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 Resident Evil: Perishing Rain [Old Edited Idea]

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Resident Evil: Perishing Rain [Old Edited Idea] - Page 3 Empty
PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 3 EmptyMon Jun 27, 2016 2:04 pm

Mass Distraction wrote:
Lukong wrote:
Funny how Hideo Kojima got Fired for trying to build a 200-hour game when people play games up to 400hours...could have made a DLC called Hideo Kojima Directed Cut instead of firing one of the best Director (I nod at how Winx Club on DS was great, the snowboarding was awesome)

I admit I didn't read the entire thing because holy crap that's a lot of text but how on earth does Winx Club relate to Hideo Kojima?

A good example is looking at how everyone designs there games, Konami (Sorry I use the names Interchangeable) made a good game out of something most people would screw up.

A good example of that is when you see 2 different companies make the same/similar games (Best Example is  RE:Gaiden GBA vs  RE:Uprising the Jar Version, use KEmulator to test game or compare CAPCOM movies vs The ones you dislike). In the sense Konami turned a game I wouldn't even look at -as I looked up all the Games that Konami made- into something pretty good.

And of course your not suppose to read the whole thing (its huge...you would rather see it not read it, its why you play RE not read the Books...though engaging books can be better than Visual...World Trigger), but you could skim and criticize the thing and give me some feedback...buddy I'm in the 21 Century when I want to read something very long, I google "Read text out load" or "Text to Speech" and listen??? Use the technology

Anyways there was a nutshell phrase and I did use colored titles so you can sum it up easily.
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