| Resident Evil: Dead Aim | |
|
+8charlieRE2 HollowVegas Mcghie Mass Distraction Spike991 Sargent D Cyberote S.Winters 12 posters |
|
Author | Message |
---|
S.Winters Hunter
Posts : 1013 Join date : 2011-10-01 Age : 31 Location : Euless, TX
| Subject: Resident Evil: Dead Aim Fri Oct 14, 2011 1:48 pm | |
| Alright guys, Spike991 was nice enough to buy this so I can borrow it. I have little to no knowledge on this game, but I'm about to jump right into it. You guys wish me luck! |
|
| |
Cyberote RPD Officer
Posts : 261 Join date : 2011-09-04 Age : 30
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 2:01 pm | |
| It's a pretty easy game, but good luck anyway. Hope you enjoy it |
|
| |
S.Winters Hunter
Posts : 1013 Join date : 2011-10-01 Age : 31 Location : Euless, TX
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 2:06 pm | |
| So far, the controls are a little difficult to maneuver, but that's a given. This is a whole different set-up. It's a tad ridiculous to play too, but at least in this game, I can dodge the zombies! ^-^ But does there have to be so many hanging from the ceiling?! Ugh, I swear that's freaky! This game is a little on the scary side. Playing new games to me suck! >_<
Last edited by S.Winters on Fri Oct 14, 2011 2:29 pm; edited 1 time in total (Reason for editing : Wanted to post more info.) |
|
| |
Sargent D Government Official
Demented_Warfare Steam : Eldritch Enigma Posts : 2824 Join date : 2011-09-19 Age : 28 Location : Obscurity
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 2:32 pm | |
| I rented Dead Aim from Gamefly along time ago and I sort of liked it, didn't get too far in it though. |
|
| |
S.Winters Hunter
Posts : 1013 Join date : 2011-10-01 Age : 31 Location : Euless, TX
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 2:41 pm | |
| I can see why I wouldn't get too far into it. Why didn't you get far into it??? |
|
| |
Sargent D Government Official
Demented_Warfare Steam : Eldritch Enigma Posts : 2824 Join date : 2011-09-19 Age : 28 Location : Obscurity
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 3:23 pm | |
| - S.Winters wrote:
- Why didn't you get far into it???
Because I was like 10 and I was an idiot. lol |
|
| |
Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 4:59 pm | |
| - Sargent D wrote:
- S.Winters wrote:
- Why didn't you get far into it???
Because I was like 10 and I was an idiot. lol Yes you were. now my favorite zombies are the ones that fall out from around the corner as soon as you get there. |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 33 Location : Finland
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 5:55 pm | |
| The zombies are also pretty fast in this game.
There were only two parts that I didn't like: the Nautilus' in the sewer and Pluto. I can get over the Nautilus part as it was just hard... but I hate Pluto with a passion.
Wait, you borrowed the game from Spike? |
|
| |
Cyberote RPD Officer
Posts : 261 Join date : 2011-09-04 Age : 30
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 6:09 pm | |
| I hate those damn Glimmer things. I HATE em! Pluto was annoying as well. And the cutscenes are kinda blurry and foggy. That bugs me a bit. |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 33 Location : Finland
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 6:29 pm | |
| Glimmers were cool. I like how they were actually rejected Hunter prototypes They were hard as hell to hit though. Did anyone else notice how inconsistent the subtitles were compared to what was spoken? Seriously, did no one proof read that stuff? |
|
| |
Sargent D Government Official
Demented_Warfare Steam : Eldritch Enigma Posts : 2824 Join date : 2011-09-19 Age : 28 Location : Obscurity
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 7:04 pm | |
| - Mass Distraction wrote:
- Did anyone else notice how inconsistent the subtitles were compared to what was spoken? Seriously, did no one proof read that stuff?
I hate it when games are like that, there are some points in Fallout New Vegas where it does the same thing. |
|
| |
S.Winters Hunter
Posts : 1013 Join date : 2011-10-01 Age : 31 Location : Euless, TX
| Subject: Re: Resident Evil: Dead Aim Fri Oct 14, 2011 7:56 pm | |
| - Sargent D wrote:
- S.Winters wrote:
- Why didn't you get far into it???
Because I was like 10 and I was an idiot. lol Well, that's sad. - Mass Distraction wrote:
- The zombies are also pretty fast in this game.
There were only two parts that I didn't like: the Nautilus' in the sewer and Pluto. I can get over the Nautilus part as it was just hard... but I hate Pluto with a passion.
Wait, you borrowed the game from Spike? I agree they are fast, at least one or two of them were really quick. And yes, yes I did. - Spike991 wrote:
- Sargent D wrote:
- S.Winters wrote:
- Why didn't you get far into it???
