| that room in re2 | |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: that room in re2 Wed Jul 22, 2009 10:29 am | |
| in re2 when you are going to the stars office in the police station you pass a room that is locked beside the two moveable statues.does anyone know what was in that room.i never got into it and i cant remember any of my friends getting into it.it most have been there for a reason because its pointless having a door there for no reason
Last edited by weskersbarber on Wed Jul 22, 2009 11:45 am; edited 1 time in total |
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Regenerator Leech Zombie
Posts : 2061 Join date : 2008-09-30 Age : 32 Location : USA
| Subject: Re: that room in re2 Wed Jul 22, 2009 10:53 am | |
| I actually just got past that place myself this morning...I have no idea what is in that room...it probably has no purpose |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: Re: that room in re2 Wed Jul 22, 2009 11:45 am | |
| well its very stupid putting doors there for no reason.they done that in the original re as well. the big door with the number code to get through just above the save room where chris meets rebecca.i was never in that door either |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: that room in re2 Wed Jul 22, 2009 12:32 pm | |
| Just be happy RE doesn't suffer from "broken lock syndrome" like Silent Hill does. |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: Re: that room in re2 Wed Jul 22, 2009 12:55 pm | |
| i havent played many silent hill games. i played the first which was brillant but i never really got into after that.i liked the film as well. i was thinking of getting silent hill homecoming for the ps3 |
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nekronuke Licker
Posts : 893 Join date : 2009-07-11 Location : killing zombies with my trusty eraser
| Subject: Re: that room in re2 Wed Jul 22, 2009 1:01 pm | |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: that room in re2 Wed Jul 22, 2009 1:05 pm | |
| - nekronuke wrote:
- broken lock syndrome?
Nearly every door in the Silent Hill games have "broken locks". That just means you can never use them. And they are everywhere! |
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nekronuke Licker
Posts : 893 Join date : 2009-07-11 Location : killing zombies with my trusty eraser
| Subject: Re: that room in re2 Wed Jul 22, 2009 1:08 pm | |
| *shudder* EEEEW unsusable doors!? why dont they just make them flat and look like they were just painted on. like in marine sharpshooter |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: that room in re2 Wed Jul 22, 2009 1:11 pm | |
| - nekronuke wrote:
- *shudder* EEEEW unsusable doors!? why dont they just make them flat and look like they were just painted on. like in marine sharpshooter
I guess they decided that making no sense was better than cheap texturing. |
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nekronuke Licker
Posts : 893 Join date : 2009-07-11 Location : killing zombies with my trusty eraser
| Subject: Re: that room in re2 Wed Jul 22, 2009 1:18 pm | |
| cheap texturing is funner |
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Regenerator Leech Zombie
Posts : 2061 Join date : 2008-09-30 Age : 32 Location : USA
| Subject: Re: that room in re2 Wed Jul 22, 2009 1:59 pm | |
| - NiteKrawler wrote:
- Just be happy RE doesn't suffer from "broken lock syndrome" like Silent Hill does.
hey hey Silent Hill makes up for that by having maybe the creepiest gaming experience around |
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RedFieldRiot Umbrella Scientist
Posts : 590 Join date : 2009-04-17
| Subject: Re: that room in re2 Wed Jul 22, 2009 2:03 pm | |
| Ah i have a feeling you are talking of that special little room that glows an ember orange colour underneath and when you attempt to open it you can't but the orange glow makes you drawn into it...that was on the way to the moveable statues....that room is a fake room...it's there for just decoration and there is no way into it whatsoever....played RE2 solidly for 4 years in a row and checked every single plausible way in but alas it's not...so i wrote to Capcom themselves and they confirmed it as a decorative door with no purpose. |
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nekronuke Licker
Posts : 893 Join date : 2009-07-11 Location : killing zombies with my trusty eraser
| Subject: Re: that room in re2 Wed Jul 22, 2009 2:10 pm | |
| so... uh.... now that we have that finished... admin lock? |
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weskersbarber Umbrella Security Service
Posts : 2494 Join date : 2009-05-25 Age : 32 Location : Ireland
| Subject: Re: that room in re2 Wed Jul 22, 2009 2:36 pm | |
| riot well that explains it then.what about in the original re as well. the big door with the number code to get through just above the save room where chris meets rebecca.i was never in that door either.its right next to the room were you need to turn on the light to get the gem on the deers head |
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NiteKrawler Uroboros
NiteKrawler Posts : 7504 Join date : 2009-03-14 Age : 37
| Subject: Re: that room in re2 Wed Jul 22, 2009 8:44 pm | |
| - weskersbarber wrote:
- riot
well that explains it then.what about in the original re as well. the big door with the number code to get through just above the save room where chris meets rebecca.i was never in that door either.its right next to the room were you need to turn on the light to get the gem on the deers head You can get in there. I don't remember what is through there though. |
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