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 TUTORIAL: Where to find models, sounds and other stuff

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frodomir
Tyrant T-002
Tyrant T-002
frodomir


Posts : 2615
Join date : 2008-10-18
Age : 38

TUTORIAL: Where to find models, sounds and other stuff Empty
PostSubject: TUTORIAL: Where to find models, sounds and other stuff   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:01 am

Tutorial by Enrico Marini & Parser

Merchant Action
**Does Not mess Leon Up**
016_em18.fcv Standing
017_em18.fcv Opening Coat
018_em18.fcv Standing Open Coat
019_em18.fcv Closing Coat
020_em18.fcv Death

Regenerator (tends to turn leon into a giraffe) huh.gif

034_em36.FCV Standing
035_em36.FCV Walk Forward
037_em36.FCV Walk Forward Fast
039_em36.FCV Turn Right
041_em36.FCV Shaking Walking Forward
043_em36.FCV Walk forward 2 (different)
045_em36.FCV Lean forward (bite??)
047_em36.FCV Fall to floor Leg Shot out
049_em36.FCV Lunge at player to bite?? **Does Not mess Leon Up**
051_em36.FCV Turn Lunge to the left **Does Not mess Leon Up**
053_em36.FCV Stagger forward
055_em36.FCV Bite
056_em36.FCV Bite tearing away
058_em36.FCV Bite tearing away (pushed away by player)
060_em36.FCV Lunge Forward
062_em36.FCV Shaking bite (could be the spiking or amputated biting)
064_em36.FCV Right arm used to hit player
066_em36.FCV Swing Around to the left

