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 Resident Evil: Perishing Rain [Old Edited Idea]

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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyTue Dec 22, 2015 5:06 pm

Oh wow looking back at this...I should be honest I did try to get it off the ground -Map001 for 10mins- and quit.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyTue Dec 22, 2015 8:58 pm

AAAAARRRGHHHH

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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyTue Dec 22, 2015 9:03 pm

Ghost Leader wrote:
AAAAARRRGHHHH

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Can you explain your post cause I don't get the joke. Are you referring to the Ultra Violet image?
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyTue Dec 22, 2015 9:08 pm

I figured the text bubbles were explanatory enough.

A clip is a strip of metal used to hold cartridges for rapid loading into a magazine, which in turn is the container from which the cartridges are fed into the chamber of the firearm.

Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 Clip-vs-Mag
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyTue Dec 22, 2015 9:12 pm

Ghost Leader wrote:
I figured the text bubbles were explanatory enough.

A clip is a strip of metal used to hold cartridges for rapid loading into a magazine, which in turn is the container from which the cartridges are fed into the chamber of the firearm.

Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 Clip-vs-Mag

Oh sorry, I call the Magazine, Clip due to video games having Total Ammo and Clip/Magazine/Shorter Word. Also Mag vs Magnum
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyThu Mar 31, 2016 5:57 pm

Quote :
by NiteKrawler on Thu May 27, 2010 10:05 am
No. Please stop. This idea isn't even Resident Evil. Traveling in groups? Characters from the movies? The movies were horrible. Every character in the movies were horrible. Alice should not even exist. I'm sorry...but no. It hurts thinking about your idea it is so bad. Harsh, but true.

Funny, these days I ask people -college- if they would like a Walking Dead game -not like Telltale- but more so closer to Movie if it were gameplay and people say yes they would...and yet only State of Decay did it (with disappointment...probably Beta).

The idea is no longer RE:PR, but PRS and I call zombies Paratypes (aka Organism with a Parasitemic that evolves going from Infected to Mutant, Adapt, Engineered/Complete and Elder). But I still doubt I can make PRS a game.

Preview of Idea of PRS
- being able to use furniture as barricade (whole or parts, flip/push/nail/lift/pile), certain games do that, but most survival horror games today don't...thanks dev
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyFri Apr 01, 2016 1:01 am

Lukong wrote:
Funny, these days I ask people -college- if they would like a Walking Dead game -not like Telltale- but more so closer to Movie if it were gameplay and people say yes they would...

Do they not like the other Walking Dead games then, either? I mean, there are quite many.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyFri Apr 01, 2016 10:32 am

Lukong wrote:
Quote :
by NiteKrawler on Thu May 27, 2010 10:05 am
No. Please stop. This idea isn't even Resident Evil. Traveling in groups? Characters from the movies? The movies were horrible. Every character in the movies were horrible. Alice should not even exist. I'm sorry...but no. It hurts thinking about your idea it is so bad. Harsh, but true.

Funny, these days I ask people -college- if they would like a Walking Dead game -not like Telltale- but more so closer to Movie if it were gameplay


There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyFri Apr 01, 2016 4:00 pm

PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyFri Apr 01, 2016 10:01 pm

Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySat Apr 02, 2016 3:37 am

Ghost Leader wrote:
Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.

I did say they were related Razz Alternate universe or not.

I would love to say "but Romero's movies didn't happen in his own series either" but then there's Night of the Living Dead 3D which opens with a TV showing the original NotLD. Now of course, the film studio wasn't actually affiliated with Romero but still.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySat Apr 02, 2016 5:51 am

Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.

I did say they were related Razz Alternate universe or not.

I would love to say "but Romero's movies didn't happen in his own series either" but then there's Night of the Living Dead 3D which opens with a TV showing the original NotLD. Now of course, the film studio wasn't actually affiliated with Romero but still.
3D isn't canon in Romero's continuity expressly for that reason, though. Same with Return of the Living Dead. Not sure about Night 90 or Dawn 04, though.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySat Apr 02, 2016 8:27 am

Ghost Leader wrote:
Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.

