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Industrial Ridden
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptySat Mar 30, 2013 4:58 pm

It's breaking records because it appeals to COD fanboys, and action shooter players. If t was horror, it won't be that popular.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptySat Mar 30, 2013 5:13 pm

Industrial Ridden wrote:
It's breaking records because it appeals to COD fanboys, and action shooter players. If t was horror, it won't be that popular.
Well, the truth is that it didn't end up selling as well as they were expecting. It fell under those sales expectations pretty badly.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyMon Apr 01, 2013 11:47 am

Mass Distraction wrote:
Industrial Ridden wrote:
It's breaking records because it appeals to COD fanboys, and action shooter players. If t was horror, it won't be that popular.
Well, the truth is that it didn't end up selling as well as they were expecting. It fell under those sales expectations pretty badly.

It had sold 4.8 million by February, and that wasn't enough for them. I hate the gaming industry of today. Publishers have such ridiculously unrealistic expectations for their products compared to previous gens.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyMon Apr 01, 2013 9:46 pm

Cyberization wrote:
Mass Distraction wrote:
Industrial Ridden wrote:
It's breaking records because it appeals to COD fanboys, and action shooter players. If t was horror, it won't be that popular.
Well, the truth is that it didn't end up selling as well as they were expecting. It fell under those sales expectations pretty badly.

It had sold 4.8 million by February, and that wasn't enough for them. I hate the gaming industry of today. Publishers have such ridiculously unrealistic expectations for their products compared to previous gens.
It's not any one individual or entity, it's a combination of factors. First and foremost, the financial state of the world today is leading to gamers taking less risks with unfamiliar games. Because gamers take less risks, only the near-guaranteed fun experience (like CoD and Gears of War, for example, although I dislike those games personally) will sell well. The gaming industry looks at these numbers and interprets it as "this is what they want", so they make clones of said games to appeal to that demographic. Gamers then go on and, again, buy more games that are the near-guaranteed fun experience. Ad infinitum.

At the end of the day, the gaming industry is a business just like any other and they have to make games people will buy to stay afloat. Due to most people not having the funds to take risks on unfamiliar games or genres, they make games that adhere to the "best-selling" demographic. Back in the day, games like the new Mortal Kombat and Twisted Metal would have been guaranteed purchases for me in addition to the usuals (GTA, Uncharted, WWE, etc.). Today, I don't have the money for those second-tier purchases.

It's simple economics. Sad economics for gamers, but simple nonetheless.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 5:28 am

Ghost Leader wrote:
Cyberization wrote:
Mass Distraction wrote:
Industrial Ridden wrote:
It's breaking records because it appeals to COD fanboys, and action shooter players. If t was horror, it won't be that popular.
Well, the truth is that it didn't end up selling as well as they were expecting. It fell under those sales expectations pretty badly.

It had sold 4.8 million by February, and that wasn't enough for them. I hate the gaming industry of today. Publishers have such ridiculously unrealistic expectations for their products compared to previous gens.

It's not any one individual or entity, it's a combination of factors. First and foremost, the financial state of the world today is leading to gamers taking less risks with unfamiliar games. Because gamers take less risks, only the near-guaranteed fun experience (like CoD and Gears of War, for example, although I dislike those games personally) will sell well. The gaming industry looks at these numbers and interprets it as "this is what they want", so they make clones of said games to appeal to that demographic. Gamers then go on and, again, buy more games that are the near-guaranteed fun experience. Ad infinitum.

It's simple economics. Sad economics for gamers, but simple nonetheless.

I'm acutely aware that gaming is a business. Doesn't mean I have to like it Laughing But yeah, you're completely right, of course. Another factor you didn't mention though is the spiralling cost of actually developing games now. I heard the new BioShock had a budget of $200 million? I mean, come on. For a video game? That's higher than most movies. It's absurd.

When you say "sell well" though, I think it's important to note that the goalposts have shifted drastically when it comes to sales expectations. Mostly due to the stuff you mentioned. I was just reading the other day how the new Tomb Raider game is the highest-selling in the franchise so far (going by first month sales I think), 3.6 million or something? At the start of this gen that would have been more than acceptable. Now Square Enix are calling it a failure. And that game is awesome. The whole situation just sucks. Neutral
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 5:42 am

Cyberization wrote:
But yeah, you're completely right, of course.
Did you expect anything less? I'm always right, even when I'm wrong. lol!
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 6:22 am

Cyberization wrote:
I heard the new BioShock had a budget of $200 million? I mean, come on. For a video game? That's higher than most movies. It's absurd.