VILLAGER (The type like the first you come to) (EM10)
001 = Stand
002 = Walk (covering head)
004 = Walk Forward
010 = Walk Forward
017 = Walk Backward
018 = 180 Turn
020 = 90 Turn
023 = Staggering Backward (not by damage)
025 = Staggering Forward (not by damage)
027 = Climbing over window
029 = Jumping down from a ledge
031 = Climbing over fence
033 = Landing
034 = Damage (Flinching slightly)
036 = Damage (Staggering slightly, Shoulder damage?)
038 = Damage (Staggering, more damaging shoulder damage?)
040 = Face Damage (going forwards)
042 = Face Damage (turning and going forwards)
044 = Face Damage (going backwards and lasts longer)
046 = Arm shot (dropping weapon)
047 = Arm shot (not enough to drop weapon)
049 = Leg shot
051 = Leg Shot
053 = Falling to knees
055 = Knocked over (also death)
057 = Knocked over (shot from knees)
059 = Knocked over
061 = Knocked over (death)
063 = Knocked over (falling on stomach)
065 = Damage (can't confirm exactly)
067 = Tripped over (possibly by leg shot)
069 = Landing on ground
071 = Landing on ground
073 = Landing on ground
075 = Landing on ground
076 = Landing on ground
077 = Falling?
079 = Landing on ground... again
080 = Getting hit heavily (not knocked over)
081 = Getting hit heavily (not knocked over)
083 = Falling off of a platform (messes up Leon afterward)
085 = Knocked over again (slightly further)
087 = Tripping and landing on stomach
091 = Falling forward
093 = Slow death
095 = On fire?
097 = Landing on head
099 = Quicker death
101 = Death On back
103 = Death On stomach
104 = Getting up (back)
105 = Getting up (stomach)
107 = Pulling out a weapon
109 = Pointing at player
111 = Side Stepping
114 = Squatting
116 = Pounding on door
117 = Breaking obstacle
120 = Lighting Dynamite and preparing to run
122 = ???
124 = Attacking with weapon
126 = Throwing Weapon
128 = ??? (Kinda points weapon forwards and stops)
130 = Making a quick grab
132 = Making a quick 90 turn grab
134 = Making a quick 180 turn grab
136 = Jumping forward (goes pretty far)
138 = Chasing player while trying to grab
140 = Pushing?
142 = Climbing over fence while carrying Ashley
144 = Jumping down while carrying Ashley
146 = Landing while carrying Ashley
147 = Standing while carrying Ashley
148 = Crouching while holding pitchfork?
150 = Stop Crouching
151 = Holding up dynamite
152 = Ashley getting picked up
154 = Ashley getting carried away
155 = Ashley getting carried away
156 = Ashley getting carried away
157 = Merchant Stand
160 = Merchant Opening Coat
161 = Merchant holding coat open
162 = Merchant closing Coat
163 = Merchant walk forward?
164 = Merchant run forward? (was the merchant designed to be playable?)
165 = Merchant crouched and getting up?
166 = Merchant walk forward?
170 = Merchant Run forward again?
176 = Walk forward
182 = Ganado Raising Ladder
184 = Ladder climb start
186 = Ladder Climb
188 = Ladder climb end
190 = Ladder climb over window
192 = Wall ladder climb start
194 = Wall ladder climb
196 = Wall ladder climb end
198 = Face hit
200 = Knocked over and falling backward (doesn't go anywhere)
202 = Walking Forward zombie-like
208 = Getting Suplexed!
210 = Suplex!
211 = Standing carrying weapon
212 = Walk forward carrying weapon
218 = Run Forward carrying weapon
224 = Walk backward carrying weapon
226 = Salvador Stand
227 = Starting Chainsaw
229 = Swinging Chainsaw
231 = Faster Chainsaw Swing
233 = Walking with Chainsaw
235 = Running with Chainsaw (dangerous, I know)
237 = Running slower with Chainsaw
243 = Small damage
245 = Staggering backward
247 = Beginning to saw through Leon
249 = Sawwing through Leon
250 = Stop sawwing through Leon
252 = Getting knocked backward (is there a way of stopping Salvador from killing you?)
253 = Leon struggling against the chainsaw
254 = Leon pushing the chainsaw away!?
255 = Losing to Salvador's chainsaw and dying
260 = Garrador Standing
261 = Garrador Walking forward (Leon's arm gets twisted here)
263 = Garrador Stagger forward slightly
265 = Garrador Sprinting forward (Leon's arm gets twisted here)
267 = Garrador Stagger backward and fall to knees
269 = Garrador Staggering forward and falling to knees
271 = Garrador plagas injured
273 = Garrador Unsheaths Claws
274 = Garrador Turns around
276 = Garrador Charge Begin
278 = Garrador Claw stuck in the wall
280 = Garrador goes crazy (swinging his claws everywhere)
282 = Garrador stabs forward
284 = Garrador Kills leon (stabs through face and stomach)
285 = Garrador Claw Combo
287 = Leon Killed by Garrador
288 = Ganado Standing with Crossbow
290 = Ganado walking with Crossbow
296 = Ganado beginning to aim with Crossbow
298 = Ganado aiming with Crossbow
299 = Ganado firing with Crossbow
301 = Ganado Reloading Crossbow
303 = Ganado Aiming Up with Crossbow
304 = Ganado Aiming Down with Crossbow
306 = Ganado Shooting Down with Crossbow
307 = Ganado stop aiming with Crossbow
309 = Ganado standing with scythe
310 = Ganado walking with scythe
311 = Scythe swing/throw
313 = Ganado running with scythe
316 = Ganado walking backward with scythe
318 = Ganado staggering backward with scythe
320 = Ganado staggering forward with scythe
324 = Scythe swing downward
326 = Ganado standing with pitchfork
327 = Ganado walking with pitchfork
333 = Ganado running with pitchfork
339 = Ganado walking backward with pitchfork
341 = Ganado running with pitchfork
343 = Ganado staggering backward with pitchfork
345 = Ganado staggering forward with pitchfork
347 = Ganado short stab with pitchfork
349 = Ganado slow low stab with pitchfork
353 = Ganado stand with shield
354 = Ganado slow walk with shield
356 = Ganado slow run with shield
358 = Ganado slow walk backward with shield
360 = Ganado 180 turn with shield
362 = Ganado Shield bash
364 = Ganado mace attack while holding shield
366 = Ganado Staggering backward with shield
368 = Ganado Falling to one knee with shield
370 = Ganado Staggering backward far with shield
372 = Ganado twirling and swinging mace
374 = Leon getting hit by mace
376 = Ganado standing with rocket launcher
377 = Ganado running with rocket launcher
379 = Ganado walking with rocket launcher
381 = Ganado beginning to aim with rocket launcher
383 = Ganado aiming with rocket launcher
384 = Ganado staggering with rocket launcher
386 = Ganado aiming with rocket launcher again
387 = Ganado staggering with rocket launcher again
388 = Ganado Crouched with rocket launcher
389 = Ganado Walking backward with rocket launcher
390 = Ganado dropping rocket launcher
395 = JJ stand
396 = JJ Walk
398 = JJ Run
400 = JJ Stagger Backward
402 = JJ Stagger Forward
404 = JJ Begin Aiming Minigun
406 = JJ Aiming Minigun
407 = JJ Shooting Minigun
408 = JJ Aiming Minigun Up
409 = JJ Shooting Minigun Up
410 = JJ Aiming Minigun Down
411 = JJ Shooting Minigun Down
412 = JJ Jumping (goes forward)
414 = JJ attacking with gun
417 = Swinging Stun Baton
419 = Getting Electrocuted
420 = Grabbing and choking player
421 = Getting Kicked by Leon (escaping the grab)
423 = Choking Ashley then slinging her over the shoulder
424 = Ashley getting choked
425 = Ashley escaping choke hold
426 = Ashley getting choked then slung over the shoulder
427 = Turning around without caution
429 = Walking forward slowly
431 = Farming, pouring something from a bucket
433 = Farming, using the pitchfork on the hay
435 = Farming, exhausted with pitchfork (also wipes forehead)
436 = Farming, walking with wheel barrow
438 = Sitting cross legged
439 = Impaled?
650 = Ganado swaying?
651 = Ganado choking Leon
652 = Ganado slamming Leon
654 = Leon Getting Slammed
656 = Leon Escape Kick
657 = Leon Grabbed from behind
659 = Getting lifted
660 = Getting Slammed
661 = Leon Escape Kick
662 = Leon Escape Kick
663 = Back Elbow
664 = Leon On Fire
665 = Leon Crescent Kick
667 = Ganado picking up Ashley
668 = Ganado Carrying Ashley
669 = Staggering forward
670 = Ashley getting picked up
671 = Ashley Getting carried away
672 = Ashley falling out of Ganado's hands
676 = Ganado Strafing Right
678 = Ganado slow turn
680 = Ganado Strafing Left
682 = Ganado Blind Begin
684 = Ganado Blind
686 = Ganado Blind end
688 = Wesker Thrust Punch
689 = Ganado Flying away! (Thrust punch reaction)
690 = landing from Thrust punch reaction
691 = Falling straight onto stomach
693 = Neck Breaker
694 = Neck Breaker Reaction
696 = Psycho Chainsaw swing
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frodomir
Tyrant T-002
Tyrant T-002
frodomir


Posts : 2615
Join date : 2008-10-18
Age : 38

TUTORIAL: Where to find models, sounds and other stuff Empty
PostSubject: Re: TUTORIAL: Where to find models, sounds and other stuff   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:02 am