I did say they were related Razz Alternate universe or not.

I would love to say "but Romero's movies didn't happen in his own series either" but then there's Night of the Living Dead 3D which opens with a TV showing the original NotLD. Now of course, the film studio wasn't actually affiliated with Romero but still.
3D isn't canon in Romero's continuity expressly for that reason, though. Same with Return of the Living Dead. Not sure about Night 90 or Dawn 04, though.

Oh yeah, definitely. 3D did end up becoming its own spinoff to the Living Dead series anyway. I'd like to think Romero's remakes are canon since they tie in better with the later movies in the series, at least in style.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySat Apr 02, 2016 10:27 am

Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.

I did say they were related Razz Alternate universe or not.

I would love to say "but Romero's movies didn't happen in his own series either" but then there's Night of the Living Dead 3D which opens with a TV showing the original NotLD. Now of course, the film studio wasn't actually affiliated with Romero but still.
3D isn't canon in Romero's continuity expressly for that reason, though. Same with Return of the Living Dead. Not sure about Night 90 or Dawn 04, though.

Oh yeah, definitely. 3D did end up becoming its own spinoff to the Living Dead series anyway. I'd like to think Romero's remakes are canon since they tie in better with the later movies in the series, at least in style.

My head-canon is classic Night/Dawn/Day. Anything more than that is either too much or I missed a film.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySat Apr 02, 2016 11:39 am

PWNERX wrote:
Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.

I did say they were related Razz Alternate universe or not.

I would love to say "but Romero's movies didn't happen in his own series either" but then there's Night of the Living Dead 3D which opens with a TV showing the original NotLD. Now of course, the film studio wasn't actually affiliated with Romero but still.
3D isn't canon in Romero's continuity expressly for that reason, though. Same with Return of the Living Dead. Not sure about Night 90 or Dawn 04, though.

Oh yeah, definitely. 3D did end up becoming its own spinoff to the Living Dead series anyway. I'd like to think Romero's remakes are canon since they tie in better with the later movies in the series, at least in style.

My head-canon is classic  Night/Dawn/Day. Anything more than that is either too much or I missed a film.
After Day came Land of the Dead, Diary of the Dead, and Survival of the Dead, in that order.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySat Apr 02, 2016 2:34 pm

Ghost Leader wrote:
PWNERX wrote:
Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
Ghost Leader wrote:
Mass Distraction wrote:
PWNERX wrote:
There was a Walking Dead MOVIE???

Why wasn't I notified of this?

And why can't I seem to find anything about it?

April fools? Razz Jokes, jokes. But there is a movie series related to Walking Dead. It's called Romero's Dead-series. Walking Dead is based on those and actually originally was meant to be a comic adaptation of Night of the Living Dead.
They don't share any kind of story or continuity narrative, though. And Kirkman has stated that TWD is set in an alternate universe where Romero's works never happened and the concept of zombies as we know them never became part of pop culture.

Just FYI, there actually are two movies called "The Walking Dead", but neither have anything to do with zombies.

I did say they were related Razz Alternate universe or not.

I would love to say "but Romero's movies didn't happen in his own series either" but then there's Night of the Living Dead 3D which opens with a TV showing the original NotLD. Now of course, the film studio wasn't actually affiliated with Romero but still.
3D isn't canon in Romero's continuity expressly for that reason, though. Same with Return of the Living Dead. Not sure about Night 90 or Dawn 04, though.

Oh yeah, definitely. 3D did end up becoming its own spinoff to the Living Dead series anyway. I'd like to think Romero's remakes are canon since they tie in better with the later movies in the series, at least in style.

My head-canon is classic  Night/Dawn/Day. Anything more than that is either too much or I missed a film.
After Day came Land of the Dead, Diary of the Dead, and Survival of the Dead, in that order.

