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 Resident Evil 6 breaks Capcom records!

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Known_Hero
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyWed Oct 10, 2012 2:04 pm

Okay so far in RE6 i am loving it the story is great, it makes me want to continue it all the way through and the leveling system or abilities is pretty cool to get. So far RE6 is the best game so far i played this year! And plus all of that there is more content in this game then any other installment in the past so that's one of the great things in this game! I agree with most of you any less then a 8 is total bull crap! I haven't finished it yet but i am liking this story better then RE5 that's for sure. If i would have to give it a score it would be a 8.5 for now because i haven't beaten it yet and you have to look at it this way. Is is better with co-op or by yourself so i'm playing by myself one time and with a co-op partner to see which is better but i will give a score for both way's. But i will play it more then 2 times though to get the trophies lol
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySat Oct 27, 2012 2:09 pm

This just in from Finland.

Resident Evil 6 got favorable reviews from major Finnish gaming magazines.
  • Pelaaja: 7/10
  • Pelit: 90/100

It also hit the first spot on the FIGMA list of most popular games, still being on 8th place.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySat Oct 27, 2012 7:01 pm

I finished all the campaign last week ... oh what a terrible headache Evil or Very Mad

Honestly, I'm not gonna replay playing re6 until they give me DLC adjustable view.

But the game is awesome dude! It's all about tactic and run around I mean A LOT OF RUNNING AROUND aha..Still I will give this game a min 7-8/10 due to its camera problem.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyThu Nov 08, 2012 1:59 am

I just freakin hope that they don't go overboard and go FPS.. Crying or Very sad

The horror of only seeing Jill's arms with a machine gun..
lol, it's bye bye RE for me if it does..
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyThu Nov 08, 2012 3:32 am

Paperface* wrote:
I just freakin hope that they don't go overboard and go FPS.. Crying or Very sad

The horror of only seeing Jill's arms with a machine gun..
lol, it's bye bye RE for me if it does..
Funny thing, RE was originally planned as an FPS. Just learned that a few days ago Razz
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyThu Nov 15, 2012 4:24 pm

Keep in mind that PC version is not out yet. Not only the camcom records were Aced but really doubt that any game of 2012 will come close to that result.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyThu Nov 22, 2012 10:25 am

According to Rely on Horror, RE6 has already sold 4.5 million games, making its way to the fifth place of Capcom's Platinum List.

Like CRRE said, there's still the PC version to wait for so we can only assume the numbers go higher from that.

[source]
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyThu Nov 22, 2012 1:45 pm

What about in comparision to RE5?

Did RE5 sell really well?

I've heard that RE6 hasn't really gotten very good score or reviews or something, which seems ridiculous. I'd say it's better than RE5 on the whole.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyFri Nov 23, 2012 1:48 pm

I thought Resident Evil 6 was solid. I think I enjoyed it so much just because it wasn't RE5 lol. I still hate the emphasis on action and fighting enemies with guns. I enjoyed Leon's the most since you barely fought any armed enemies and the whole Tall Oaks incident felt a lot like Raccoon City.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySat Nov 24, 2012 5:22 am

Spike991 wrote:
What about in comparision to RE5?

Did RE5 sell really well?

I've heard that RE6 hasn't really gotten very good score or reviews or something, which seems ridiculous. I'd say it's better than RE5 on the whole.
I was gonna ask "didn't you check the link" and then I remembered who this is I'm talking to. Oh well, here's the current Capcom Platinum List RE games with their positions on the said list. Seems like not every RE game made it to the list.

51. Resident Evil Director’s Cut – 1,130,000
49. Resident Evil Code: Veronica – 1,140,000
46. Resident Evil DC: Dual Shock – 1,200,000
44. Resident Evil 0 – 1,250,000
42. Resident Evil: The Umbrella Chronicles – 1,300,00
39. Resident Evil – 1,350,000
36. Resident Evil – Outbreak – 1,450,000
31. Resident Evil 4 – 1,600,000
22. Resident Evil 4, Wii Edition – 1,900,000
16. Resident Evil: Operation Raccoon City – 2,220,000
15. Resident Evil 4 (Playstation 2) – 2,300,000
7. Resident Evil 3 Nemesis – 3,500,000
5. Resident Evil 6 – 4,500,000
3. Resident Evil 2 – 4,960,000
2. Resident Evil 5 – 5,900,000

Now, something to remember about this list: It only has the game's original platform(s) and all the ports will be marked as a different title, hence the number of RE4s in there.

