Ghost Leader Admin
Posts : 4809 Join date : 2008-12-20 Age : 40 Location : Rent-free in Peter Anderson's head
| |
Nobudy Hunter
Clowngoon Posts : 1078 Join date : 2012-04-17 Age : 28 Location : USA
| Subject: Re: Survival Horror:Where has it gone? (video) Thu Nov 07, 2013 7:48 pm | |
| - 37 Narwhals wrote:
- PAULSAMSON wrote:
- I think that the aspects of survival horror are just a few: scarse ammo (and little to no methods of killing enemies besides a knife ) narrow places, creepy music, creepy enemies, little chance of saving, NO CHECKPOINTS, and a shit load of difficulty settings
I don't think limited saves are necessary for survival horror. Did any SH games besides RE even do that?
- Nobudy wrote:
- I'd hate having no checkpoints as a requirement. It was always annoying how I'd have to run all the way back to a save zone just to save my game. Especially if I was a first timer. When I have work or school to go to in a couple of hours and I'm trying to limit my saves, I don't want to have to keep wasting them.
I think the limited saves thing is annoying too. If I grab every ribbon I see, then it's pointless and doesn't affect me. If I don't, then I'll have to run all the back to a different typewriter just because I don't want to lose an hour of progress. That being said, I don't think checkpoints are good for survival horror either. Imagine that you're running low on health and supplies and then the game auto-saves right before a boss fight.
Saving whenever you want could work well, but save-scumming could make things way too easy. So I think the ideal solution would be to have RE4 style typewriters for permanent saves, and let the player create a temporary save(similar to outbreak's typewriters) whenever they want Definitely. They should keep it at RE4 style saves ,but I still wouldn't mind if Auto-Save was still around or optional. |
|