Those are reboot only, though... and Diary/Survival sucked.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Apr 03, 2016 12:13 am

PWNERX wrote:
Those are reboot only, though... and Diary/Survival sucked.
No, they aren't, and that's a purely subjective opinion.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Apr 03, 2016 12:26 am

Ghost Leader wrote:
PWNERX wrote:
Those are reboot only, though... and Diary/Survival sucked.
No, they aren't, and that's a purely subjective opinion.

Not quite, I remember Land of the Dead having characters that were exclusive to the Dawn of the Dead Reboot. And if Diary and Survival were sequels to that, they're Reboot exclusive.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Apr 03, 2016 3:39 am

Land of the Dead had no characters from Dawn of the Dead (which was not a reboot, it was a remake) and due to how Dawn ended (if you watched the post credits scene) there's no way any of those characters even had a chance to appear in Land. Land of the Dead could be seen as a sequel to the original trilogy just as much as to the remake trilogy.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Apr 03, 2016 6:45 am

Mass Distraction wrote:
Land of the Dead had no characters from Dawn of the Dead (which was not a reboot, it was a remake) and due to how Dawn ended (if you watched the post credits scene) there's no way any of those characters even had a chance to appear in Land. Land of the Dead could be seen as a sequel to the original trilogy just as much as to the remake trilogy.

Makes sense, outside of a couple recurring actors. Or at least lookalike actors.

They didn't have to be lookalike actors >:C
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Jun 26, 2016 7:25 pm

Okay so I read through some of your post.
1 - I was referring to RE Movies not Walking Dead Show (Facepalm for me cause I wasn't clear so that makes me stupid), I asked people -university/carpenter/astrology/boxer/coding & 28 year old- if they wanted a "Walking Dead Game" where you actually survive with a group and drive in a motorcade like RE: Extinction -think more towards Final Fantasy X's unique characters instead of your nightmares with how Sheva's design and could have been a testing ground for RE6- and they said that would be great cause until State of Decay who had GTA with Zombies (Like GTA Vice City Mod)

2 - If by other Walking Dead games you mean Open World, Driving, Shooting, Zombies, Supplies, Raiders, Story, etc like the show?...cause the closest is the Play to Pay (No Man's Land) that is like Clash of Clans economy and Arma Tactics on Android...I see what you mean by Walking Dead Game, but I fail to see why you call them Walking Dead games (Those games -Escaptists, Road to Survival, Board Game, Assault, Chop Shop- have the name, but where is the true Zombie apocalypse gameplay. There  are FPS calling themselves Zombie Survival Horror games...the worst thing to happen is to run out of bullets and the game has no Melee weapons), but just different styles (SAS,Turn-based, FPS one too, etc). I was hoping the Driving in State of Decay was like Saints Row, where allies can drive the car themselves while I drive another one...but I guess not.
I'm not saying those other games can't be fun, they can be, but I didn't watch a Board Game Show, a Pixal Show, from Bird's Eye View or a Tactical waste of time, Telltale is great cause it sticks to the story, but what about gameplay?
Question: Would you call Dino Crisis 3 and Din Stalker a Dino Crisis game?

3 - Let me clarify, I wanted the Movie as Gameplay (At the time I only saw Milla/Wesker doing something different in the entire Zombie Franchise -I wonder no one else is infected, seeing as they all get bite so many times- so hence why her/his character should make cameo or at least a nod of respect, cause I've only played RE2/3/4/Rev so I never saw/got to use Wesker moves, I saw Alice's moves first, but unlike Wesker, Alice had clones and that is what I wish was explored also, we not getting anything new, in fact RERev2 has refined mechanics from Rev1 & Outbreak, the share Item thing...but PRS is different and more realistic > Throw Ammo & Weapons like in a lot of movies so the person doesn't have to be near you vs Outbreak which had the person walk/run towards you in order for you to give them items, but I don't know how RERev2 did it)

4 - So the ideas from RE:Perishing Rain and RE:Broken Vessel has become PRS and another survey, I took asked about a 4th of the Game, most people said the idea could be a game on its own (excluding Corpity, just the Company alone, but it came from seeing Plague INC and games without the 3D visual of being the company...CAPCOM should have done Made Enterprise), though not new (and almost not anymore), combines other things into 1 place.

