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 RE6 Mercenaries mode trailer

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Evil Rage42
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PostSubject: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 6:31 am

I was looking for new trailers today and came up with this one. It's a gameplay trailer of the Mercenaries mode and features the Catacombs stage. The beginning of the video really reminds me of the caverns stage from Revelations.



Nice use of the traps there. It also seems we're gonna have a counter of killed/remaining enemies in the upper left corner.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 7:42 am

Looks excellent. It makes me excited for the fluent controls.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 8:22 am

cyclops

Just what we need...naked zombies with barely any meat

Boomer!....wait...

Okay, where in blazes is this taking place? I was unaware this is a Tomb Raider adventure

Other than all of that, it looks pretty solid
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 9:03 am

I not only like the use of the traps, but I really like the use of falling on your back. At first I had no idea what they meant by "incorporating" that into the game mechanics and making it useful. As you could see, Chris couldn't stay there forever, some zombies were crawling under the blades where the fat ones couldn't get to, so everything balances out. I'm looking forward to seeing how they do in the campaign.
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Evil Rage42
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 10:31 am

The action the player performs such as kicking, punching, blocking, is much slower than the RE5 and RE4 actions.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 1:48 pm

Evil Rage42 wrote:
The action the player performs such as kicking, punching, blocking, is much slower than the RE5 and RE4 actions.
What trailer are you watching? Everything about this game is faster paced.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 1:59 pm

Mercy wrote:
Evil Rage42 wrote:
The action the player performs such as kicking, punching, blocking, is much slower than the RE5 and RE4 actions.
What trailer are you watching? Everything about this game is faster paced.

I watched the one provided on the first post. The game itself is faster paced, but the actions performed by the characters are not.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 2:10 pm

Evil Rage42 wrote:
Mercy wrote:
Evil Rage42 wrote:
The action the player performs such as kicking, punching, blocking, is much slower than the RE5 and RE4 actions.
What trailer are you watching? Everything about this game is faster paced.

I watched the one provided on the first post. The game itself is faster paced, but the actions performed by the characters are not.

If they're not at the same speed, it faster. And since web coul you block in Resodent Evil?
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 2:19 pm

Man, the gameplay of this game looks like it's going to be a LOT like Gears of War.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 2:23 pm

If they're going the action route, they might as well make the controls like that.

Needless to say it's a great evolution for the series. Just like how RE4 reinvented it, this one seems to as well.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 2:25 pm

Not sure if I like it. The claustrophobic controls is always one of the things I really love in RE.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 4:55 pm

ThomVD wrote:
Not sure if I like it. The claustrophobic controls is always one of the things I really love in RE.

Claustrophobic controls were awesome when the enviorment and the tone of the game were oriented at survival horror. This game is oriented towards survival action, so it might as well adopt the controller scheme. But the game still looks survival, when I watched the demo of Chris, bullets weren't as easy to come by as in previous installments.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 5:45 pm

00biohazard wrote:
ThomVD wrote:
Not sure if I like it. The claustrophobic controls is always one of the things I really love in RE.

Claustrophobic controls were awesome when the enviorment and the tone of the game were oriented at survival horror. This game is oriented towards survival action, so it might as well adopt the controller scheme. But the game still looks survival, when I watched the demo of Chris, bullets weren't as easy to come by as in previous installments.

Not that you really need bullets in this game, you're basically a kung-fu action hero. I saw a demo of Leon, he only used like four rounds the entire demo.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 5:48 pm

Mercy wrote:
00biohazard wrote:
ThomVD wrote:
Not sure if I like it. The claustrophobic controls is always one of the things I really love in RE.

Claustrophobic controls were awesome when the enviorment and the tone of the game were oriented at survival horror. This game is oriented towards survival action, so it might as well adopt the controller scheme. But the game still looks survival, when I watched the demo of Chris, bullets weren't as easy to come by as in previous installments.

Not that you really need bullets in this game, you're basically a kung-fu action hero. I saw a demo of Leon, he only used like four rounds the entire demo.

That too lol
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptyTue Jul 24, 2012 6:09 pm

Mercy wrote:
00biohazard wrote:
ThomVD wrote:
Not sure if I like it. The claustrophobic controls is always one of the things I really love in RE.

Claustrophobic controls were awesome when the enviorment and the tone of the game were oriented at survival horror. This game is oriented towards survival action, so it might as well adopt the controller scheme. But the game still looks survival, when I watched the demo of Chris, bullets weren't as easy to come by as in previous installments.

Not that you really need bullets in this game, you're basically a kung-fu action hero. I saw a demo of Leon, he only used like four rounds the entire demo.

I'm hoping that they do tone down Leon's ability to kill every enemy with melee.
I just want a bit of challenge when playing RE6 and a little more survival aspects, rather than relying on over powered action style ability's to aid in my progress.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptySun Aug 05, 2012 5:38 pm

I'm impressed, Mercs is an awesome mode. What with all that stuff on the screen? Hopefully i can remove some of that clutter.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptySun Aug 05, 2012 7:30 pm

umegames wrote:
I'm impressed, Mercs is an awesome mode. What with all that stuff on the screen? Hopefully i can remove some of that clutter.
There may be a way to turn HUD off. Or you can position it off screen like some fighting games.
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PostSubject: Re: RE6 Mercenaries mode trailer   RE6 Mercenaries mode trailer EmptySun Aug 12, 2012 4:17 pm

RaviorStygian wrote:
umegames wrote:
I'm impressed, Mercs is an awesome mode. What with all that stuff on the screen? Hopefully i can remove some of that clutter.
There may be a way to turn HUD off. Or you can position it off screen like some fighting games.

I'm pretty sure you will be able to as you can in campaign mode.
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