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 Hey all introduction time

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DXP
Umbrella Scientist
Umbrella Scientist
DXP


Posts : 444
Join date : 2012-04-06
Age : 36
Location : UK

Hey all introduction time - Page 2 Empty
PostSubject: Re: Hey all introduction time   Hey all introduction time - Page 2 EmptySat Apr 14, 2012 5:59 am

Billy Coen wrote:
Im new too. I love the pic. xD

Thanks got an improved version of this now, just need to upload it.

Mcghie wrote:
Welcome to forums, enjoy your stay.
Nice to see a modder on board.
Seen your mod for a while looks amazing.
I study digital media computing.
Do 3d modelling and animation, web design, graphic design and software development.
I will be moving onto getting my degree in either game design, or 3d animation pretty soon.

One question I have to ask regarding resident evil's pre rendered backgrounds.
Do you just model the room design and then convert and compress the image ?
I have never really understood how pre rendered backgrounds work.
I think I know how they achivie this but not quiete sure, be cool If I can get a reply.

Keep up the good work though, mod's looking smashing, all the best Smile

Thanks for the kind words Mcghie, i'll try and answer your question the best I can. What we do (This is between me and Mortician since he's the 2nd background artist) we model the room and add in camera's at specific angles we either try to match the angles that are in the original game we are modding for or we just make our own (That one makes work harder shall explain about that in a bit)

We then save the renders as Jpeg/pngs in a 320x240 resolution to begin with (However since I use Maya I can straight away export as .TIM which is a ps1 file format that RE games use) This render then needs to be converted to .BMP in photoshop/paintshop to a 16 bit bmp (RE 1/2 can only support 16 bit bmp but RE3 can just be as far as I know 24 bit) We then use a program called Biofat (its a program that was made specifically to mod/edit the original RE games.)

The render is then converted from a bmp to .tim and finally .adt (the file format all the background files in RE2 are contained within) this is then recompiled within the roomcut.bin archive and that is the jist of it.

There is a lot more technical things aside that are involved, which I haven't touched on BUT I have wrote a nice tutorial about modeling backgrounds, which eventually covers how to bring that into the game and that can be found here:

http://www.mediafire.com/?2ueah0q0lfffal2
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Mcghie
Leech Zombie
Leech Zombie
Mcghie


Steam : BioDeamz
Posts : 2027
Join date : 2011-03-22
Age : 32
Location : Edinburgh, Scotland

Hey all introduction time - Page 2 Empty
PostSubject: Re: Hey all introduction time   Hey all introduction time - Page 2 EmptySat Apr 14, 2012 4:49 pm

Thanks for the reply DXP.
I kind of thought some of they steps where involved in making the backgrounds
but thought I would ask and actual modder how they are achieved.
Yeah I have looked up information on they mod tools a while back.
Seen them on Z4, they look great.
I hear about the struggle to make new camera angles in RE all the time from modders.
I also seen some of the mod tools that help you achieve new camera angles within RE but it
still looks like people come across complications.

I will have a look at your tutorial, thanks for the link Smile
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DXP
Umbrella Scientist
Umbrella Scientist
DXP


Posts : 444
Join date : 2012-04-06
Age : 36
Location : UK

Hey all introduction time - Page 2 Empty
PostSubject: Re: Hey all introduction time   Hey all introduction time - Page 2 EmptySun Apr 15, 2012 1:08 pm

Mcghie wrote:
Thanks for the reply DXP.
I kind of thought some of they steps where involved in making the backgrounds
but thought I would ask and actual modder how they are achieved.
Yeah I have looked up information on they mod tools a while back.
Seen them on Z4, they look great.
I hear about the struggle to make new camera angles in RE all the time from modders.
I also seen some of the mod tools that help you achieve new camera angles within RE but it
still looks like people come across complications.

I will have a look at your tutorial, thanks for the link Smile

Your Welcome Smile Yeah there are tons of technical problems that everyone faces modding the old games I blame mainly how old and restrictive the engine is tbh, the tutorial I wrote is still being fine tuned so expect the obvious spelling mistakes etc, should be reaching the final version very soon (If I ever get back to working on it)
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leonskennedy232
Zombie
Zombie
leonskennedy232


Playstation Network agentwes3
Steam : leonsk23
Posts : 137
Join date : 2012-02-16
Age : 28
Location : china with Chris roidfield & leon s kennedy

Hey all introduction time - Page 2 Empty
PostSubject: Re: Hey all introduction time   Hey all introduction time - Page 2 EmptyMon Apr 16, 2012 12:23 pm

mass i love the pic of nemesis oh and welcome sorry for the late reply
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lyfesArcanum
Select Police Force
Select Police Force
lyfesArcanum


Posts : 1229
Join date : 2009-02-12
Location : The place where I am

Hey all introduction time - Page 2 Empty
PostSubject: Re: Hey all introduction time   Hey all introduction time - Page 2 EmptyMon Apr 16, 2012 12:50 pm

Welcome! Smile
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DXP
Umbrella Scientist
Umbrella Scientist
DXP


Posts : 444
Join date : 2012-04-06
Age : 36
Location : UK

Hey all introduction time - Page 2 Empty
PostSubject: Re: Hey all introduction time   Hey all introduction time - Page 2 EmptyTue Apr 17, 2012 11:23 pm

leonskennedy232 wrote:
mass i love the pic of nemesis oh and welcome sorry for the late reply
Now worries >.<

lyfesArcanum wrote:
Welcome! Smile

Thanks Very Happy
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