Enterprise is one of the Types (Fallout calls them Factions, but no not for me) of People in PRS (Military, Civilian & Paratypes are the other 3)
Why Enterprise is more different from RE:Perishing Rain, Umbrella Corps or RE7, though not new?
Spoiler:
Story of Enterprise 1/4-4/4 of PRS's Story depends how you look at it
(I don't remember what I wrote down before deleting this portion of the PRS's Idea a few months ago on my phone) In a Nutshell Enterprise was formed during an outbreak and being discovered -as an excuse for conflict- that they are taking advantage of the situation by Military (Yes, Military not the military), and the outbreak makes the game lore at the same time for realism
Spoiler:
2020 - Last Chance
From there it starts out at year 2020 and we are running out of resources -cliche I know, next isn't though- and people aren't living long due to lack of food, incurable & non-treatable diseases (LACK OF RESOURCE, this is the reason everything takes long as we got hit at low technology age), low birth rate, high death rate, corruption, etc. Survival Rate of Humans were going down, peacefully for long, unimportant things are put on hold -art/video games, recreational/sports, space travel/vacations, movies/shows, etc- and the Gov'ts of each country try to solve there problems on there own.
3030 - Gov't Projects
After things start to get desperate, the Gov'ts around the world choose instead to work together in funding multiple projects -Synthetic, Agriculture, Defense, Biology, etc-  to bring back the Survival Rate of Mankind up (Fact:Life expectancy use to be approx 50 in 1900's). So one of the Projects that got the Okay -of course they showed results before getting the ok- to run there solution was PRS Labs a Synthetic & Biology Research group. Population still decreasing/struggling and resources still lack so it becomes hard to make the project a success quickly.
4040 - PRS Lab
PRS Labs finish and ready to give out there solution to the decreasing Survival Rate of Mankind, by releasing an approved by Gov'ts, Vaccine through the air, throughout the world over a long period of time on the 5 Billion left (2 Billion died between 2020-4040).
5050 - Vaccine Era
PRS Labs and Gov't finish the project with 3 Billion left (1 Billion Died by 5050), very high survival rate after age 25, people needed to less food, immune diseases/sicknesses/poisons, venoms/toxins become more like poisons, bodies become less fragile -less bleeding, bone breaking, less pain-, longer stamina, a very longer life span and little to no deaths. People weren't invincible and could still die with a couple of bullets to the head or very long old age, but we're more likely to survive tremendous accidents.
6060 - Second Chance
As time goes, society builds itself back up, population drops slowly (0.5 Billion Died by 6060, at 2.5B left) and Gov'ts again to run normally. Soon Gov'ts decided to bring back unimportant things and to take advantage of the longer life spans to start space travel again, but after launching a space shuttle only to find that astronauts crash coming back into space. So as Gov't funds PRS Labs and Prise Limited, a Defense & Biology project, to investigate to see where they can make improvements and attempt to space travel they come up with various ways.