KRAUSER (EM39) (Some of these may be wrong)
054 = Krauser Stand
056 = Walk forward
058 = Run Forward
060 = Jump Forward
062 = Krauser's Back flip (similar to Leon's)
064 = Right Cartwheel (great for a dodge roll replacement)
066 = Left Cartwheel
068 = Turn
070 = Krauser Jump over
072 = High Front somersault (same as Krauser's drop down except he goes up)
076 = Front somersault (goes slightly forward)
078 = Back somersault (goes slightly backward)
080 = Land
084 = Stagger backward
086 = Knocked Down Backward
088 = Krauser Stagger forward
090 = Knocked down forward
092 = Krauser Face Hit
094 = Crouched run
096 = Dash forward
098 = Dash around Left
100 = Slow Back somersault
104 = Cocky "Come get some" Taunt
105 = Dash Around Left
107 = Dash Around Right
109 = Shoulder Barge
111 = Strafe
113 = Dodge Back somersault
115 = Get up
117 = Get up from stomach
119 = Crouched Left Wall Hug
120 = Krauser TMP aim
146 = Intimidating Stance
151 = Krauser stun grenade
153 = Knife stance
155 = Knife Walk forward
157 = Hard Knife Slash
159 = Upward Knife Backslash
167 = Stand with arms crossed (makes good screenshot poses)
172 = Getting thrown
174 = Knife Combo, backslash, frontslash, upperslash and a spin
176 = Krauser Get up (back wheel)
178 = Krauser Knockdown (from dropkick)
180 = Knife Slash up
190 = Combo Ender preperation
192 = Combo Ender, Hard front slash
201 = Krauser Crouched
205 = Fall to knee
207 = Stand (Transformed)
208 = Walk Forward (Transformed)
211 = Run Forward (Transformed)
215 = Arm Uppercut
217 = 180 Arm slash
219 = Arm Thrust
221 = Double Kicks (doesn't do two hits)
223 = Sweep Kick
225 = Arm Slam
227 = Krauser chest explode (death animation)
229 = Krauser chest explode (death animation)
230 = Krauser chest explode (death animation, Seperate ways)
232 = Arm slam Kill miss
234 = Krauser stomping on Leon's hand
236 = Krauser's Legs getting slashed
238 = Arm point
244 = Stunned
246 = Stagger Backward
248 = Quick Dash Right
264 = Dodge Roll Right
266 = Dodge Backflip
267 = Stagger Right
269 = Dodge Crouch
270 = Diving to stomach
271 = Hopping Backward
272 = Grabbed By Krauser
273 = Throat slit death
274 = Escaping from Krauser's grab
275 = Knife Perperation (Krauser's?)
276 = Stabbed and slowly dying
277 = Drop Kick (this looks cool)
278 = Head Slash
279 = Neck Stabbed
280 = Knife sequence preperation
281 = Head Slash Dodge (lean backward)
282 = Stomach Slash dodge
283 = Sholder slash dodge
284 = Tripping and getting impaled by Krauser's arm
285 = Rolling away and flipping back up
286 = Hanging on a ledge and eventually falling
287 = Slashing Krauser's legs
288 = Flipping back on a ledge
289 = Krauser Intro Dodge
295 = Dodge Crouch
296 = Back dodge wheel
297 = Dive forward
306 = "Come get some" Taunt
307 = Unknown stance (useful for swords)

SADDLER (EM3F)
010 = Stand
011 = Walk forward
012 = Jump down
013 = Arm hookshot
014 = Turn around
015 = Walk forward faster
016 = Jump down (over a rail)
017 = Dash Begin
018 = Dash forward (distance is controlled elsewhere)
019 = Dash end
020 = Arm hookshot forward
021 = Arm hookshot upward
022 = Arm hookshot downward
023 = Arm extend
024 = Palm thrust Begin
025 = Palm thrust dash (distance is controlled elsewhere)
026 = Palm thrust End
027 = Plaga Bullets Begin
028 = Plaga Bullets shooting
029 = Plaga Bullets End
030 = Plaga Bullets Up Begin
031 = Plaga Bullets Up shooting
032 = Plaga Bullets Up End
033 = Plaga Bullets Down Begin
034 = Plaga Bullets Down shooting
035 = Plaga Bullets Down End
036 = Turn Whip
037 = Arm Stab
038 = Arm Stab Up
039 = Arm Stab Down
040 = Crouched
041 = Arm retract
042 = Arm whip
043 = Arm grab
044 = Arm Grab escape
045 = Arm grab death
046 = Palm slam
047 = Palm slam hit
048 = Palm slam death (face crushed)
049 = Damage
050 = Damage stomach
051 = Stun Begin
052 = Stun Loop
053 = Stun End
054 = Eye Damaged
055 = Shoulder Damage
056 = Stand
057 = Walk
058 = Walk
059 = Turn right
060 = Death
061 = Walk
062 = Walk
063 = Face Stabbed
064 = Whip up
065 = Whip down
066 = Dash Back
067 = Arm slap
068 = Saddler intro
069 = Neck crack
070 = Dash forward
095 = Dodge roll right
096 = Crouch Dodge
097 = Back flip
098 = Dive forward
099 = Grabbed by Saddler
100 = Escaping and stabbing Saddler's eye
101 = Getting wang-paled
102 = Stabbing Saddler's eye when he's stunned
103 = Getting slammed into the ground then cartwheeling backward
104 = Getting slammed and having face crushed
105 = Palm thrust reaction
106 = Wall hit
107 = Get up from wall hit
108 = Stagger right

VERDUGO (EM2C)
003 = Stand
004 = Walk
006 = Run
008 = Sprint
009 = Walk (twitching)
010 = Walk (twitching)
011 = Hop Backward
013 = Hop Left
015 = Slow Turn
017 = Uppercut Slash
019 = Leaping Slash
021 = 360 Slash
023 = Tail whip
025 = Small Damage
027 = Medium Damage
029 = Heavy Damage
031 = Behind Damage
039 = Stand Weak
040 = Walk Weak
042 = Freezing Begin
044 = Freezing End
046 = Walk Weak and twitching
047 = Walk weak and slowly
048 = Turning weak
050 = Slow, Weak claw swipe
052 = Heavy Uppercut swipe
054 = Freezing or Fire? Begin
056 = Freezing or Fire? End
058 = Knockover Backward
060 = Ground impact
062 = Get up
064 = Finger wave Taunt
065 = Verdugo Backflip
067 = Crouched Turn
069 = Knockback
071 = Leaping Swipe
073 = Uppercut Swipe
079 = Stagger Forward
083 = Leap Forward
092 = Crouched (when he stalks you from the ceiling?)
111*= Dodge Crouch
112*= Dodge Roll Left
120*= Kick
127*= Damage Stagger right
129*= Dodge Backflip
144 = Verdugo Intro

