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 changes you would like to see in resident evil 6(gameplay wise)

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Methsia
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Jill Sandwich
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changes you would like to see in resident evil 6(gameplay wise) - Page 2 Empty
PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 8:54 am

I actually like the 'real time' inventory system as long as it's quick and responsive. Outbreak had the same thing and it gives you the sense of urgency to combine or use items during battle. I also think side packs should be brought back (you would have to find them though). I like the idea about finding upgradable parts for weapons. I also agree about a dark story and ending. I too hated the riding into the sunrise, then some Baywatch type of music plays and the credits roll. LAME Evil or Very Mad. Another thing I really really want, is NO MORE CHAPTERS. I'm so sick of them. To me, it interrupts and slows down the pace of the game. If the game wants to tell me my overall performance, it should be at the end of the character's scenario, like how the old ones did.
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Monster Mash
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 9:31 am

I want it to be more exploratory and not so linear as RE5.
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Vandal
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 10:48 am

Mixing the two of both worlds doesn't sound bad. Like you have an immediate inventory like in Resident Evil 5, and you can pause the game to bring up your attaché case. So our character carries around the case, and the immediate inventory is in your body armor. This would eliminate the need for the "magic merchant" in between chapter breaks, and you can switch out whatever weapon you want on the fly. Like sometimes I didnt know if I needed a sniper rifle for a particular stage, but in Resident Evil 4, I always had it on me.

Now this would bring up an interesting question; how would we be able to pause the game in multiplayer? Well I've played a number of multiplayer games with my brother, and I believe the best way would be for something like that was done best in Army of Two: 40th Day, where if one wanted to upgrade or exchange weapons I'm the middle of battle, he would just have to ask permission from the other player and the game pauses. What they did wrong and what Resodent Evil can do right, is they could pause the game for both players just like Army of Two, and both attaché cases open up for both players, and you hit ready and wait for the other player is finished.
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chrisredfielmusculo
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 10:54 am

good ideia,but judging by the video
the inventory will be quite different
i dont like it very much,by the picture
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Vandal
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 11:15 am

Well they did say they were inspired by Dead Space; maybe it opens up like in Dead Space. Also, I analyized the HUD earlier, saying Y to dual wield, rb to quick herb, and your ammo and health is displayed there as well, but I don't think that's your inventory.
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Kino_00
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 12:36 pm

I want one thing from ORC to be in RE6; option for sticky targeting. It's like when you aim at monster but not precisely on it, game will make your sight move, kinda to the closest bodypart.
Some may argue this with "omg it would make game too easy" and that's why it should be an ON/OFF option in menu.
I don't really play RE games for the action and shooting part. I really hated that infrared in RE4.
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ThomVD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 12:50 pm

Kino, dude, quickly use a herb. You're in danger!
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Kino_00
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 12:56 pm

ThomVD wrote:
Kino, dude, quickly use a herb. You're in danger!

Better to hit refresh than waste herbs !
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ThomVD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 12:58 pm

Lol, awesome, you're safe. I love your avatar Very Happy.
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chrisredfielmusculo
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 1:00 pm

i bet kino loved resident evil 5


not srs
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Kino_00
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 1:30 pm

I liked RE5, what's wrong with that ? Esp when I played it in co-op with friend.
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 1:36 pm

ThomVD wrote:
TeRoR KiD wrote:
The magic 'shop' in between stages on RE5 was seriously unrealistic.

And the merchant in RE4 wasn't?
Well it made a lot more sense than in RE5. lol
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ThomVD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 1:38 pm

Sargent D wrote:
ThomVD wrote:
TeRoR KiD wrote:
The magic 'shop' in between stages on RE5 was seriously unrealistic.

And the merchant in RE4 wasn't?
Well it made a lot more sense than in RE5. lol

A weird dude that randomly shows up and is always faster than leon? Why the hell was he there? Why would he risk his life to sell weapons to some stranger? Why does he have several stores in Spain in places where nobody would ever come? He doesn't make sense at all.
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Sargent D
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 1:56 pm

ThomVD wrote:
A weird dude that randomly shows up and is always faster than leon? Why the hell was he there? Why would he risk his life to sell weapons to some stranger? Why does he have several stores in Spain in places where nobody would ever come? He doesn't make sense at all.
Yeah that sounds about right. *troll face*
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RaviorStygian
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 2:21 pm

"Gameplay mechanic" is the word we're looking for.
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ThomVD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptySun Apr 29, 2012 2:36 pm

I don't mind the merchant at all. I actually love him. It's just that he doesn't make sense at all, while people only complain about RE5's "magical" stores.
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TeRoR KiD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 3:28 am

ThomVD wrote:
I don't mind the merchant at all. I actually love him. It's just that he doesn't make sense at all, while people only complain about RE5's "magical" stores.

You just pretty much answered your own question Thom. Why would we complain about something most of us love Razz

Back to the topic though. I'd also like to see the return of combining treasures if they have treasure to sell in RE6.
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Vandal
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 3:34 am

I would like to find clues by examining objects again. That always made me appreciate the detail put into the objects.
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ThomVD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 3:36 am

Yeah, I agree with both of you. I also hope that the files will be better. I always LOVED them in the old games, but in RE4 and 5 I found them plain boring.
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TeRoR KiD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 3:48 am

Mercy wrote:
I would like to find clues by examining objects again. That always made me appreciate the detail put into the objects.

A spare bell for the clock tower. It would take incredible strength to move Cool
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Mass Distraction
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 7:03 am

chrisredfielmusculo wrote:
anyway,a way or another there is an yotube video when they show
the inventory,but it doesnt look like the inventory in re4 or re5,it looks
100% new,i will try to find the video

found it

https://www.youtube.com/watch?v=cY0dxn7EDw8

pause at 6:03

Umm... That's not the inventory. It's the HUD.
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 7:16 am

Mass Distraction wrote:
chrisredfielmusculo wrote:
anyway,a way or another there is an yotube video when they show
the inventory,but it doesnt look like the inventory in re4 or re5,it looks
100% new,i will try to find the video

found it

https://www.youtube.com/watch?v=cY0dxn7EDw8

pause at 6:03

Umm... That's not the inventory. It's the HUD.

chek this out bro


EDIT: trolololol

by: Mass

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ThomVD
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 7:17 am

Is that what I think it is??
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Kino_00
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 7:53 am

I've learnt to never open urls ending with .swf (flash). It's always something insipid.
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chrisredfield84
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PostSubject: Re: changes you would like to see in resident evil 6(gameplay wise)   changes you would like to see in resident evil 6(gameplay wise) - Page 2 EmptyMon Apr 30, 2012 8:24 am

A better inventory system in real time scenarios. I really hated managing inventory in mercenaries in RE 5 So much so that i preferred inventory in RE 4 which had more slots and better options at managing them. In RE 5 though, options were ridiculous to browse through in the middle of the battle, like equiping ammo - Wat would that be for? I know it is to give it to partner but the hell would it be for in single player mercenaries. I later found that there are short cuts to moving items and reloading. I never get them as a real time gaming experience. I mean how logical is it to reload from an inventory?

My sincerest request for an inventory, a hybrid of reduced number of slots of RE 5 and better management options with shortcuts in RE 4 , and i would be a happy gamer.
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