| changes you would like to see in resident evil 6(gameplay wise) | |
|
+12Methsia ThomVD TeRoR KiD Sargent D RebelliousQueen PAULSAMSON chocotricks Vandal The CG Mass Distraction Jill Sandwich chrisredfielmusculo 16 posters |
|
Author | Message |
---|
chrisredfielmusculo Licker
Posts : 963 Join date : 2012-02-19
| Subject: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 2:33 pm | |
| some of you were a litle bit dissapointed with resident evil 5,mostly because it didnt bring nothing new(camera,angles,no shooting and running e.t.c) and for some of you it just semed like a copy of resident evil 4,with a couple of changes here and there in terms of gameplay wich changes would you like to be made? i would like -the hability of running and shooting like in mercenaries 3d -improved graphics in some aspects,mostly the characters -new mele moves and more options to dodge/control enemies -a more realistic inventory(like ammo management,gun powders) -more co-op movements -more realistic movements(the characters are to stiff in re5) -more hand to hand combat guns(like knifes,sticks e.t.c) i would really like a new/more complex way to use the knife -being able to explore the area a litle bit more(going into certain houses e.t.c) random pic |
|
| |
Jill Sandwich Umbrella Scientist
Posts : 466 Join date : 2012-03-11 Age : 36 Location : Pittsburgh, PA
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 2:52 pm | |
| RE6 will offer most of those listed (not sure about the inventory system though), including moving while shooting (may not be running, but I prefer it walking anyway). So I'm happy with that. I would like a lone wolf option (highly doubt it, but it wouldn't hurt). |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 3:30 pm | |
| Most of the gameplay aspects of RE6 have already been revealed.
These have already been confirmed:
-Walking (not running) while shooting/reloading
-More melee and dodge options and a better cover system
-Refined movement
-Melee weapons
There's more but those were the ones that were mentioned in your post. |
|
| |
The CG Zombie
Posts : 147 Join date : 2012-04-25 Age : 30 Location : Safe and Sound
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 3:32 pm | |
| One thing I would really like to see is the lone wolf option as well. If not, I hope the CPU has been upgraded big time.
Another thing I'd like to see, although it's not gameplay, I would love to the see the story take a much darker route with its ending. Enough of the sunsets I'd love to see the ending paint a very bleak picture for the future. It could really open up some interesting scenarios for future games of the series and avoid a reboot (which I hate the thought of). |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 3:35 pm | |
| - The CG wrote:
- One thing I would really like to see is the lone wolf option as well. If not, I hope the CPU has been upgraded big time.
They did say they have made the AI more responsive according to the feedback they got from 5. We'll just have to wait and see how that actually works out. |
|
| |
Vandal Admin
Posts : 4867 Join date : 2011-04-11 Age : 33 Location : Florida
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 5:19 pm | |
| I would like a more intuitive inventory system. |
|
| |
chocotricks Hunter
Posts : 1033 Join date : 2011-01-26 Age : 31
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 5:34 pm | |
| A dark ending could also be a good lead in and cliff hanger to RE7
kinda like MK9 happened |
|
| |
PAULSAMSON STARS Bravo Team
DARIOC2013 Posts : 1726 Join date : 2011-01-19 Age : 35 Location : Argentina
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 6:00 pm | |
| I think they should get rid of the paradigm shift system and get back to the turn base system........wait I got the wrong topic.....
@Mass: most of the moves you listed were in ORC, they weren't that important...but maybe because of the game itself, melee was uselesss against the spec ops for example if you engage in melee combat with one of them the other 20 will shoot the fuck out of you |
|
| |
RebelliousQueen Government Official
Soulful-Decoder8 Steam : Missy Claire Gaming Posts : 2973 Join date : 2012-02-21 Age : 32 Location : Manila, Philippines
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 7:16 pm | |
| I want other characters get back on the scene. Wtf. I want the old RE it's okay to put some action but I want it more horrific like before. I want the old game system but ofcourse the graphics looks tight and it's fine. |
|
| |
The CG Zombie
Posts : 147 Join date : 2012-04-25 Age : 30 Location : Safe and Sound
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 9:26 pm | |
| - chocotricks wrote:
- A dark ending could also be a good lead in and cliff hanger to RE7
Yeah, that's what I mean. I think they could do a lot of interesting things with something like that. |
|
| |
Sargent D Government Official
Demented_Warfare Steam : Eldritch Enigma Posts : 2824 Join date : 2011-09-19 Age : 28 Location : Obscurity
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sat Apr 28, 2012 9:31 pm | |
| I want a CLIFF HANGER!!!! |
|
| |
TeRoR KiD RPD Officer
Posts : 282 Join date : 2011-07-15 Age : 42 Location : Standing over Nemesis' dead body with a cocked magnum in the left hand
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 2:47 am | |
| Let's go back to upgrading weapons by finding parts during gameplay please. Or at least buy them from a physical character during the game like the merchant.