LEON (PL00/PL08/PL09/PL10/PL19)
023 = Stand
024 = Door Kick
025 = Door Kick 2
026 = Door Push
027 = Turn
028 = Push Begin
029 = Push Loop
030 = Stop Pushing
031 = Get out Knife
033 = Kick/Chikyo Chagi
035 = Start Ladder Climb
036 = Climb Ladder Loop
037 = End Ladder Climb
038 = Slide Down Ladder
039 = Wall Ladder Loop
040 = Exit Wall Ladder
041 = Drop Down
043 = Fall Land
045 = Push Fail
046 = Injured Stand
048 = Injured Walk Forward
050 = Injured Walk Backward
052 = Injured Run Forward
054 = Injured 180 Turn
056 = Injured Right Turn
058 = Injured Left Turn
066 = Injured Run Forward
068 = Face Hit (Stagger backward)
069 = Upper Back Hit (Stagger forward)
070 = Stomach Hit
071 = Lower Back Hit
072 = Death (Slump to knees)
074 = Far Knockdown
075 = Get up
077 = Short Knockdown
078 = Explosion Cover
079 = Jump over fence
081 = Jump over fence
083 = Mission Failed (Ashley's death)
086 = Crouch Begin
087 = Crouch Loop
088 = Crouch End
090 = Unknown Drop Down
091 = Unknown Drop Down Land
100 = Quick Crouch
101 = Crouch Turn
117 = Answering Radio
120 = Whistling
125 = Knife Stance
126 = Knife Slash
127 = Knife Upper Stance
128 = Knife Upper Slash
129 = Knife Lower Stance
130 = Knife Lower Slash
131 = Injured Stand
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frodomir
Tyrant T-002
Tyrant T-002
frodomir


Posts : 2615
Join date : 2008-10-18
Age : 38

TUTORIAL: Where to find models, sounds and other stuff Empty
PostSubject: Re: TUTORIAL: Where to find models, sounds and other stuff   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:03 am

r100

037_r100 = Sitting in truck (policeman)
038_r100 = Driving truck (policeman)
040_r100 = Ganado 1 on hill at start (where they notice Leon and run back to the village)
041_r100 = Ganado 2 on hill
042_r100 = Ganado 3 on hill
046_r100 = Leon walking casually
047_r100 = Policeman chiding Leon
048_r100 = "Not that way, cowboy" - other policeman


r103

027_r103 = Leon relocates to his left
028_r103 = Leon ends up leaning to his left
029_r103 = Same as 27
030_r103 = Same as 27
031_r103 = Same...
032_r103 = Same....
033_r103 = Same.....
034_r103 = Same......
035_r103 = Dear God, why did you need so many files for the same animation!?
036_r103 = Take a guess..


r104

027_r104 = Notices boulder, starts to run
031_r104 = Sprinting away from boulder
040_r104 = Boulder dodge right
041_r104 = Getting crushed by boulder
043_r104 = Pushing cabinet over
045_r104 = Pushing cabinet over 2


r106

029_r106 = Notices boulder, starts to run
031_r106 = Sprinting away from boulder
040_r106 = Boulder dodge right
041_r106 = Getting crushed by boulder
043_r106 = Pushing cabinet over
044_r106 = Pushing cabinet over 2
045_r106 = Pushing cabinet over 3
052_r106 = Leon smashed into ground
053_r106 = Leon stuck in ground wobbling his arm
054_r106 = Gets stuck in ground, rotates 180, then gets up


r10a

029_r10a = Notice boulder, getting ready to run
031_r10a = Sprinting!
040_r10a = Boulder dodge right
041_r10a = Getting crushed by boulder
043_r10a = Pushing cabinet over
045_r10a = Pushing cabinet over 2


r10b

028_r10b = Standing on boat
029_r10b = Floating on boat (heavier waves)
030_r10b = More floating on boat
031_r10b = More floating on boat (heavier waves)


r10c

029_r10c = No idea
030_r10c = No idea
031_r10c = Climbing up the rope
032_r10c = What the hell is he riding!?
033_r10c = Leon noticing boulder then getting ready to run
034_r10c = First Ganado you meet with las plagas convulsing!


r10f

029_r10f = Ganado pointing? No idea
033_r10f = Weird! Transports you out of the map, maybe travelling on boat/tram?
034_r10f = Again, out of the map.
035_r10f = Getting onto tram
036_r10f = Ashley getting onto tram (looks funny on Leon)
037_r10f = More tram moving..
038_r10f = Leon getting off tram
039_r10f = Ashley getting off tram
040_r10f = No idea, Leon sinks under the map then reappears 10 metres away later
041_r10f = Ganado jumping off ledge onto top of tram
042_r10f = Ganado chopping away at tram cable
043_r10f = Ganado chopping away at tram cable 2
044_r10f = Tram car falling for Ganado
045_r10f = Tram car falling for Leon
046_r10f = Stumbling about in tram car


r113

027_r133 = Leon giving Ashley piggyback
028_r133 = Ashley being given the piggyback
030_r133 = Camera pans off to the left quickly
031_r133 = Same, but Leon ends up leaning to his left
032_r133 = Same as 32
033_r133 = Same
034_r133 = Same
035_r133 = Same
036_r133 = Same as r103, basically!


r117

029_r117 = Gets stuck in ground then ends up leaning backwards whilst moving
030_r117 = Leon's body swings forwards and backwards but he moves from side to side as well
031_r117 = Leon's whole body swings backwards and forwards
032_r117 = Same as 31
033_r117 = Jump onto chandalier
034_r117 = Swinging on chandalier
035_r117 = Jump from chandalier
036_r117 = Jump from chandalier (fail to reach ledge)


r11b

029_r11b = More standing on a boat
032_r11b = More rocking on a boat
031_r11b = Even more standing on a boat
032_r11b = Even more rocking on a boat


r11c

029_r11c = Quite funny! Leon's torso stretches out and he seems to hang. Could be used by the "Big Cheese" in the barn fight.


r11d

031_r11d = Ganado move? Like he's tugging something hard and walking forward.