It is discovered that the Astronauts sent die of a lack of the Vaccine, in the next attempts they go from, sealing the suits in Vaccine, sealing the ship in Vaccine and pumping Vaccine out of the ship to create a barrier of Vaccine.
7070 - Oxyozogen
The last attempt only got a third to the moon, but Gov't and Projects steered the ship back. After crashing on earth they take the Astronauts found -some are missing, this is where Paratype Story begins- and test them for why they are dying. It is discovered by then that the Vaccine had not mixed with the Air, but pushed the Ozone Layer and Oxygen further outside of Earth's Ozone Layer, creating a Oxyozogen Chemical that reacts to Host of Vaccine. The Oxyozogen Layer is discovered to be 50% of the length to the Moon & Venus. The chemical reaction with Vaccine & Oxyozogen causing parasites to take over the astronauts and turn  them into Paratypes. At this time PRS Labs is shut down and their work is turned over to Prise Labs and Gov'ts fund Military -this is where Military Story Begins- for combat and as Prise Labs researches for protection against the outbreak.
8080 - Enter, Prise, Labs
By this time the outbreak has destroyed most of the population, approx 2.4B Died, leaving 100M left/Offine Story, some taken over by the "Oxyozogen Outbreak" and others missing/Online...Difference is players control AI. Gov'ts turn funds over to Prise Labs, now Enterprise, a Defense & Biology project and to Military, to help assist problems. Enterprise is later discovered to be weaponizing the Vaccine and Military then attempts to bring down Enterprise. By this time as well most Gov'ts are no longer alive as well and Enterprise establishes itself as its own Gov't and kicks Military off Funding and dismisses most of them to build its own City, safe haven and Research Facility to "combat" outbreak.
9090 - CAO of Enterprise
By this time Enterprise has finish building Corpity -Corporation + City- begin to move in vast amounts of people, protecting them from the Paratypes. Only that as Enterprise, beautiful on the outside -entertainment, sports, self-sufficient etc- is using its own people to create monsters to destroy the Military and any civilian resistance. You can be the Chief Architect Officer (Run Everything and Design), Chief Building Officer (Build and Supply) or Chief Security Officer (Protect and Attack). Each is a Position in a Rank meaning a CAO can do what a CBO and CSO do, the difference is you start at the top of CAO its more difficult (Attempts on your life, battling Monsters in absolutely unlucky situations, etc) vs Low CAO (Like an Assistant/Lvl1) assist higher CAO (Like Chief/Lvl9) in what they do. Not to say you have keep starting from the bottom of each Rank, but rather I can bounce from position to position going up and down with every achievement. Higher rank means more to do, command others and achieve more vs Assistant just doing what other people ask you to do as apart of there plan.
I hate games that make you do everything, so at the beginning you don't get that sense of everyone depends on you cause CSO does there things and you do yours, but if you want to be CSO you either assist or join and if you don't like your Type, betray and turn over.

