| REmake: Breaking redundancy | |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: REmake: Breaking redundancy Sat Aug 06, 2011 8:08 am | |
| I have recently started a new Chris playthrough of REmake. I haven't played as Chris in a while in that game, so it feels more fresh.
But what I'm also doing is things that I don't normally do. Like making things harder for myself by taking harder routes (like purposely going through the hallway from the direction that triggers the dogs jumping through the window), taking multiple trips to get items, killing zombies that really don't have to be killed all that much, and even killing some enemies with the knife. Making stuff harder and doing things differently keeps things different and fun for me. If I keep playing REmake as Jill and taking the same routes, it get's boring after a while.
Does anybody else do this? Purposely be careless to make things harder? Take harder routes? Using more ammo than necessary? |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 8:13 am | |
| If you want to make it a lot harder, try invisible enemy on hard. It was great fun for me. |
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Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 10:31 am | |
| I usually go for harder difficulties or use the arranged mode. I'm talking about the games in general as I've never played REmake. |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 10:34 am | |
| REmake is pretty easy on hard. That's why I like invisible enemy. Real survival only adds a lot of backtracking, because the item boxes aren't connected. One dangerous zombie is fun too. It sucks that you can't disable it though, once you've unlocked it. |
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JamTyrantH RPD Officer
J4m13hh93 Posts : 241 Join date : 2011-02-12 Age : 31 Location : england
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 4:25 pm | |
| when i get resi 4 back im gonna do it with handguns only but rocket launchers for bosses |
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The Knife Umbrella Scientist
wazoo1875 Posts : 573 Join date : 2011-07-01 Age : 31 Location : The Universe
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 8:07 pm | |
| Hello. I have not yet played REmake. What is One Dangerous Zombie mode? |
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Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 8:09 pm | |
| - The Knife wrote:
- Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives. |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 8:35 pm | |
| Hmm...I have been doing a drunk playthrough of Super Mario Bros. 3. Does that count? |
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Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 6:59 am | |
| Have you tried keeping every key and such, not throwing them away? |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 7:58 am | |
| - Mass Distraction wrote:
- Have you tried keeping every key and such, not throwing them away?
That sounds like an interesting thing to do. I may try that sometime. |
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Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 10:19 am | |
| - RaviorStygian wrote:
- Mass Distraction wrote:
- Have you tried keeping every key and such, not throwing them away?
That sounds like an interesting thing to do. I may try that sometime. I think I've done a playthrough like that in the original RE. I tried it with RE2 but got frustrated pretty quickly. Adds a lot of backtracking when you have to get rid of them. Also leaving enemies alive adds a challenge to this. |
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The Knife Umbrella Scientist
wazoo1875 Posts : 573 Join date : 2011-07-01 Age : 31 Location : The Universe
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 11:06 am | |
| - Mass Distraction wrote:
- The Knife wrote:
- Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives. So... a suicide-bombing, NEMESIS wannabe? |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 11:51 am | |
| - The Knife wrote:
- Mass Distraction wrote:
- The Knife wrote:
- Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives. So... a suicide-bombing, NEMESIS wannabe? Yep, and if you shoot him, it's game over. |
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The Knife Umbrella Scientist
wazoo1875 Posts : 573 Join date : 2011-07-01 Age : 31 Location : The Universe
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 4:02 pm | |
| - ThomVD wrote:
- The Knife wrote:
- Mass Distraction wrote:
- The Knife wrote:
- Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives. So... a suicide-bombing, NEMESIS wannabe? Yep, and if you shoot him, it's game over. Hmm. What if I were to stand by a door, fire the G. Launcher then run through the door? He'd die, and I'd live. Right? |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 4:02 pm | |
| The game doesn't see it that way. If you hit him, your dead, no matter what. |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 12:25 pm | |
| I let a Cerberus into the main hall. I won't lay a finger (or a bullet) on/into him. |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 12:32 pm | |
| - RaviorStygian wrote:
- I let a Cerberus into the main hall. I won't lay a finger (or a bullet) on/into him.
Ha. Good idea. |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 12:36 pm | |
| You'd be surprised how well it chases you. One time it immediately ran upstairs. Now one of the few rooms that's always safe is never safe. |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 1:05 pm | |
| @Ravoir: Have you tried hard mode yet? |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 1:10 pm | |
| - ThomVD wrote:
- @Ravoir: Have you tried hard mode yet?
Indeed, and I beat it pretty easily. I was playing as Chris as well. |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 1:11 pm | |
| It was easy for me too, but I think it's because we know where all ammo and healing items are. |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 2:13 pm | |
| Sometime I want to do a playthrough where I have to kill the first ten enemies with a knife, then I'll do one where I can't incinerate any zombies. The possibilities are endless baby! |
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ThomVD Spec Ops Field Unit
ThomVD Posts : 2315 Join date : 2011-07-10 Location : Netherlands
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 2:15 pm | |
| If you want a real challenge, do a knife only kill everything invisible enemy on hard run. |
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RaviorStygian UBCS
RaviorStygian Posts : 1568 Join date : 2011-01-01 Age : 29 Location : New York
| Subject: Re: REmake: Breaking redundancy Sun Aug 14, 2011 3:42 pm | |
| - ThomVD wrote:
- If you want a real challenge, do a knife only kill everything invisible enemy on hard run.
Um, I'm not THAT good. Killing invisible hunters with the knife? No thanks. Like I said, I love a challenge, but the challenge has to be reasonable, otherwise I don't have fun. (reapers and ship deck, I'm looking at you.) |
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