r11e

032_r11e = Leon just completely disappears
033_r11e = Leon flips forward into the air and then ends up at a funny angle with his trousers expanded.
034_r11e = Leon gets slammed to the floor
035_r11e = Ashley gets slammed to the floor
039_r11e = Ashley pointing
040_r11e = Ashley pointing ("look, Leon!") at boulder
041_r11e = Ashley quick point


r11f

029_r11f = Leon jolts forward
032_r11f = Big Cheese jolts forward
035_r11f = More Big Cheese jolting
038_r11f = Leon jolts forward again
041_r11f = Leon gets buried in ground
042_r11f = Leon gets stuck in the ground with his arm flapping about
043_r11f = Gets stuck in ground, rotates 180, then gets up


r201

028_r201 = Standing still, hands clamped by sides
029_r201 = Flailing arms in front and staggering forward


r202

029_r202 = Rotating handle
040_r202 = Leon's entire body rotates sideways twice! (This must be for another model)
049_r202 = Bends down, grabs rock, puts it in catapult (castle area)


r204

029_r204 = Gets stuck in ground, leans back slightly
030_r204 = Leon's body rotates backwards and forwards slightly
031_r204 = Same as 30 except he doesn't lean at the end
032_r204 = Same as 31
033_r204 = Jump onto chandalier
034_r204 = Swinging on chandalier
035_r204 = Jump from chandalier to ledge
036_r204 = Jump from chandalier to ground
037_r204 = Jump from chandalier to ground (different landing)
039_r204 = Priest giving sermon (after the sewers)
040_r204 = Occult praying (bowing head)


r205

028_r205 = Quick dodge right (similar to Krauser's move)
029_r205 = Enemy falling from height
030_r205 = Walking forwards cautiously (perhaps for the Ashley trap cutscene)


r206

028_r206 = Ashley struggling in trap
029_r206 = Quick Ashley struggle (when you shoot trap bars off)
030_r206 = Ashley struggling with locked door
031_r206 = Very short struggle against bars
032_r206 = Stop struggling (when she dies)
033_r206 = Quick lean to the right
034_r206 = Struggling with just bars around legs remaining
035_r206 = Ashley clutch chest and look around
036_r206 = Ashley draws her arms in briefly
037_r206 = Ashley quivering
038_r206 = Quivering briefly then recovering
039_r206 = Goes into crouch
040_r206 = Long squat
041_r206 = Getting up again
042_r206 = Doubles over limp (dies?)
045_r206 = Bends over to pick up item
048_r206 = Very similar to 35


r208

027_r208 = Rotating crank handle
038_r208 = Crank handle rotating
048_r208 = Leon checking something (a wall?) with his hands, big pan upwards
049_r208 = Ashley being given piggyback through window, then unlocking door
050_r208 = Rotating crank handle
059_r208 = Catch Ashley and deposit her on ground
061_r208 = Ashley landing in Leon's arms then standing up
063_r208 = Ashley leaning forwards
064_r208 = "Look, Leon!" - Ashley pointing again


r209

034_r209 = Priest manning minigun
035_r209 = Put minigun down? Not sure
036_r209 = Hit whilst manning minigun
037_r209 = Death whilst manning minigun? Slumps to the right


r20a

027_r20a = Struggling/pushing against huge obstacle
028_r20a = Ashley getting piggyback up to higher ledge (raising the water blocks area)


r20c

029_r20c = Leon noticing boulder then starting to run (what's this doing here?)


r20d

027_r20d = Ashley picks up lamp and throws it
028_r20d = Ashley begin crawl
029_r20d = Ashley crawling (hello Leon's arse!)
030_r20d = Ashley get up from crawl
033_r20d = Dias model rotating
034_r20d = Ashley rotating the dias
035_r20d = Dias model rotates 180 degrees
036_r20d = Ashley rotates dias 180 degrees
039_r20d = Crank being rotated
048_r20d = Ashley rotating crank
057_r20d = Ashley throwing lamp (no rotation)
058_r20d = Ashley throwing lamp (rotation)
059_r20d = Ashley throwing lamp (left turn)
060_r20d = Ashley throwing lamp (right turn)
061_r20d = Get up from crouch


r20e

027_r20e = Ashley turn 180 and throw lamp
028_r20e = Ashley throw lamp straight ahead
029_r20e = Same as 27
030_r20e = Turn left and throw lamp
031_r20e = Turn right and throw lamp
032_r20e = Begin crawl
033_r20e = Ashley crawling
034_r20e = Get up from crawl
035_r20e = Same as 34


r210

027_r210 = Leon gets onto small train car and moves away from camera
028_r210 = Ashley gets onto small train car and moves away from camera
029_r210 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
032_r210 = Leon gets off small train car
033_r210 = Ashley gets off small train car
034_r210 = Very similar to 29
035_r210 = Ashley looks around
036_r210 = Same as 35


r212

029_r212 = Priest driving drill machine
030_r212 = Priest dies driving drill machine
031_r212 = Ashley goes into crouch
032_r212 = Ashley in terror crouch
033_r212 = Ashley pointing in terror (brief)
034_r212 = Ashley pointing at drill machine
035_r212 = Ashley pointing briefly
036_r212 = Ashley backs away


r213

029_r213 = No animation


r214

029_r214 = Pick up fire boulder and load catapult


r219

027_r219 = Leon gets on small train car and moves away
028_r219 = Ashley gets on small train car and moves away
029_r219 = Unknown model - Leon's back bends 90 degrees backwards and then spins around very quickly
032_r219 = Leon gets off small train car
033_r219 = Ashley gets off small train car
034_r219 = Very similar to 29


r21b

029_r21b = Train ride (very long), Leon sinks under ground
030_r21b = Same as 29
031_r21b = Leon falling (model screws up at end)
032_r21b = Leon falling
033_r21b = Leon's HUGE leap forward to try and grab the ledge
034_r21b = Leon falling down pit
035_r21b = Leon holding on with one hand
036_r21b = Leon climbs up onto ledge (after tapping A)
037_r21b = Flies upwards into sky and hovers for a bit (could be the falling animation)
038_r21b = Stagger forward over obstacle
040_r21b = Jump down/vault down animation


r21d

027_r21d = Leon vaults up onto ledge
030_r21d = Leon gets smashed into ground (possibly by the crushing stones in the cavern)
031_r21d = Leon standing up after vaulting onto ledge
032_r21d = Similar to 27


r221

030_r221 = Leon jumps up and detaches the nitrogen canister from the wall (Right Hand battle)
031_r221 = Leon ends up with no top body (is this a death animation?)
032_r221 = Leon frees a canister from the wall
033_r221 = Canister model spinning


r222

027_r222 = Leon gets stuck in ground then sinks under and moves about (no idea)


r223

029_r223 = Leon transports off map (not a clue)
030_r223 = Stumbles onto ledge
032_r223 = Same as 30


r224

027_r224 = Climbs up onto ledge
031_r224 = No idea (might be Salazar boss animation)
032_r224 = Zipline animation
034_r224 = Grab lever and turn round to look (Los Gigantos boss fight)
035_r224 = Holding lever loop
036_r224 = Pull lever
040_r224 = Sunk in ground (El Gigante drowning in magma?)