Things you do as Enterprise
Build your Parasitemic Ratio Saturation Virus
- Modify how the PRS-Virus spreads -while customizing you name it or preset names based on how it works- from Death/Air (Walking Dead...I know), Concentrated Gas, Inject/Concentrated Needle (Every Game), Inject/Bite (Usual), Infected Indirectly/Skin contact, Infect Indirectly/Fluids (28 Days Later), etc.
== From there what you choose has pros and cons like Death/Air is easy apply, but very slowly infects a person if bite by a Air infected or they must be dead
== Capture Wild Monsters to upgrade them (Takes short time for Stronger), use Humans to grow into monsters (Takes short time for Weaker), hunt down special Genes to manifest (Takes long time for Strongest)  into different Genes like Paratype, Mutate, Adapt and Engineered/Complete, but not Elder (Which is Paratype Highest Rank)
== Become an Adapted (Like Wesker, Alice or Kauser) and Parasite like powers not Super Powers (Like Punching Boulders then again I did say I wanted you to sprout wings and battle an Airship/Heli-carrier...forget it at some point you reach that level like the Completed, but not the Elder) and different, but similar to Prototype...I don't know about the parkour

Build your Paratypes
- Make Monsters this can goes hand in hand with the clothing customization and the bodies customize a lot of games have, but more so like Spore (allowing no limit to how goofy your monster can look, also don't worry as someone once said to many options, but I said the presets are there so you as User can Tweak or just use, most pre-rendered can only be model outside the game), you can shape there bodies
Spoiler:
== Make there Moves -like clothing Presets, no pre-renders, modular animations and easy to use animator or 2 ways to animate...explaining is an essay in itself, new concept use refined ragdoll to throw punch like a Puppet on Strings-
== This monster are sent out to kill Military, etc, you can control them (Like RE) or be one (Paratype Story as there is system where you can change sides...is an essay in itself, basically instead of Game Over or just being bad, you can help against another side or go rogue) as you can control any character besides your main Characters

Research into Defense
- Unlike FO4 my idea was to allow players to make there guns, but as well unlike games like Ark Survival and Games on Android with 99 Iron ingots for a little Handgun...the 3 ways to Reuse Craft (Craft anywhere with/out tools), Bench (Requires Heat & Tools) and Manufacture (Requires Electricity to mass produce)...after seeing Days Gone (Right Idea, same thing I said long time ago), you need bullets cause unlike RE its more like Dead Rising, you get the dense Crowd of zombies and like RE you get the shallow crowd of zombies, but your going to need Bullets (Fallout sometimes has me looking for a fight) and also what happens when games like Ark introduce a Steel Carrier...is that going to be 99 Million Ingots?
- Weapons building you already know, but after seeing FO4, I'm happy my Evolved idea is still ahead...basically I don't like pre-render and even though Beth is easy to mod, a lot of games aren't so I figure there should be make an editor that is design for specifically making things like guns/melee, remember how I said they should make it so you can turn a Magnum with a Short Barrel to a Longer...evolved idea isn't about Attaching a Longer Barrel anymore, but stretching the Barrel when designing it, choosing where the Clip/Mag loads (Side/Top, Grip-Front/In/Behind, etc) where shells exhaust, how many barrels (Stack Vertical or like a V or Square), how big the barrels/frame is, but for lore/evolved idea, requires simple material(s) while designing (you can make 1 part Steel another Gold), cutout saves, extending/adding uses up...weapon designing and hardness is an essay in itself (SO much I can't say) and if you wanted to take a part from weapon to next you design as an addon=FO4 system now

Infiltrate Military & Civilian
Spoiler:
- Go as apart of CSO's (Chief Security Officer's Rank) Agents to disguise yourself among them (Do task for them, assist them in what they do) and start taking them down from the inside
- Fake your accident/deaths, lead them to a trap/ambush, assassinate top rankers, give away there positions/plans, but don't get caught or you'll have to get yourself out (They might use you to bargain/trap)
- If caught, CAO may or not help you (Might kill you to keep you quiet), you can switch to another one of characters/teammates and help yourself out
- (My idea of Death as an opportunity to switch sides like Zombi) Switch to another person not on your side/Military/Civilian and go against your side and execute yourself or give yourself mercy...up to you if you want to play as yourself again I say go ahead, but if you fail again in killing them, they/opposite side will kill you for sure (Death in itself is an Essay, basically your given opportunity switch/betray-mercy/etc sides or load your last save/checkpoint/autosave, etc as a lot of people were asking from GTA for longer Wasted so this is same thing...stay as character, get eaten, turn or stay, betray, go home, up to you)
- As Torture is controversial you either give the info or they tape you up and die...a couple punches to the face or something then they give up and leave/throw you to the Paratypes (No blood curdling screams/tape mouth, just come back to a dead body or a paratype...I'm not trying too be gory)

