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PostSubject: Resident Evil 5 [ IS NOW HERE ]   Resident Evil 5 [ IS NOW HERE ] EmptyThu Mar 12, 2009 11:21 pm

[!]ANNOUNCEMENT[!] Hello Everyone well the day is finally here I just wanted to know what you guys think about this new Resident Evil 5 Tell me where you get it anything the is about Resident evil 5 any pictures you want to take tell us how you get it and how is it? Have fun playing Resident evil 5 ONLINE and with new futures more then ever just have fun
anything you want to say about Resident Evil 5?
[!]ANNOUNCEMENT[!]


Resident Evil 5 Info
Resident Evil 5 [ IS NOW HERE ] RE5BOXART

Jun Takeuchi, the game's producer, said that Resident Evil 5 will feature similar gameplay to Resident Evil 4. The player will control Chris Redfield similarly to how the player controlled Leon S. Kennedy in Resident Evil 4,[7] with the same over-the-shoulder perspective.[8] The game's environment will also play a significant role.[7] The Mercenaries minigame, which was featured in both Resident Evil 3 and Resident Evil 4, will make a return in Resident Evil 5.[9] As of launch, the multiplayer in the mini-game was offline only, but a launch day patch gave the XBox 360 version online multi-player. [10]

The game will also feature new types of enemies. The extended E3 2007 trailer revealed several sequences involving Redfield attacking hordes of fleet-footed enemies,[11] who possessed melee weapons.[12] Takeuchi has also stated the game's enemies will also possess human-like intelligence and awareness. Furthermore, he stated they will be different from the previous ganados.[7] Takeuchi said that they have "greatly increased the number of weapon variations" compared to the previous games in the series, while the requisite handguns and shotguns also return.[13]

In an interview with XBOX360ISM, Keiji Inafune stated that the game will feature some online elements.[14] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[9]

Trailers at Tokyo Game Show 2008, revealed an "offline co-op mode." This mode delivers the same co-op experience as offered by the online co-op mode, only with two local players controlling the action in split screen.[15]

Plot

Resident Evil 5's setting will have a similar feel to the film Black Hawk Down.[16][3] Takeuchi added that the development team is composed of staff members who worked on the first Resident Evil.[3] He has stated that Resident Evil 5 will be an actual sequel to the Resident Evil series.[3] Before Takeuchi took over, the game's former producer Hiroyuki Kobayashi stated "it's safe to say that Resident Evil 5 will naturally proceed from where Resident Evil 4 left off".[17]

In a July 2007 Famitsu interview, producer Jun Takeuchi revealed the main playable character is Chris Redfield and the game takes place roughly ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games.[18] During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate an incident in a desert area that serves as the game's setting.[7] Takeuchi also confirmed that a female character from the series, who is seen briefly at the end of the trailer, will appear in the game.[7] In an online interview, Takeuchi revealed that the game's plot will be set in Africa, later stated to be the fictional country of Kijuju[19], and will concern "the origins of the virus". He also stated one of the plot's key elements will revolve around the whereabouts of STARS and Redfield's life after the first Resident Evil game.[20]

Another game trailer that was released on May 31, 2008 depicted a female character named Sheva Alomar who is an agent of the West African branch of the BSAA,[21] who will assist Redfield.[22] Alomar will follow Redfield, while supplying him with ammo and support. She will also be able to engage enemies, and will require the player's assistance from time to time.[23]

The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and a woman named Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[24] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, will be formally introduced in the game.[25][26]

Development

Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, will take over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, is overseeing the project.[27] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[28][29] Several staff members who also worked on the original Resident Evil are involved in development. According to Takeuchi, the game will utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil into the game.[30]

On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 will be released with Limited Edition Xbox 360 box art,[31] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[citation needed] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[32] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[33]

Music

The music for the video game was composed by Kota Suzuki. His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.[34]

Capcom recorded in Los Angeles because they wanted a Hollywood-caliber soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack will feature an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[35]

