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 REmake: Breaking redundancy

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ThomVD
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PostSubject: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 8:08 am

I have recently started a new Chris playthrough of REmake. I haven't played as Chris in a while in that game, so it feels more fresh.

But what I'm also doing is things that I don't normally do. Like making things harder for myself by taking harder routes (like purposely going through the hallway from the direction that triggers the dogs jumping through the window), taking multiple trips to get items, killing zombies that really don't have to be killed all that much, and even killing some enemies with the knife. Making stuff harder and doing things differently keeps things different and fun for me. If I keep playing REmake as Jill and taking the same routes, it get's boring after a while.

Does anybody else do this? Purposely be careless to make things harder? Take harder routes? Using more ammo than necessary?
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 8:13 am

If you want to make it a lot harder, try invisible enemy on hard. It was great fun for me.
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Mass Distraction
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 10:31 am

I usually go for harder difficulties or use the arranged mode. I'm talking about the games in general as I've never played REmake.
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 10:34 am

REmake is pretty easy on hard. That's why I like invisible enemy. Real survival only adds a lot of backtracking, because the item boxes aren't connected. One dangerous zombie is fun too. It sucks that you can't disable it though, once you've unlocked it.
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 4:25 pm

when i get resi 4 back im gonna do it with handguns only but rocket launchers for bosses
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The Knife
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 8:07 pm

Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
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Mass Distraction
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 8:09 pm

The Knife wrote:
Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives.
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySat Aug 06, 2011 8:35 pm

Hmm...I have been doing a drunk playthrough of Super Mario Bros. 3. Does that count? Razz
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Mass Distraction
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 6:59 am

Have you tried keeping every key and such, not throwing them away?
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 7:58 am

Mass Distraction wrote:
Have you tried keeping every key and such, not throwing them away?
That sounds like an interesting thing to do. I may try that sometime.
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Mass Distraction
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 10:19 am

RaviorStygian wrote:
Mass Distraction wrote:
Have you tried keeping every key and such, not throwing them away?
That sounds like an interesting thing to do. I may try that sometime.
I think I've done a playthrough like that in the original RE. I tried it with RE2 but got frustrated pretty quickly. Adds a lot of backtracking when you have to get rid of them. Also leaving enemies alive adds a challenge to this.
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The Knife
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 11:06 am

Mass Distraction wrote:
The Knife wrote:
Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives.

So... a suicide-bombing, NEMESIS wannabe?
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 11:51 am

The Knife wrote:
Mass Distraction wrote:
The Knife wrote:
Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives.

So... a suicide-bombing, NEMESIS wannabe?

Yep, and if you shoot him, it's game over.
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The Knife
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 4:02 pm

ThomVD wrote:
The Knife wrote:
Mass Distraction wrote:
The Knife wrote:
Hello. I have not yet played REmake. What is One Dangerous Zombie mode?
Forest, strapped with explosives.

So... a suicide-bombing, NEMESIS wannabe?

Yep, and if you shoot him, it's game over.

Hmm. What if I were to stand by a door, fire the G. Launcher then run through the door? He'd die, and I'd live. Right?
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptyThu Aug 11, 2011 4:02 pm

The game doesn't see it that way. If you hit him, your dead, no matter what.
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 12:25 pm

I let a Cerberus into the main hall. I won't lay a finger (or a bullet) on/into him. Smile
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NiteKrawler
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 12:32 pm

RaviorStygian wrote:
I let a Cerberus into the main hall. I won't lay a finger (or a bullet) on/into him. Smile

Ha. Good idea.
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 12:36 pm

You'd be surprised how well it chases you. One time it immediately ran upstairs. Now one of the few rooms that's always safe is never safe.
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 1:05 pm

@Ravoir: Have you tried hard mode yet?
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 1:10 pm

ThomVD wrote:
@Ravoir: Have you tried hard mode yet?
Indeed, and I beat it pretty easily. I was playing as Chris as well.
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 1:11 pm

It was easy for me too, but I think it's because we know where all ammo and healing items are.
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 2:13 pm

Sometime I want to do a playthrough where I have to kill the first ten enemies with a knife, then I'll do one where I can't incinerate any zombies. The possibilities are endless baby!
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 2:15 pm

If you want a real challenge, do a knife only kill everything invisible enemy on hard run.
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RaviorStygian
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PostSubject: Re: REmake: Breaking redundancy    REmake: Breaking redundancy  EmptySun Aug 14, 2011 3:42 pm

ThomVD wrote:
If you want a real challenge, do a knife only kill everything invisible enemy on hard run.
Um, I'm not THAT good.

Killing invisible hunters with the knife? No thanks.

Like I said, I love a challenge, but the challenge has to be reasonable, otherwise I don't have fun. (reapers and ship deck, I'm looking at you.)
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