Corpity
- Size of Just Cause 2 Map...PRS= 15000Km2 close to Fuel Map Size (People did complain how Fuel is empty)
- Remembering more you have Enterprise Office, Prise Labs and the your Home
- Research Facility is underground and near Lava (Credits Incredibles), but you use it to make stuff (Manufacture things faster)
- If this remembers you of FO4's Settlement, well I was gearing towards BOF3 with Holo Furniture that disappears when not in use it doesn't have to glow as some movies show hologram with color so Holo Furniture is that with Force so it can be used...just takes a lot of energy...hence Corpity a futuristic city
- Basically your place to chill, go to entertainment/sports district, labor/farm district, vacation district, news, etc, so reuse mechanic like Roll a Grenade into bowling, Laser Tag, Boxing, 2 People Carry Stuff into Labor/Farm District and vacation is like the Fishing from Survival or what not, etc, etc
- People to see, things to discuss, restaurants, inns, parks, homes, warehouses, companies, etc
- Basically your keeping up with entertainment to distract people from find out what your really doing
- Hover Traffic: Remember Fifth of Element with the Flying Cars...I wonder if anyone has to put Futuristic Hover Cars (Thought that was going to be Killzone 3 Comercial talking about environment, GTA5...or Detroit Become Human) into there game for me (Map, and designed an idea, where the Building fuel them so if you go outside an area the only hover near the bottom, there is levels of traffic -lower for Enterprise Civilian Rank 1 and higher level for higher Rank- so richer can drive faster and wilder and people at the bottom are congested (Credits Dredd), there are safety nets (Credits Rollbots) so if a trash happens debris doesn't kill everyone at the bottom, you can take out the nets though also so its easier to drive I think had 3-5 Assist: None, Straight in Lane, Assist-Turning/Changing Street/Level, Auto Drive, Instant Drive)

Betray your Side (This is what Enterprise does, but similar to Military, Civilain, Paratypes)
- Basically anytime you feel like, you can tell someone who you are and then help the other side so its just doing the opposite of Infiltrate, but you help out like gather material/people or Protect those gathering, help out other camps, etc, build stuff, etc
- Go back to your side -Enterprise- and start taking out people from the inside, same as exposing truth (Game doesn't end with everyone knowing/seeing the confession like other movies
- If say you were the CAO Rank 9 = your running Corpity, but feel like confessing to a Civilian/Poor-Class Rank 1 or Military/General Rank 9, as the CBO, CSO, or underlings from other/your sides might act against you so you need to fight back so if your CBO has been to evil and you feel the CBO well kill you then bring a gun...and they might be sly about it (Won't just suddenly attack...might walk out the room and next thing you know guards rush into your office and start shooting, do you die...up to you, did you put park your Hover SUV -don't get me started on Hover Traffic- below you office to jump down to, did you put defenses/weapons/turrets in you office, do you always wear a T.E.C.H. Holo-Tactile Vest?)