RE4 and RE5 are pretty much tied with overall sales but RE6 isn't exactly far, considering that it hasn't been out for very long and there's still the PC version coming up.


Btw. I actually still prefer RE5 over RE6.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySat Nov 24, 2012 9:49 pm

Mass Distraction wrote:
Btw. I actually still prefer RE5 over RE6.
Its hard for me to like Resident Evil 5, but as of now I too prefer Resident Evil 5 over Resident Evil 6. I haven't played it again since Resident Evil 6 released, but it just seemed like Capcom cared more about the production value of Resident Evil 5 more than their latest release mainly because of the muddy graphics, the enemy's response to attacks, the controls, and the intersecting stories. That made Resident Evil 6 kind of confusing. I should replay Resident Evil 5 again…
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySat Nov 24, 2012 10:09 pm

Spike991 wrote:
I've heard that RE6 hasn't really gotten very good score or reviews or something, which seems ridiculous.
What's ridiculous are reviews in general. CoD gets near perfect scores with every release, yet it's barely changed since 2003. I'd say RE6's bad reviews are a breath of fresh air because maybe they're actually honest for once.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySun Nov 25, 2012 3:08 am

Ghost Leader wrote:
Spike991 wrote:
I've heard that RE6 hasn't really gotten very good score or reviews or something, which seems ridiculous.
What's ridiculous are reviews in general. CoD gets near perfect scores with every release, yet it's barely changed since 2003. I'd say RE6's bad reviews are a breath of fresh air because maybe they're actually honest for once.

It's weird only because I found RE6 to be a refrashingly honestly awesome RE6. It's main storyline predecessor, RE5 however, I did not.

I wouldn't go as far as to say perfect, but RE6 is a really great experience. So much fun.

I haven't read any reviews, though I'd like to, but I imagine it's because they expect tons of changes from game to game or something. Although apparently that's not the case with CoD.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySun Nov 25, 2012 4:26 am

Spike991 wrote:
Ghost Leader wrote:
Spike991 wrote:
I've heard that RE6 hasn't really gotten very good score or reviews or something, which seems ridiculous.
What's ridiculous are reviews in general. CoD gets near perfect scores with every release, yet it's barely changed since 2003. I'd say RE6's bad reviews are a breath of fresh air because maybe they're actually honest for once.

It's weird only because I found RE6 to be a refrashingly honestly awesome RE6. It's main storyline predecessor, RE5 however, I did not.

I wouldn't go as far as to say perfect, but RE6 is a really great experience. So much fun.

I haven't read any reviews, though I'd like to, but I imagine it's because they expect tons of changes from game to game or something. Although apparently that's not the case with CoD.

U know critics, just bunch of Aholes. the fact that RE6 sold 4.5 million copies already makes it epic and thats without PC version, with rough count thats equal to 270 mils (each copy per 60 $), i dont know exactly but how much was its production, like 4, 5 mils max (really doubt that games production price was higher) and it made so much, RE retribution with its 46 mil budget made less. One thing that bugs me really is that pc version is set to come out somewhere in 2013, so i wont be able to play it for a long time . . .
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyFri Dec 21, 2012 7:32 am

Bad news everyone. RE6 isn't doing very well in the sales right now and Capcom has had to cut $39 million from their estimated profits this fiscal year. Hopefully the PC version does at least somewhat well because I fear that they might cancel the possible DLC stuff, the Last Hope edition and/or the Wii U port they have planned.

[source]
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyFri Dec 21, 2012 8:26 am

Mass Distraction wrote:
Bad news everyone. RE6 isn't doing very well in the sales right now and Capcom has had to cut $39 million from their estimated profits this fiscal year. Hopefully the PC version does at least somewhat well because I fear that they might cancel the possible DLC stuff, the Last Hope edition and/or the Wii U port they have planned.

[source]

Good! Capcom is finally feeling the consequences of their BS actions. Hopefully, this'll teach them to have more respect for the fan base.

