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 Should RE Be Cooperative?

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Co-op Experience In RE?
Yeah
Should RE Be Cooperative? - Page 2 Vote_lcap42%Should RE Be Cooperative? - Page 2 Vote_rcap
 42% [ 5 ]
Nope
Should RE Be Cooperative? - Page 2 Vote_lcap58%Should RE Be Cooperative? - Page 2 Vote_rcap
 58% [ 7 ]
Total Votes : 12
 

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Nobudy
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Should RE Be Cooperative? - Page 2 Empty
PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyMon Jul 15, 2013 4:11 pm

Ssplain wrote:
This poll is much closer in margin than I would have guessed. A fan base divided! I think I would enjoy multiplayer more if you could leave your partner's side. For example, if RE2 was multiplayer, it would have been interesting to explore through the RPD as Leon and Claire. When I say explore though, I mean both go separate ways in order to get the necessary items to move on. You could go through together if you chose too. The play style would have been the same as it was. I am just not a fan of being glued to your partner's side. I still prefer single player, but I do think this would be fun.

When I play through RE2 I always imagined the sound of doors shutting in the RPD was the other respective character exploring.
Sounds a lot like re0. I liked it, but the fact that shotguns, the hookshot, and grenade launcher took up 2 spaces plus no items boxes got annoying fast. True there was dropping items, but there was too much unnecessary backtracking.
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PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyMon Jul 15, 2013 4:22 pm

Nobudy wrote:
Ssplain wrote:
This poll is much closer in margin than I would have guessed. A fan base divided! I think I would enjoy multiplayer more if you could leave your partner's side. For example, if RE2 was multiplayer, it would have been interesting to explore through the RPD as Leon and Claire. When I say explore though, I mean both go separate ways in order to get the necessary items to move on. You could go through together if you chose too. The play style would have been the same as it was. I am just not a fan of being glued to your partner's side. I still prefer single player, but I do think this would be fun.

When I play through RE2 I always imagined the sound of doors shutting in the RPD was the other respective character exploring.
Sounds a lot like re0. I liked it, but the fact that shotguns, the hookshot, and grenade launcher took up 2 spaces plus no items boxes got annoying fast. True there was dropping items, but there was too much unnecessary backtracking.

You are right. I think being able to control both characters in a game like RE0 would be fun. Maybe just like RE Outbreak, but I never had the oppurtunity to play online. It can be frusterating when items take up more slots, it does make sense though. I do not like how so many doors in RE5 and 6 require both characters to open and once you go through, you may never return. Really, even if you die you will just be back at those doors. I understand the purpose behind it, I would imagine modern consoles could do better though.
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Should RE Be Cooperative? - Page 2 Empty
PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyMon Jul 15, 2013 5:05 pm

Ssplain wrote:
Nobudy wrote:
Ssplain wrote:
This poll is much closer in margin than I would have guessed. A fan base divided! I think I would enjoy multiplayer more if you could leave your partner's side. For example, if RE2 was multiplayer, it would have been interesting to explore through the RPD as Leon and Claire. When I say explore though, I mean both go separate ways in order to get the necessary items to move on. You could go through together if you chose too. The play style would have been the same as it was. I am just not a fan of being glued to your partner's side. I still prefer single player, but I do think this would be fun.

When I play through RE2 I always imagined the sound of doors shutting in the RPD was the other respective character exploring.
Sounds a lot like re0. I liked it, but the fact that shotguns, the hookshot, and grenade launcher took up 2 spaces plus no items boxes got annoying fast. True there was dropping items, but there was too much unnecessary backtracking.

You are right. I think being able to control both characters in a game like RE0 would be fun. Maybe just like RE Outbreak, but I never had the oppurtunity to play online. It can be frusterating when items take up more slots, it does make sense though. I do not like how so many doors in RE5 and 6 require both characters to open and once you go through, you may never return. Really, even if you die you will just be back at those doors. I understand the purpose behind it, I would imagine modern consoles could do better though.
Maybe it's to save game memory? Plus since there's no need to go back into some rooms, they decided to cut it off.
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Should RE Be Cooperative? - Page 2 Empty
PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyMon Jul 15, 2013 5:22 pm

I do not doubt it is to save memory. I am just not a fan of how once you make it to a certain area that is that. But I will reserve that conversation for the complaints thread!
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PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyMon Jul 15, 2013 7:09 pm

It could have worked well for parts of Jake's campaign. If you return, you'll be greeted by an angry Ustanak.
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PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyMon Jul 15, 2013 8:34 pm

Having one solo and one co op campaign would be nice. Outbreak style with a split-screen option would be good too.
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PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyTue Jul 16, 2013 4:51 am

Nobudy wrote:
Maybe it's to save game memory? Plus since there's no need to go back into some rooms, they decided to cut it off.
Silent Hill: Downpour wants to disagree. I love how you can run around the city pretty much without any restrictions. Apart from the giant holes in the roads, of course, but that's why you can use the subways to go to places you otherwise can't.
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Should RE Be Cooperative? - Page 2 Empty
PostSubject: Re: Should RE Be Cooperative?   Should RE Be Cooperative? - Page 2 EmptyTue Jul 16, 2013 9:12 am

Mass Distraction wrote:
Nobudy wrote:
Maybe it's to save game memory? Plus since there's no need to go back into some rooms, they decided to cut it off.
Silent Hill: Downpour wants to disagree. I love how you can run around the city pretty much without any restrictions. Apart from the giant holes in the roads, of course, but that's why you can use the subways to go to places you otherwise can't.
See I had a feeling the PS3 could handle it. I look at GTA V and wonder...
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