Other Things
- T.E.C.H. is the hardest/9 material in PRS, it is Holograhpic in 3 flavours Holo-Vision (See/Hologram, Controls/Computer), Holo-Tactile (Feel/Bash/Shield, Move/Furniture/Build) and Holo-React (200% Pierce/Laser) and is made from lower rank materials (Mineral/9, Refine/8, Alloy/7, Smith/6, Stone/5, Polymor/3), T.E.C.H. stands for Technological Electronic Computer Housing (Used for building Force Fields/Furniture/bash Weapons, various Electronic Devices/Energy, Mech/Bots/Limbs/etc, Laser/Electrical/Energized Weapons)
- I mention 3 Positions (CAO, CBO, CSO) and then Enterprise Civilian, this isn't a Position cause as the difference between this and FO4 (as know I too realize my idea is similar) that a Civilian/People are non-combatants and Trainees/Workers are potential combatants so people are a Resource that can be converted into Combatants and workers (Unlike FO4 more so like BOF3 Fairy Village and War of Mine, you see them work)
- Zombie IQ aka PRS-Genes, 2 things not all zombies are the same either as some well walk (People complaining about 1 type zombie) straight towards you or run, but if an obstacle is in your way then a Low IQ won't go around, but a High rank will jump over/under and I realize its hard to tell so they are color coded and based on where they are color coded (And distinctive colors, I've had to tell a few devs of Firefox long time ago, you don't put white with a light background) can tell you what they are capable of doing different things, the colors can be mixed-matched or have different patterns like a White Leg with Yellow Stripes or shapes like spikes to indicate an attacker vs big muscles (Every Game has this) to show the monster is tough
== Paratype with a White/Mustard Yellow-Blood Mouth will infect with damage & turning, a Purple Mouth's infect will kill, while a Cherry Red, Green or Blue may cause you to turn into a Paratype Position of either Paratype/Mutate, Adapt or Complete
== Paratype with White/Mustard Yellow Feet means it sits/sleeps or walks, but White only goes forward, while Mustard Yellow Feet they turn, and Cherry Red, Green or Blue means they Jog-crawl, Run-Jump, Leap-Climb and well go underneath/crawl in holes something you've crawled into to get you
== Paratype's Hands could mean how it well attack you, a White tinted Hand well choke and grab, a Yellow will hit, a Red (Minimum Mutate Rank) will use Melee weapons (think RE4 villa), Green (Minimum Mutate Rank) will use guns bad to good (think RE5, mask guys) or toss stuff (Might depend on Strength), Blue (Minimum Adapt Rank) have Enhanced Body + use Body parts as Melee Weapon (I know Prototype...I know, but think of RE5 & Kauser...there is no way of being original), Purple (Minimum Complete/Engineered Rank) I wrote down some where on a Zombie Raiders forum...I think it was body like a Gun and other enhances oh here is the Link...HAHA now that I look back, I'm still begging for a better game. https://disqus.com/home/discussion/deonn/zombie_raiders_91/
== The Colors might be oozing/dripping in light/neon colors, dark/tinted/shaded colors or to hard/dirty/stained to see from the apart of the body, but its not there skin (to avoid offending anyone) so much as specific parts of the body. Other parts Eyes/sense, Ears/sense, Nose/sense, Chest/back and hair/smart
Spoiler:


Funny how Hideo Kojima got Fired for trying to build a 200-hour game when people play games up to 400hours...could have made a DLC called Hideo Kojima Directed Cut instead of firing one of the best Director (I nod at how Winx Club on DS was great, the snowboarding was awesome)


Last edited by Lukong on Sun Jun 26, 2016 11:01 pm; edited 27 times in total (Reason for editing : Sorry if I didn't Proofread enough)
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Jun 26, 2016 11:19 pm

Again, nothing makes sense anymore.
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptySun Jun 26, 2016 11:23 pm

PWNERX wrote:
Again, nothing makes sense anymore.
Its okay, its why they made FPS and Silent Hill, cause I guess ideas like this are absolutely terrible and would ruin the franchise...weird how BOF Dragon Quarter was different and hate, but I loved it. And now its the opposite, going in a different direction and people don't mind it.
Well where else can you get your jump scares?
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyMon Jun 27, 2016 7:01 am

Lukong wrote:
Funny how Hideo Kojima got Fired for trying to build a 200-hour game when people play games up to 400hours...could have made a DLC called Hideo Kojima Directed Cut instead of firing one of the best Director (I nod at how Winx Club on DS was great, the snowboarding was awesome)

I admit I didn't read the entire thing because holy crap that's a lot of text but how on earth does Winx Club relate to Hideo Kojima?
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PostSubject: Re: Resident Evil: Perishing Rain [Old Edited Idea]   Resident Evil: Perishing Rain [Old Edited Idea] - Page 2 EmptyMon Jun 27, 2016 8:31 am

Mass Distraction wrote:
Lukong wrote:
Funny how Hideo Kojima got Fired for trying to build a 200-hour game when people play games up to 400hours...could have made a DLC called Hideo Kojima Directed Cut instead of firing one of the best Director (I nod at how Winx Club on DS was great, the snowboarding was awesome)

I admit I didn't read the entire thing because holy crap that's a lot of text but how on earth does Winx Club relate to Hideo Kojima?


Yeah, even if ya did read it all, none of it makes much sense.
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