On the other hand, RE6 is still a great game and I hope they continue working on single player DLC. I have a feeling they're going to scratch the Claire DLC and make it a part of RE7.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyFri Dec 21, 2012 8:37 am

Known_Hero wrote:
Mass Distraction wrote:
Bad news everyone. RE6 isn't doing very well in the sales right now and Capcom has had to cut $39 million from their estimated profits this fiscal year. Hopefully the PC version does at least somewhat well because I fear that they might cancel the possible DLC stuff, the Last Hope edition and/or the Wii U port they have planned.

[source]

Good! Capcom is finally feeling the consequences of their BS actions. Hopefully, this'll teach them to have more respect for the fan base.

On the other hand, RE6 is still a great game and I hope they continue working on single player DLC. I have a feeling they're going to scratch the Claire DLC and make it a part of RE7.
This isn't exactly the best thing ever as Capcom seemed to have done pretty much everything right this time. I guess the main reason to the low sales is the bad review scores.

As for the Claire DLC, I would bet money on it not going to be part of RE7. If it gets cancelled with RE6, it's not happening. Besides, isn't that Claire DLC the only single player DLC to look forward to? Aside from updates and costumes, of course.

My biggest fear is that RE might have the same fate as Megaman, though that is actually experiencing some minor revival. Then again, ORC didn't do very well and there's a rumor of a sequel and it did get a bunch of DLC so who knows.


EDIT: Forgot to mention a few things here. So, if there's something good in this I would see Capcom trying to make the PC version as good as possible for all those PC gamers and maybe try to repeat the good sales of Revelations by releasing the HD port and possibly Downfall.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyFri Dec 21, 2012 10:21 am

I disagree with your first point. Capcom didn't do everything right, IMO. The DLC maps scream nickel and diming and the xbox MP mode exclusivity still doesn't make sense me. Though, I'm sure these points had little to do with the lack of sales. Still, I do believe people are getting tired of Capcom's shenanigans.

You're right, the Claire DLC is really the only re6 content I care about. It's guaranteed to make a lot of money if they decide to release it. Capcom likes money so there's still hope Very Happy

It hard to maintain a long running franchise. By this time, most developers would either start from scratch(reboot) or close shop. RE is going to have to make some drastic decisions if they want to continue with this franchise.


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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySun Dec 23, 2012 3:27 am

This is my response to that article which said RE 6 was "the biggest disappointments of the year".

Quote :
It's been many years since anyone could pretend that Resident Evil was about "horror." It's an action franchise, both via the games and through the movies. Mutant bad-guys leer into view and are dispatched violently. Repeat. The end.

Hmmmmmmmmm.....

Quote :
Resident Evil 4 scored a Metacritic average of 96 percent

If he agrees that RE 4 was a good game, It was the first step that RE took towards action. So blaming that lack of "horror" in recent titles is very contradicting.

Quote :
But RE6 strays so far from Shinji Mikami's original vision that it shares almost no DNA with its forebear.

Shinji mikami is not even in capcom anymore. They can't outsource shinji jus to keep his "vision" on resident evil.

Quote :
In his campaign, main character Leon opens doors with an air of trepidation that the player cannot share, because what lies beyond is not a confrontation with terror, but a gaggle of ho-hum enemies patiently waiting to be dismembered.

Can't agree. There was a sense of trepidation when dead zombies were lying on the ground everywhere and we could not detect if they would jump on us or will remain dead until we get close to them. So we had to watch our steps. Ofcourse, a sudden zombie attack would not kill us but once we are grabbed by them and if we don't respond to QTE effectively, loss of health is high(even on normal mode). A couple of those grabs or instant attacks and we will be in a state of resuscitation. And using herbs will not improve your health significantly as in earlier games. It jus boosts one bar of health(enough to perform melee attacks). Trepidation can be felt in the numerous QTE sequences when life and death is a matter of anticipation jus as opening a door that will result in onslaught.

Quote :
RE6 is a Call of Duty knock-off and sometimes it feels like a bad tribute to Gears of War.

Another blame on RE 6 having action. Splinter cell series are known for stealth. I have only played couple of their games. My first game was splinter cell double agent(which was not praised by fans) which i found to be a very good game. It concentrated more on stealth(genre it belong). When i played splinter cell conviction, I could not accept that it was a splinter cell game(jus cuz of the amount of action it had compared to double agent). I would not have even played it if it had not been a splinter cell game. There was stealth but only to support the action in the game. We did not even had to find dark areas to avoid detection cuz there was a lot of cover in the game. But still got a metacritic rating of 86(for a game that strayed so far away from its roots).