r225

027_r225 = Leon turning crank handle (Salazar statue room)
038_r225 = Crank model turning
052_r225 = Leon gets sunk in ground
053_r225 = Same as 52 except he rotates


r226

029_r226 = Leon just disappears
030_r226 = Same as 29
031_r226 = Same..
032_r226 = Statue animation (unknown)
033_r226 = Statue animation (unknown)
035_r226 = Jump between ledges (statue hands)
036_r226 = Quick duck forward (like a shoulder barge)
037_r226 = Leon crushed by statue (onto his front)
038_r226 = Leon notices statue and starts to run
040_r226 = Leon running away from statue
049_r226 = Dodge roll to right
051_r226 = Leon right shoulder roll
052_r226 = Skid to a stop
053_r226 = Crushed under foot and knocked backwards (far)

* Animations 054 to 096 are all unknown statue animations *

101_r226 = Leon's leap of faith
102_r226 = Leon holding on to the ledge
103_r226 = Leon climbs up onto ledge (after tapping action)
104_r226 = Leon falling?
105_r226 = Leon turns around and gets crushed by Salazar statue
106_r226 = Statue anims..


r227

030_r227 = Leon climbs onto ledge (after Salazar statue, in the spiral tower)


r229

027_r229 = Causes crash. Whoops!


r22a

029_r22a = Salazar boss animations (unknown)
030_r22a = Salazar boss animations (unknown)
031_r22a = Leon climbing up rope
032_r22a = Leon climbing down rope


r300

027_r300 = Climb up onto rock
031_r300 = Unknown, Leon ends up bent 90 degrees
032_r300 = Leon crushed into ground
033_r300 = Notice boulder, turn to run
034_r300 = Backflip dodge
035_r300 = Pushing laser rod (island)
036_r300 = Pushing laser rod
037_r300 = Struggles with laser rod and gives up
044_r300 = Ashley being carried away (island cutscene)
045_r300 = Notices boulder on ledge above
046_r300 = Spins around and notices something (not sure what)
047_r300 = JJ introduction (as he jumps down from his ledge)


r301

027_r301 = Climb up onto ledge
030_r301 = Pull up onto ledge
032_r301 = Jump down from ledge


r318

027_r318 = Killed by lasers
028_r318 = Dodge roll forward on right shoulder

045_r318 = Leon dives through lasers - unfortunately, he does this sideways
077_r318 = Leon runs up wall and backflips over lasers - again, sideways
093_r318 = Leon notices lasers coming towards him
113_r318 = Backflip away from lasers - sideways..
112_r318 = Backflips onto floor, then rolls forward onto his feet

131_r318 = Leon sits on throne and ponders life (yay!)
132_r318 = Leon gets up from throne

Unfortunately El Gigante's animations make Leon go crazy to the point where you can't make out what animation he's playing. But these are the player animations within the El Gigante file.

EL GIGANTE EM2B
176 = Damage (flying backwards)
177 = Hitting wall and falling to stomach
178 = Getting up from stomach
180 = On ground (dead?)
181 = Charging and climbing on El Gigante (from back)
183 = Stabbing El Gigante's Hand
184 = Getting Slammed onto the ground
187 = Dodge Crouch
188 = Getting Hit
189 = Dodge Roll Right
191 = Slashing El Gigante
192 = Jumping off El Gigante
193 = Getting Slammed onto the ground
194 = Charging and climbing on El Gigante (from front)
207 = Get up (Ada or Ashley)
208 = Getting slammed onto the ground
209 = Lying on stomach
223 = Pulled into smelting pool
228 = Staggering on the platform
229 = Getting stomped on
230 = Falling off platform

Novistador EM2D
091 = Acid Grab begin
092 = Jump kick
093 = Acid Grab pain
094 = Acid Grab throw
095 = Acid Grab throw
096 = Death by acid grab
098 = ??? (Puts hands up)
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frodomir
Tyrant T-002
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frodomir


Posts : 2615
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TUTORIAL: Where to find models, sounds and other stuff Empty
PostSubject: Re: TUTORIAL: Where to find models, sounds and other stuff   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:03 am

MENDEZ EM35
006 = Stand
007 = Walk Forward
009 = Walk Forward (faster)
011 = Turn Left
013 = Turn Right
015 = Turn 180
017 = ??? (squirming fit)
019 = ??? (squirms slightly)
021 = ??? (squirms slightly)
023 = Quick 180 Turn
025 = ??? (squirms slightly)
027 = ??? (squirms slightly)
030 = Damage Forward (Stagger Back)
032 = Damage
034 = ???
036 = Side Step Left
038 = ???
040 = ???
042 = Damage Behind (Stagger Forward
044 = Stunned (Mendez looses balance)
046 = ???
048 = ???
050 = Stagger Back
052 = Stagger Back further
054 = ???
056 = Shoulder claw swing
058 = Stagger backward
060 = ???
062 = Leap Forward far
064 = Leap Forward short
066 = Upper body getting severed