Marketing

Although the game garnered much interest among Resident Evil fans, Capcom did not present any footage or information about Resident Evil 5 at E3 2006.[36] Capcom revealed a brief new trailer for the game at E3 2007.[37][37] The full E3 trailer for the game became available on the Xbox 360 Marketplace and PlayStation Network Store on July 26, 2007.[7][38]

In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. On April 10, 2008, a translation of the video was published on Capcom's official blog.[20] Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[39][40]

A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[41] The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[42][43]

PlayStation Home

Capcom has released a dedicated Game Space for the PlayStation 3's virtual online world, PlayStation Home. This space is called the Resident Evil 5 "Studio Lot". This space is themed around the in-game location of Kijuju, the lounge will offer RE5-related items and a variety of events. Areas in the space have not been fully released and some areas will only be available to users who own RE5. This space is available to all regions of PlayStation Home.[44] RE5 supports Home rewards. These rewards are obtained by reaching a certain achievement in the game. One of the rewards is a Chris Redfield figurine for the users personal spaces.

Question of racism

Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black zombies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[45][46]

The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent[47] who assists the protagonist.[48] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5.[49] Takeuchi commented that the game's producers were surprised by the controversy.[50] In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.[50][51] In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."[52][53]

In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."[54]

Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury,[55] has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.[56]

One particular scene in the game, said to show black men dragging off a screaming white woman,[54] was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."[57][58]

Reception
[hide] Reception
Review scores
Publication Score
Eurogamer 7/10 [59]
Famitsu 38/40[60]
GamePro 4.5/5 [61]
IGN 9.0/10[62]
Official PlayStation Magazine (US) 5/5 [63]
Official PlayStation Magazine (UK) 8/10[64]
Official Xbox Magazine 9/10 [65]
IGN (Aus) 8.7/10[66]


The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.[67]

Official Xbox Magazine gave Resident Evil 5 a 9 out of 10, praising its combat. Sheva's artificial intelligence was praised, though criticized for its inability to be strategized with. The fact that enemies come at all speeds was received well. Of note were gun-wielding enemies which can fire blindly and duck for cover. The game's control scheme was criticized for not allowing the player to shoot and move at the same time. The new inventory system was also called into question, the review stating that many will not like it, though it is "essentially game balancing". Resident Evil 5 was summarized as "an action spectacular with terrific production values" and as an "excellent co-op game."[65]

PlayStation Official Magazine gave the game an 8 out of 10, also praising Sheva’s AI, but also criticizing the inventory management and the cover system that "all but kills the fun.
-Wikipedia


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PostSubject: Re: Resident Evil 5 [ IS NOW HERE ]   Resident Evil 5 [ IS NOW HERE ] EmptyFri Mar 13, 2009 9:17 am

i had it deliverd (payed 17 extra $ for over night shiping ) but it hasent come yeat Sad
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PostSubject: Re: Resident Evil 5 [ IS NOW HERE ]   Resident Evil 5 [ IS NOW HERE ] EmptyTue Mar 17, 2009 8:07 pm

I got my copy of RE5 at GameStop at Midnight Smile
and beat it in 11 and a half hours Razz
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PostSubject: Re: Resident Evil 5 [ IS NOW HERE ]   Resident Evil 5 [ IS NOW HERE ] EmptyThu Mar 19, 2009 3:34 pm

leonsniper7 wrote:
i had it deliverd (payed 17 extra $ for over night shiping ) but it hasent come yeat Sad

I am sorry, that really sucks....
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PostSubject: Re: Resident Evil 5 [ IS NOW HERE ]   Resident Evil 5 [ IS NOW HERE ] EmptyThu Mar 19, 2009 5:14 pm

ChrisSherry wrote:
I got my copy of RE5 at GameStop at Midnight Smile
and beat it in 11 and a half hours Razz

thats about the time i did on first run through, got it down to about 4hr 43mins (approx)
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