Because I was like 10 and I was an idiot. lol Yes you were.
now my favorite zombies are the ones that fall out from around the corner as soon as you get there. I HATE those ones! Ugh! |
|
| |
Mcghie Leech Zombie
Steam : BioDeamz Posts : 2027 Join date : 2011-03-22 Age : 31 Location : Edinburgh, Scotland
| Subject: Re: Resident Evil: Dead Aim Sat Oct 15, 2011 2:34 am | |
| The dodging in this game was good because you could just run past most zombie. I also noticed in Re survivor if you faced away from a zombie and just ran they never bit you lol, it was awesome. Also the start of Dead aim creeped me out because its just dark and your searching about a ship with dead bodies all about the atmosphere was terrifying for some reason lol, I need to play this game again not done a run on it for ages now. |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 33 Location : Finland
| Subject: Re: Resident Evil: Dead Aim Sat Oct 15, 2011 3:55 am | |
| This game is the only RE that reminded me of Silent Hill. Even the map system is similar, as Bruce seems to mark things there in a similar fashion to characters in SH games. When the ship crashed and I got to that town cutscene I was just waiting to bump into James Sunderland or something |
|
| |
Sargent D Government Official
Demented_Warfare Steam : Eldritch Enigma Posts : 2824 Join date : 2011-09-19 Age : 28 Location : Obscurity
| |
| |
HollowVegas Raccoon Citizen
HollowVegas Posts : 6 Join date : 2011-10-15 Age : 32
| Subject: Re: Resident Evil: Dead Aim Sat Oct 15, 2011 12:40 pm | |
| The controls for that game are rather difficult aren't they? Silent Hill was a great game though as well. New Resident Evil games should be more scary like Silent Hill. |
|
| |
Sargent D Government Official
Demented_Warfare Steam : Eldritch Enigma Posts : 2824 Join date : 2011-09-19 Age : 28 Location : Obscurity
| Subject: Re: Resident Evil: Dead Aim Sat Oct 15, 2011 2:19 pm | |
| - HollowVegas wrote:
- New Resident Evil games should be more scary like Silent Hill.
Agreed, I seen on the internet that RE6 is suppose to be "brutally scary", I sure hope so. |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 33 Location : Finland
| Subject: Re: Resident Evil: Dead Aim Sat Oct 15, 2011 3:20 pm | |
| Resident Evil doesn't need to be scary to be good. Leave the scary stuff to Siren, Silent Hill and Project Zero. |
|
| |
Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil: Dead Aim Sat Oct 15, 2011 5:37 pm | |
| - Mass Distraction wrote:
- Resident Evil doesn't need to be scary to be good. Leave the scary stuff to Siren, Silent Hill and Project Zero.
it doesnt have to be but it can pull it off. i think they should spend a little more time on the horror, just to make sure we get a good dose in each game. though thats what Revelations looks like its gonna have. Revelations looks super good, and its going to show that we dont need camera angles for it to be scary. which was already proven with re4 anyway. |
|
| |
charlieRE2 Crimson Head
The Beret Posts : 762 Join date : 2008-12-02 Age : 39 Location : hiding in the attic with a shotgun
| Subject: Re: Resident Evil: Dead Aim Sun Oct 16, 2011 3:48 pm | |
| i own it but its not my cup of tea. hope you enjoy though |
|
| |
Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil: Dead Aim Sun Oct 16, 2011 5:18 pm | |
| - charlieRE2 wrote:
- i own it but its not my cup of tea. hope you enjoy though
Wait, you own Revelations? |
|
| |
Monster Mash Umbrella Scientist
Posts : 418 Join date : 2011-07-11 Location : In the lab
| Subject: Re: Resident Evil: Dead Aim Sun Oct 16, 2011 8:57 pm | |
| Isn't Dead Aim a combination of traditional RE gameplay and arcade shooting style? |
|
| |
ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: Resident Evil: Dead Aim Mon Oct 17, 2011 5:06 am | |
| - Spike991 wrote:
- charlieRE2 wrote:
- i own it but its not my cup of tea. hope you enjoy though
Wait, you own Revelations? No, I think she was talking about Dead Aim. Anyway, I enjoyed the game. |
|
| |
The Knife Umbrella Scientist
wazoo1875 Posts : 573 Join date : 2011-07-01 Age : 30 Location : The Universe
| Subject: Re: Resident Evil: Dead Aim Mon Oct 17, 2011 5:15 am | |
| Why does Bruce remind me of Jack Bauer? |
|
| |
Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 33 Location : Finland
| Subject: Re: Resident Evil: Dead Aim Mon Oct 17, 2011 5:26 am | |
| - Monster Mash wrote:
- Isn't Dead Aim a combination of traditional RE gameplay and arcade shooting style?
Yeah. Graphics wise it looks like RE4 but the shooting is first person. You can also move while shooting. |
|
| |
Sponsored content
| Subject: Re: Resident Evil: Dead Aim | |
| |
|
| |
| Resident Evil: Dead Aim | |
|