Where the hell did you read that? ? ? Its nonsense, theres no way that game could cost that much . . . Im not much into bishock, does it have Leonardo De Cruise or Brad Clooney kind of cast? Even if so and Bioshock has mega Hollywood actors doing voice overs, 200 mils is still too much and as for game development, even the greatest games with impossible graphics, mocap and all the 21century gadgets cost much much much less . . . with budget of 5/10 mils you can make a brilliant game! only mega star cast can increase amount of numbers, but not that high . . .
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 6:25 am

The cost of Bioshock Infinite has been misinformation: [link]

For reference, here's a list of the most expensive games thus far: [link]


Last edited by Mass Distraction on Tue Apr 02, 2013 6:29 am; edited 2 times in total
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 6:27 am

Yeah Mass, I just looked it up and was about to post that. I'd heard $100 million for the game and $100 million for advertising, which would still have been utterly depraved. I'm glad it's not true Laughing

Apologies for the misdirection!
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 12:13 pm

Mass Distraction wrote:
The cost of Bioshock Infinite has been misinformation: [link]

For reference, here's a list of the most expensive games thus far: [link]
Wow, Final Fantasy seems to be the most expensive franchise.

I do have a secret desire for RE6 to fail financially, really, and them to perhaps change the action-oriented course, but I do have a concern it may compel them to either stop the series or reboot it into a worst state.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 1:23 pm

Limey wrote:
I do have a secret desire for RE6 to fail financially, really, and them to perhaps change the action-oriented course, but I do have a concern it may compel them to either stop the series or reboot it into a worst state.
I find the Eastern Roman Empire to be a proper metaphor here.

I'd rather see it go down proudly in fire and steel as the grand titan that it is, instead of watch it weaken until it crumbles into nothingness.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 1:42 pm

Cyberization wrote:
Yeah Mass, I just looked it up and was about to post that. I'd heard $100 million for the game and $100 million for advertising, which would still have been utterly depraved. I'm glad it's not true Laughing

Apologies for the misdirection!

Yea, but still i think that spending 100 mil on game development is way over the line, i mean actual production (i mean making, programing) of game would take up 10 mils max. . .
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 2:11 pm

ChrisRedfieldRE156 wrote:
Cyberization wrote:
Yeah Mass, I just looked it up and was about to post that. I'd heard $100 million for the game and $100 million for advertising, which would still have been utterly depraved. I'm glad it's not true Laughing

Apologies for the misdirection!

Yea, but still i think that spending 100 mil on game development is way over the line, i mean actual production (i mean making, programing) of game would take up 10 mils max. . .
It takes up a lot more than people think. Plus there's also crew paychecks, PR, and a little known thing called slotting fees---distributors have to pay retailers to carry their products. That's where the bulk of their profit comes from.

http://en.wikipedia.org/wiki/Slotting_fee
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyTue Apr 02, 2013 2:52 pm

Ghost Leader wrote:
Limey wrote:
I do have a secret desire for RE6 to fail financially, really, and them to perhaps change the action-oriented course, but I do have a concern it may compel them to either stop the series or reboot it into a worst state.
I find the Eastern Roman Empire to be a proper metaphor here.

I'd rather see it go down proudly in fire and steel as the grand titan that it is, instead of watch it weaken until it crumbles into nothingness.
Coup de Grace! Smile My hope is that whatever the outcome, it inspires eventually, perhaps even a direct homage, and that's where the Roman Empire and Brilliantine Empire are brilliant: They're the pillars of the modern era in many respects.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyWed Apr 03, 2013 3:54 am

^"Brilliantine" Empire? Is that an intentional spelling corruption or a typo? I'm pretty sure the proper (albeit historically incorrect) moniker for the post-330 AD ERE is Byzantine Empire.

In other news...

http://www.fmvmagazine.com/?p=16196

Semi-related to the topic, discussing how the disappointing sales performances of RE6 and Dead Space 3 are proof that trying to attract the CoD audience is going to turn out bad for developers. Good read.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 3 EmptyWed Apr 03, 2013 5:52 am

Ghost Leader wrote:
^"Brilliantine" Empire? Is that an intentional spelling corruption or a typo? I'm pretty sure the proper (albeit historically incorrect) moniker for the post-330 AD ERE is Byzantine Empire.

In other news...

http://www.fmvmagazine.com/?p=16196

Semi-related to the topic, discussing how the disappointing sales performances of RE6 and Dead Space 3 are proof that trying to attract the CoD audience is going to turn out bad for developers. Good read.

Nice article. I agree with everything said in it; I think a few years ago, once we started seeing sequels changing to suit the casual market (Mass Effect, Dragon Age, Dead Space, Splinter Cell etc), a lot of us knew this would happen sooner or later. All that remains to be seen is whether or not publishers will catch on, realise they're chasing a ghost, and go back to giving us unique and innovative experiences. Or if they'll continue banging their heads against the wall, sticking to their stubborn "Microtransactions and easy mode gameplay is the way forward" mindset, and drag the rest of us down with them.
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