I know him turning up randomly seemed unrealistic as well but less than the magic shop in RE5.
The magic 'shop' in between stages on RE5 was far too unrealistic for RE game.
Last edited by TeRoR KiD on Sun Apr 29, 2012 2:50 am; edited 2 times in total |
|
| |
ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 2:48 am | |
| - TeRoR KiD wrote:
- The magic 'shop' in between stages on RE5 was seriously unrealistic.
And the merchant in RE4 wasn't? |
|
| |
TeRoR KiD RPD Officer
Posts : 282 Join date : 2011-07-15 Age : 42 Location : Standing over Nemesis' dead body with a cocked magnum in the left hand
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 2:49 am | |
| - ThomVD wrote:
- TeRoR KiD wrote:
- The magic 'shop' in between stages on RE5 was seriously unrealistic.
And the merchant in RE4 wasn't? I actually edited my post while you were posting this lol |
|
| |
Vandal Admin
Posts : 4867 Join date : 2011-04-11 Age : 33 Location : Florida
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 3:36 am | |
| - TeRoR KiD wrote:
- Let's go back to upgrading weapons by finding parts during gameplay please. Or at least buy them from a physical character during the game like the merchant.
Yeah, it was perfect in Revelations, it proves it's still a good system in modern day gaming. |
|
| |
Methsia Spec Ops Field Unit
Steam : Mez Posts : 2351 Join date : 2010-09-04 Age : 29 Location : Pub
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 4:57 am | |
| Sense of slowness in a walk or run. I think that really makes people scared since you're running from something BUT you FEEL slow. I just woke up so, sorry if it sounds loony. |
|
| |
chrisredfielmusculo Licker
Posts : 963 Join date : 2012-02-19
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:19 am | |
| - Mercy wrote:
- I would like a more intuitive inventory system.
how would you like the inventory to be? |
|
| |
Methsia Spec Ops Field Unit
Steam : Mez Posts : 2351 Join date : 2010-09-04 Age : 29 Location : Pub
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:23 am | |
| Like RE5, I liked that inventory because you had to run ahead to a safe spot and do whatever you had to.
It has an essence of 'hurry the eff up or dieeee. rawwrr' |
|
| |
ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:26 am | |
| What about the RE4 inventory but without the game pausing.
Organizing RE5's inventory was a pain in the ass. |
|
| |
chrisredfielmusculo Licker
Posts : 963 Join date : 2012-02-19
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:40 am | |
| - ThomVD wrote:
- What about the RE4 inventory but without the game pausing.
Organizing RE5's inventory was a pain in the ass. i dont think it was,the inventory in re5 was really easy and simple to organize way easier and less complicated,and also more realistic then resident evil 4 but afcourse re4 inventory was a litle bit more fun,but not more realistic and i think that inventory sistem in re6 would suck imo |
|
| |
ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:41 am | |
| And since when is RE realistic? |
|
| |
Methsia Spec Ops Field Unit
Steam : Mez Posts : 2351 Join date : 2010-09-04 Age : 29 Location : Pub
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:43 am | |
| RE4 Inventory doesn't look bad.
I loved how you had to be quick in RE5 though. Inventory-wise. Whenever I go up a ladder, I take a quick combine of the handgun ammo and the handgun with the square button. *click* Urghhh so cool. |
|
| |
ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:45 am | |
| That's why I said "without the game pausing". Combine the best of both and you have the best inventory. |
|
| |
Methsia Spec Ops Field Unit
Steam : Mez Posts : 2351 Join date : 2010-09-04 Age : 29 Location : Pub
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:48 am | |
| That could work out well. |
|
| |
chrisredfielmusculo Licker
Posts : 963 Join date : 2012-02-19
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) Sun Apr 29, 2012 5:49 am | |
| - ThomVD wrote:
- And since when is RE realistic?
well it isnt,but forget about that there is always gona be people that prefere the re4 inventory and other people that like re5 inventory better,i liked re5 inventory more,because it was more simple you had 9 slots,you could carry x ammount of guns and x ammount ammo,it was way more simpler then tryng to organize space in re4 besides that,it was more intense to have to organize your things in the heat of a battle anyway,a way or another there is an yotube video when they show the inventory,but it doesnt look like the inventory in re4 or re5,it looks 100% new,i will try to find the video found it
https://www.youtube.com/watch?v=cY0dxn7EDw8
pause at 6:03 |
|
| |
Sponsored content
| Subject: Re: changes you would like to see in resident evil 6(gameplay wise) | |
| |
|
| |
| changes you would like to see in resident evil 6(gameplay wise) | |
|