*torso state*
068 = Hanging
069 = Hanging swagger
070 = Crawling forward
072 = Returning to hanging position
074 = Leaping forward
076 = Hanging Side step Left
078 = Hanging Side jump Left
080 = Leap Backward
082 = Leap Backward
084 = Turn Left
086 = Turn Left
088 = Leap Left
090 = Spinning?
092 = ???
094 = Quick turn
096 = Quick Hard turn
098 = Shoulder Claw attack 1
100 = Shoulder Claw attack 2
102 = Shoulder Claw attack 3
104 = Shoulder Claw attack 4
105 = Shoulder Claw attack 5
106 = ???
108 = Shoulder Claw attack 6
110 = Shoulder Claw attack 7
112 = Falling
114 = On ground
115 = Ground impact
117 = Ground recovery
119 = Dead
120 = Leaping forward
122 = Furious leaps forward
124 = Furious leaps forward 2
126 = Crawl turn
128 = Get up
130 = 180 Turn
133 = Get up slowly

*player*
132 = Get up from stomach
134 = Falling forward
136 = Getting Slammed
137 = Getting Slammed (different camera angle)
138 = Getting thrown upward
139 = Escaping from grab
140 = Getting impaled
141 = Stagger Forward
142 = Falling off platform
143 = Getting bear hugged
144 = Escape bear hug
145 = Fly backward (almost instant)
146 = Land on stomach
147 = Land on back
148 = Dodge roll right
150 = Dodge crouch
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Tyrant T-002
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TUTORIAL: Where to find models, sounds and other stuff Empty
PostSubject: Model Swapping   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:07 am

Model Swapping

The Concept of a "Playable" Character Model

PC

Location of models and thextures: Xfile\EM

Lets take Leon for example. His jacket model is Pl00. In the em folder there is a Pl00 folder and within it are several .pmd's. These are the model files. You'll see files ending with a to l (e.g., pl000a.pmd, pl000b.pmd).

Breakdown of each:

Pl000A - Main Body (arms chest and animation Skeleton)
Pl000B - Head eyes mouth no face
Pl000C - face
Pl000D - Hair
Pl000E - Chest (jacket)
Pl000F - No F in Leons folder for some reason.
Pl000G - Neck
Pl000H - Head and hair *???* (Decapitation?)
Pl000I - Head and hair *Melted Face*
Pl000J - Knife
Pl000K - Small ploy (cheek cut)
Pl000L - Holstered knife Handle (Part as other half is on jacket)

The RH and LH are leon's hands.

You can make any one of these body parts dissapear without any problem by creating a blank text file renamed .pmd with the files name.

Leon's other costumes tend to pull the head/neck/face and hand files from this folder so changing leon's head will result in a change for all.

Now most of the playable characters follow this format to some degree. Maybe not having certain things like a knife model or a melted face model.

NPC

Now look at Ashley in pl01.

Pl0100 - Full Ashley (complete bar hair)
Pl0101 - Ashley's Hair

She can be swapped to leon with a few more complications. More later.

NPC layout may vary as the policia have a body/cap model and a head model rather than a full body+head and hair like Ashley. This makes it next to impossible to switch a model into Ashley's slot because they are made up of broken down models (though some do have a full head hair model but it is at the wrong height).

***********************************

Model List

This only a small ist as I haven't looked at the rest.

Location:

*LEON*

=Pl00= "Jacket Leon"

Pl0000 - Full Body (Not Used - unsure)
Pl0001 - Hair (Not Used - unsure)

Pl000A - Main Body (arms chest and animation Skeleton)
Pl000b - Head eyes mouth no face
Pl000C - face
Pl000D - Hair
Pl000E - Chest (jacket)
Pl000F - *none*
Pl000g - Neck
Pl000H - Head and hair *???*
Pl000I - Head and hair *Melted Face*
Pl000J - Knife
Pl000K - Small ploy (cheek cut)
Pl000L - Holstered knife Handle (Part as other half is on jacket)


=Pl08= "Without Jacket"

Pl080A - Leon's Chest no jacket
Pl080F - Holster and Knife
Pl080K - Knife
Pl080L - Holstered knife Handle


=Pl10= "RPD"

Pl100A - Main Body (arms chest and animation Skeleton)
Pl100F - Holster for knife
Pl100J - Knife
Pl100L - Holstered knife Handle (Part as other half is on jacket)


*Ashley*

=Pl01= "Standard"

Pl0100 - Full Ashley minus hair
Pl0101 - Ashley Hair

=Pl05= "Pop Deva"

Pl0500 - Full Ashley (Deva) minus hair
Pl0501 - Ashley Hair

=Pl17=

Pl1700 - Knight Armour and Ashley head
Pl1701 - Ashley Hair


*Ada*

=Pl02= "Red Dress" [unused]

Pl0200 - Ada's Body No Skirt

Pl020A - Ada's Body No Skirt
Pl0B0b - Head eyes mouth no face
Pl0B0C - face
Pl0B0D - Hair
Pl020E - Ada's Skirt


=Pl0B= "Resident Evil 2 Ada"

Pl0B0A - Ada's Main Body
Pl0B0b - Head eyes mouth no face
Pl0B0C - face
Pl0B0D - Hair
Pl0B0H - Ada's Head + hair (Always belly height)


=PL0C= "Assignment Ada"

Pl0C0A - Assignment Ada's Body


=Pl16= "Red Dress 2" [Seperate Ways]

Pl160a = Ada's Body + Skirt

*Policia*

=Pl07=

Pl0700 - Policia full body (A) White Collar
Pl0700A - Policia full body (cool.gif Pink Collar
Pl0701 - Bearded guy Head
Pl0701A - Glasses guy Head

*Hunnigan*

***\xfile\sub\tel

tel0100.pmd Body
tel0101*.pmd Heads (range of mouth movements)
tel0102.pmd Eyes
tel0103.pmd Hair
tel0104.pmd Glasses
tel0105.pmd Hands

If you want to find out what a model is, I suggest using Ashley as a guinny Pig. Have a save fille with ashley ready. Copy the textures from the folder into Ashley's folder, replace either Ashley's hair or body with a blank textfile rename to the pmds name and the model part you with to find out rename to the other ashley file and then run the game and it shall show you what is contained within the file.

******************************************

Switching Models Around

it is simple to switch the playable characters around. Just take the textures from the playable character and place them in the folder of the model you wish to change then replace the pmds in that folder from the donar model. Any body part you don't need. Just use the blank pmd on it.

