutely the man! You did a good job! You we're all awesome! This is great. Plus I love Resident Evil 2. Good plot story and everything.
DXP Umbrella Scientist
Posts : 444 Join date : 2012-04-06 Age : 36 Location : UK
Cool! Cool! This is so cool! You're absolutely the man! You did a good job! You we're all awesome! This is great. Plus I love Resident Evil 2. Good plot story and everything.
Thanks as a team we just hope our story will be just as good as an original resident evil game as something to grab and add to your collections I did these months ago except they had the old game logo on(Click for bigger image):
RebelliousQueen Government Official
Soulful-Decoder8 Steam : Missy Claire Gaming Posts : 2973 Join date : 2012-02-21 Age : 31 Location : Manila, Philippines
Thanks for the kind words I've just updated the main blog with some more images(Morticians 3d work) I haven't added here so feel free to give that a looksee.
Valentine Fan Crimson Head
Posts : 668 Join date : 2012-05-28 Age : 28 Location : Arklay Mountains, Spencer Mansion, 1F
Will you be doing voice overs? do you need a script writer? a story writer? check out my work in the fanfic section, I can write a pretty horrifying RE story if you give me the chance!
DXP Umbrella Scientist
Posts : 444 Join date : 2012-04-06 Age : 36 Location : UK
Will you be doing voice overs? do you need a script writer? a story writer? check out my work in the fanfic section, I can write a pretty horrifying RE story if you give me the chance!
Yeah we will be doing voice overs eventually (we still have a lot of work to do) same goes for the script as for the story as a team we have that covered (so all 7 of us) have contributed to the story overall when it gets to the point for voice overs/scripts i'll get back to you and see what we need
Mcghie Leech Zombie
Steam : BioDeamz Posts : 2027 Join date : 2011-03-22 Age : 31 Location : Edinburgh, Scotland
I never asked this before but I seen your video that was FMV style of the environment, will you be creating custom FMV's with animations to fit your storyline with like characters and script points within mod ? I liked the oldskool FMV style you done, turned out perfect and I think with your skill level you will no doubt be able to do storyline based FMV's to further the outcome of the mod.
DXP Umbrella Scientist
Posts : 444 Join date : 2012-04-06 Age : 36 Location : UK
I never asked this before but I seen your video that was FMV style of the environment, will you be creating custom FMV's with animations to fit your storyline with like characters and script points within mod ? I liked the oldskool FMV style you done, turned out perfect and I think with your skill level you will no doubt be able to do storyline based FMV's to further the outcome of the mod.
Ah its that old chestnut of a question =P We really really really want to do FMV cut-scenes since that will be the icing on the cake as far as the mod goes however i'm the only one on the team that has attempted animation since none of the other members (Minus Mortician) do any 3d modeling it would just be up to me and him and at the moment, and funnily enough i'm not a pro at animation >.< but for this project I would be more than happy to do something like that so who knows what will happen and thanks glad you liked the footage most of those rooms have being re-designed now or completely scrapped so its becoming beta material now.
Gonna point out now we have recently stopped working on the mansion the main reason being is we are wanting to get a demo put out asap so as of now that is what we are working on =P i'll keep you posted as updates come through.
Mcghie Leech Zombie
Steam : BioDeamz Posts : 2027 Join date : 2011-03-22 Age : 31 Location : Edinburgh, Scotland
I never asked this before but I seen your video that was FMV style of the environment, will you be creating custom FMV's with animations to fit your storyline with like characters and script points within mod ? I liked the oldskool FMV style you done, turned out perfect and I think with your skill level you will no doubt be able to do storyline based FMV's to further the outcome of the mod.
Ah its that old chestnut of a question =P We really really really want to do FMV cut-scenes since that will be the icing on the cake as far as the mod goes however i'm the only one on the team that has attempted animation since none of the other members (Minus Mortician) do any 3d modeling it would just be up to me and him and at the moment, and funnily enough i'm not a pro at animation >.< but for this project I would be more than happy to do something like that so who knows what will happen and thanks glad you liked the footage most of those rooms have being re-designed now or completely scrapped so its becoming beta material now.
Gonna point out now we have recently stopped working on the mansion the main reason being is we are wanting to get a demo put out asap so as of now that is what we are working on =P i'll keep you posted as updates come through.
If it is just the two of you then it would be a grueling task to create the FMV's, put as you pointed out it would most defiantly be the icing on the cake. It would take the mod from a Resident Evil mod to a completely stand along story. Oh a demo you say, that sounds really good, nice to hear you guys considering it. That in turn will keep the fan base of your ass for a while and you will get a feedback pro's and con's of it to aid all your future work. Do you mean you have scrapped the mansion complete from the mod or just putting to one side just now ?
DXP Umbrella Scientist
Posts : 444 Join date : 2012-04-06 Age : 36 Location : UK
This was the original concept(Should be ok to show since its scrapped and I will be adding it to my DA account soon) I had in mind for the main hall but because its similar to RE1 we decided to scrap the entire idea and re-work it so my promo footage is showing a scrapped version of the main hall the one we have now is totally different =P
Mcghie Leech Zombie
Steam : BioDeamz Posts : 2027 Join date : 2011-03-22 Age : 31 Location : Edinburgh, Scotland
This was the original concept(Should be ok to show since its scrapped and I will be adding it to my DA account soon) I had in mind for the main hall but because its similar to RE1 we decided to scrap the entire idea and re-work it so my promo footage is showing a scrapped version of the main hall the one we have now is totally different =P
I have seen this render somewhere before but I cant remember if it was on the DM blog or what. It look's nice I like the lighting in this scene, only problem is that is gives off more of a laboratory or factory feel, rather than a derelict old mansion and only other gripe is everything looks a little disproportioned, kind of like chunky. Apart from that it looked nice, I'm sure your new version will look even better though if your deciding to scrap this gem.
DXP Umbrella Scientist
Posts : 444 Join date : 2012-04-06 Age : 36 Location : UK
Think I did shove this on the blog iirc, pretty much what you see here is how I left it so I only had the first floor actually modeled and was at that point working on the 2nd floor but because at the time we were realizing how much of a pain creating the camera's and angles and boundaries would be we had no choice but to scrap it, the version that Mortician has created is a lot better (But we still want to improve on the design of it) so chances are it might change in design again.
sotilas V.I.P.
Steam : lilt1 Posts : 18 Join date : 2009-03-12 Age : 33 Location : Finland
This looks promising but perhaps you guys should use better quality graphics if it is possible. It feels extremely antiquated. Also, perhaps you could have a useful knife that is part of your kit rather than taking up a slot? If you need voice acting, I can do a bit. I do a perfect smeagel voice lol.