And gears of war was inspired from RE 4. Its not strange to ask "Why is son behaving like father?" but can't comprehend(in the least) when asked "Why is the father like his son?".

Quote :
But let's be honest here, they're a bit thin, aren't they? The damaged, drunken war-vet, the driven female secret-operative, the cock-sure young action-hero etc. Flinty-eyed and oddly coiffed, they strut through the game, less like mortals in an end-time scenario and more like poseurs in a bad pop video.

Did he even know piers nevans in the game? Yes, helena was not freshest new character with moral ideals but sure as hell can appreciate a character like jake. He was a free-form fighter who uses his physical abilities than conventional resident evil characters. Heck, even characters like wesker and krauser were to use ranged weapons and needed to capitalize on a decapitated enemy. I mean all other characters had free-form melee but jake had a weapon slot with bare-hands which lets him perform martial arts moves. Yeah, chris had a past in the game and history jus repeated itself in china. Chris did not succeed in preventing tragedy that his unit suffered.

Not acceptable in the least.

Quote :
every ill that plagues big-budget gaming today like queued-up QTEs .........sequences in which the player contributes hardly anything.

QTE's are about getting player to indulge in the game and are more engaging. Not jus in gameplay but in story as well. The player absolutely contributes in a QTE than any other elements of gaming today.

Quote :
But now that RE6 has disappointed so many, the next game needs to try something fresh, daring and risky, rather than paying tribute to mass-market conventions that are falling out of favor.

At one side, We don't want to risk revenue figures and at the same time we want daring and risky. They have risked it with the new direction from RE 4 onwards and jus did with RE 6.


Quote :

It's the simple act of your character not interacting with the rest of the world that offers the most frustration.

- zombies can hop through windows, but you can't (unless specifically allowed).
- cutscenes get rid of all pickups that may have been around before you triggered it.
- shoot a prone enemy as many times as you want, but you can't hurt them til they're "awake" and coming after you.
- stomp on a zombie's leg til its head explodes (amusing, but unfortunate)
- steal an axe from a zombie to do a special move with, then throw the axe away. "This perfectly good axe is way better than my survival knife, I'd better toss it."
- when killing enemies with guns, dropped guns are fully ignored, which feels odd when you're out of ammo.

Abilities have been granted in the game jus sufficient to understand the scenarios as the game intends to. Complaining "why i am not able to do wat i think?" is cuz you have to understand the game better. Ladders will always let you climb. Walls will give you cover. Crates will give you items enough to progress in the game(you have to find them).

That's a noob's observation.

Quote :
Rooms full of enemies sometimes feel like a swooshing bath-tub of bad guys bobbing around like so many bars of soap, with me turning and splashing around, trying to grab one, then another.

At one side,

Quote :
a gaggle of ho-hum enemies patiently waiting to be dismembered.

The enemies are too easy. When they get harder, they are annoying. He has to play more games before giving opinions that can't be accepted in the least.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySun Dec 23, 2012 6:04 am

chrisredfield84 wrote:
Quote :
every ill that plagues big-budget gaming today like queued-up QTEs .........sequences in which the player contributes hardly anything.

QTE's are about getting player to indulge in the game and are more engaging. Not jus in gameplay but in story as well. The player absolutely contributes in a QTE than any other elements of gaming today.
I do agree with absolutely everything you just said but... are you actually defending QTEs? That shit is ruining games for me.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptySun Dec 23, 2012 7:01 am

Mass Distraction wrote:
chrisredfield84 wrote:
Quote :
every ill that plagues big-budget gaming today like queued-up QTEs .........sequences in which the player contributes hardly anything.

QTE's are about getting player to indulge in the game and are more engaging. Not jus in gameplay but in story as well. The player absolutely contributes in a QTE than any other elements of gaming today.
I do agree with absolutely everything you just said but... are you actually defending QTEs? That shit is ruining games for me.

i have heard that resident evil 6 are full of them(havent played it yet)
i think if they keep it at a minium,it wouldnt be a problem
but i can see it become annoying when they over do it

some parts in re5 were kinda annoying,when you just want to
watch a cutscene and a qte shows up.....,i think re4 was the ideial in those terms
they didnt over do it

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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyMon Dec 24, 2012 10:39 am

Mass Distraction wrote:
chrisredfield84 wrote:
Quote :
every ill that plagues big-budget gaming today like queued-up QTEs .........sequences in which the player contributes hardly anything.

