| Resident Evil 5 Interview: Boss Popocarim. | |
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ChrisSherry STARS Bravo Team
Posts : 1643 Join date : 2008-12-27 Age : 32 Location : Kentucky
| Subject: Resident Evil 5 Interview: Boss Popocarim. Wed Jan 07, 2009 10:26 pm | |
| I unlocked this interview off of a Capcom/RE5 site, So I thought I would sure it with you all I had to retype it, because I couldn't copy and pasted it lol and it Tricell and not Tricel right? because they had it as Tricel, but, I fixed it lol Anyways. 1. Tell us about Popocarim’s feature We tried to come up with something based on an African creature and used a pat as a motif. A boss with both aerial and ground combat styles was the image we had in mind. 2. How long did it take to design? It took us two to three weeks to produce a rough design. Refining and modeling took about one month. We had a semi-final design then. And we further tweaked it as time allowed. 3. What is Popocarim’s level of difficulty? Popocarim will be at about the same level of difficulty as Yawn in RE1 among The others Chris fought. Actually, since he will have a tough time fighting against the boss even with a partner, Popocarim might actually be much stronger than Yawn. 4. Popocarim looks like the boss which appeared in RE Umbrella Chronicles, But more like a muted (mutated?) one. Is this based on differences between T-Virus and Plaga? No, the differences are not a result of La Plaga. Popocarim is a BOW developed by Tricell. 5. What was your focus in developing Popocarim in the Co-op environment? We aimed to create a boss that requires two partners full cooperation to defeat, you will take a beating by fighting alone, and even the separate work of two individuals won’t be strong enough. The game provides many strategies, and game-play dramatically changes depending on the weapons and player’s positioning. Your Co-op partner will contribute to develop an entirely different game-play experience. That beauty of Co-op play can be clearly felt and experienced when fighting against this boss. |
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Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Wed Jan 07, 2009 10:45 pm | |
| This is pretty cool, nice find. I don't know that I much like the idea of absolutely having to rely on your partner to defeat the boss, it will make it more challenging, but I would like to be able to do it alone as well, but I am sure they have done it just right so that we will get the best experience. |
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ChrisSherry STARS Bravo Team
Posts : 1643 Join date : 2008-12-27 Age : 32 Location : Kentucky
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Wed Jan 07, 2009 10:57 pm | |
| - Spike991 wrote:
- This is pretty cool, nice find. I don't know that I much like the idea of absolutely having to rely on your partner to defeat the boss, it will make it more challenging, but I would like to be able to do it alone as well, but I am sure they have done it just right so that we will get the best experience.
Thank you Yeah, I don't like that either, it sounds kind of hard lol But, I agree! |
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Spike991 User BANNED
Posts : 9885 Join date : 2008-12-08
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Wed Jan 07, 2009 11:11 pm | |
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ChrisSherry STARS Bravo Team
Posts : 1643 Join date : 2008-12-27 Age : 32 Location : Kentucky
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Wed Jan 07, 2009 11:43 pm | |
| - Spike991 wrote:
- ChrisSherry wrote:
- Spike991 wrote:
- This is pretty cool, nice find. I don't know that I much like the idea of absolutely having to rely on your partner to defeat the boss, it will make it more challenging, but I would like to be able to do it alone as well, but I am sure they have done it just right so that we will get the best experience.
Thank you
Yeah, I don't like that either, it sounds kind of hard lol But, I agree! It makes you wonder why they do this after making you fight every single boss ever alone, and by yourself. It does, doesn't it! lol Maybe they wanted to try something new? I hope it doesn't go to game over if you Accidentally shoot Sheva, It would make me kind of mad sometimes in RE4 lol |
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duralumin RPD Officer
Posts : 216 Join date : 2008-12-30 Location : Gasoline Alley
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Thu Jan 08, 2009 11:17 am | |
| Very good find, CS! Interesting about the team-up feature...I'm sure I might have trouble with it at first seeing as how many time I pumped Ashley full of lead, lol! |
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frodomir Tyrant T-002
Posts : 2615 Join date : 2008-10-18 Age : 38
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Thu Jan 08, 2009 12:16 pm | |
| LoL bringing old enemies back to game... I bet they had no ideas for new enemy |
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Regenerator Leech Zombie
Posts : 2061 Join date : 2008-09-30 Age : 33 Location : USA
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Thu Jan 08, 2009 1:48 pm | |
| hey this is an interesting interview...thanks for sharing it with us |
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ChrisSherry STARS Bravo Team
Posts : 1643 Join date : 2008-12-27 Age : 32 Location : Kentucky
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Thu Jan 08, 2009 8:52 pm | |
| - duralumin wrote:
- Very good find, CS! Interesting about the team-up feature...I'm sure I might have trouble with it at first seeing as how many time I pumped Ashley full of lead, lol!
Yeah, Ashley just gets in the ways sometimes, then I'll get mad at her then and shot her lol - Quote :
- hey this is an interesting interview...thanks for sharing it with us
Your welcome! |
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Umbrella Spy RPD Officer
Posts : 287 Join date : 2008-11-13 Age : 33 Location : racoon police department
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Thu Jan 08, 2009 9:41 pm | |
| cool information good work |
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ChrisSherry STARS Bravo Team
Posts : 1643 Join date : 2008-12-27 Age : 32 Location : Kentucky
| Subject: Re: Resident Evil 5 Interview: Boss Popocarim. Thu Jan 08, 2009 11:43 pm | |
| - Umbrella Spy wrote:
- cool information good work
Thank you! |
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| Resident Evil 5 Interview: Boss Popocarim. | |
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