QTE's are about getting player to indulge in the game and are more engaging. Not jus in gameplay but in story as well. The player absolutely contributes in a QTE than any other elements of gaming today.
I do agree with absolutely everything you just said but... are you actually defending QTEs? That shit is ruining games for me.

Not in this context. The article quoted "player hardly contributes anything" but QTEs are about getting the player to contribute and we had tons of it in RE 6.

I liked how the dynamics of QTE were enhanced(from jus pressing a button) by having a radar cover the perimeter of button inputs and we had to time it right when the radar reaches the marked perimeter. This is the first time i find such a QTE(though could be implemented earlier in other games but still is a good addition).

I also liked how they added stealth in some parts of the game(like jake and sherry had to avoid detection from ustanak, some of jake's parts can capitalize on stealth (like the escape from ada's custody in china where guards can be stealthily taken out),ada's first chapter in the sub-marine).

They also added manual reload option in settings. Which i wanted desperately. I remember mentioning it in the forums to have it as an option(manual reloading). But was a pain with ada's cross-bow since it requires reload after each fire of an arrow.Would have rather switched to auto-reload in such circumstances.


Quote :
there are way too many moments when it feels annoying and video gamey.

Isn't RE 6 a video-game? scratch .

[SARCASM] He needs to get a GF. [/SARCASM]



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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyMon Dec 24, 2012 1:55 pm

chrisredfield84 wrote:
I liked how the dynamics of QTE were enhanced(from jus pressing a button) by having a radar cover the perimeter of button inputs and we had to time it right when the radar reaches the marked perimeter. This is the first time i find such a QTE(though could be implemented earlier in other games but still is a good addition).

Yeah, those were cool, and new and different. I obviously missed the first chance to shoot the zombie attacking and attempting to munch on Helena, but to be fair, I was piloting a chopper in China and simultaneously trying to aim and shoot this zombie, so whatevs.

chrisredfield84 wrote:
I also liked how they added stealth in some parts of the game(like jake and sherry had to avoid detection from ustanak, some of jake's parts can capitalize on stealth (like the escape from ada's custody in china were guards can be stealthily taken out),ada's first chapter in the sub-marine).

Yeah, that's kind of cool too. I actually tried really hard to avoid being detected at the beginning of Ada's campaign. It's like MGS to where it can be done the ol' fashioned, run and gun way, but is less strenuous on your health and ammo and time if you do it stealthily.

chrisredfield84 wrote:
They also added manual reload option in settings. Which i wanted desperately. I remember mentioning it in the forums to have it as an option(manual reloading). But was a pain with ada's cross-bow since it requires reload after each fire of an arrow.Would have rather switched to auto-reload in such circumstances.

Welll...the ability to reload manually isn't a new addition to RE with RE6. I mean, the Outbreak games were the first to impliment this feature. Your character would put individual bullets into the magazine already in the handgun, pretty nice I think. RE4 of course made this even more convienant, by pressing B while aiming your gun. It worked very nicely. RE5 continued this, RER and others obviously kept this little convienance. RE6 however, starts the default controls with something totally new and different. The game will automatically reload your weapons for you...I don't like this. Definately something that I had to change, in addition to which stick I aimed with, using the laser sight instead of the reticle, and Holding R to aim and pressing a face button to shoot.
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyTue Dec 25, 2012 3:21 pm

chrisredfield84 wrote:
I liked how the dynamics of QTE were enhanced(from jus pressing a button) by having a radar cover the perimeter of button inputs and we had to time it right when the radar reaches the marked perimeter. This is the first time i find such a QTE(though could be implemented earlier in other games but still is a good addition).
That one I liked. It was the only QTE in the game I actually didn't hate. What I do hate is the fact that they shove these "smash a random button to do stuff" at your face literally every five minutes. I especially hate when it's "PUSHTHISOHYOUDIEDFUCKYOUTRYAGAIN".
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PostSubject: Re: Resident Evil 6 breaks Capcom records!   Resident Evil 6 breaks Capcom records! - Page 2 EmptyTue Jan 08, 2013 10:28 pm

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