As for NPCs, like the policia. copy the body over the A.pmd and the head over the C.pmd as there isn't any hair. Replace the rest of the unneccessary files with blank pmds.

As for Ashley, there are two methods:

1. Replace the A.pmd with Ashleys 0.pmd and replace the d.pmd with ashleys 1.pmd and blank the rest. With this method her moving parts will appear in the room static and you'll get horrid stretched polygons. give it a go and see what I mead.

2. The better version. Renaming Ashleys body to e.pmd (usually an exrea part of the model but you cn't just blank the A.pmd as the model will just be invisible (as I believe the A.pmd sets the models skeleton). Instead use ashley's hair as A.pmd and put ashleys body as e.pmd (I believe you can use other parts of leons models as donar slots) and also put ashley's hair as D.pmd (as using it as a skeletal donar will make the hair dissapear). This will irradicate the stretched polygons but will make ashley's hair act similar to Leon's.

Remember: Any bodypart can be swapped into another location (i.e. Leon's Neck or leon's eyes pmds) as each model has a designated height to start at) but there must be a body model in the A.pmd slot, else the animations go to pot.

TUTORIAL: Where to find models, sounds and other stuff Krauseradarl1

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PostSubject: Re: TUTORIAL: Where to find models, sounds and other stuff   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:08 am

For xfile/obj/id:
CODE
List of weapons/ammo models and their filenames in xfile/obj/id

These models are used when you choose to "examine" a weapon or item (the rotating model)
----------------------------------------------------------------------------------------

Weapons
-------

Hand grenade - idm001.pmd
Incendiary grenade - idm002.pmd
Flash grenade - idm00e.pmd

Knife - idm038.pmd

Handgun - idm023.pmd
Handgun w/ silencer - idm024.pmd
Punisher - idm021.pmd
Blacktail - idm027.pmd
Red9 - idm025.pmd
Red9 w/ stock - idm026.pmd
Matilda - idm003.pmd

TMP - idm030.pmd
TMP w/ stock - idm032.pmd

Minethrower - idm036.pmd
Minethrower w/ scope - idm0ab.pmd

Shotgun - idm02c.pmd
Riot Shotgun - idm094.pmd
Striker - idm02d.pmd

Bolt-Action Rifle - idm02e.pmd
Bolt-Action Rifle w/ scope - idm06b.pmd
Bolt-Action Rifle w/ thermal scope - idm099.pmd
Semi-Auto Rifle - idm02f.pmd
Semi-Auto Rifle w/ scope - idm06c.pmd
Semi-Auto Rifle w/ thermal scope - idm051.pmd

Broken Butterfly - idm029.pmd
Killer7 - idm02a.pmd
Handcannon - idm037.pmd

Ada's crossbow - idm010.pmd

Chicago Typewriter - idm034.pmd
Chicago Typewriter (with barrel magazine) - idm053.pmd
Rocket Launcher - idm035.pmd
Rocket Launcher (maybe infinite version) - idm06d.pmd
Special rocket launcher (red) - idm017.pmd
PRL142 - idm041.pmd

Punisher (Ada) - idm040.pmd
Shotgun (Ada) - idm047.pmd

TMP (Hunk) - idm03e.pmd

Krauser's bow - idm052.pmd


Ammo
----

Handgun ammo - idm004.pmd
TMP ammo - idm020.pmd
Shotgun ammo - idm018.pmd
Rifle ammo - idm007.pmd
Magnum ammo - idm000.pmd
Minethrower ammo - idm046.pmd
Handcannon ammo - idm01a.pmd

Crossbow bolts - idm011.pmd
Krauser Bow Ammo - idm072.pmd


Items
-----

First aid spray - idm005.pmd
Green herb - idm006.pmd
Yellow herb - idm01c.pmd
Red herb - idm019.pmd
Chicken egg - idm008.pmd
Brown egg - idm009.pmd
Gold egg - idm00a.pmd
Small Bass - idm095.pmd
Large Bass - idm097.pmd

TMP Silencer - idm03f.pmd
Stock (Red9) - idm042.pmd
Stock (TMP) - idm043.pmd
Scope (Rifle) - idm044.pmd
Scope (Semi-Auto Rifle) - idm045.pmd
Thermal scope - idm0c5.pmd

Dynamite! - idm08d.pmd


For xfile/obj/obm:

CODE
List of models and their filenames in xfile/obj/obm

These models mainly supplement the other models or map architecture, eg enemy weapons, deco
-------------------------------------------------------------------------------------------

ENEMY WEAPONS/ITEMS
-------------------

Short Scythe - obm0200.pmd
Short Axe - obm0300.pmd
Hot Poker (used at the beginning) - obm0500.pmd
Dr Salvador chainsaw - obm0800.pmd
Bella Sisters chainsaw - obm0801.pmd
Super Salvador chainsaw (Waterworld) - obm0802.pmd
Large Scythe - obm0900.pmd
Fire stick - obm0a00.pmd
Krauser flash grenade - obm0b00.pmd
Molotov cocktail - obm0c00.pmd
Pitchfork - obm2100.pmd
Crossbow - obm0d00.pmd
Crossbow arrow - obm0f00.pmd
Dynamite stick - obm3900.pmd
Female ganado knife - obm4900.pmd
Shovel - obm6900.pmd
Pickaxe - obm7000.pmd

Occult member spiked shield - obm4e00.pmd
Occult member ball and spike - obm5100.pmd
Occult member chain - obm5200.pmd
Occult rocket launcher - obm5600.pmd

Army man shield - obm7800.pmd
Army man stun stick - obm8300.pmd
Army man helmet - obm8500.pmd
Huge Army man spike hammer - obm8400.pmd

Las Plagas stick (use unknown) - obm5500.pmd

Bucket - obm2200.pmd
Wheelbarrow - obm2300.pmd

Ganado hat 1 - obm2000.pmd
Ganado hat 2 (darker) - obm2000a.pmd
Ganado hat 3 - obm2400.pmd
Ganado hat 4 (darker) - obm2400a.pmd
Ganado hat 5 - obm2500.pmd
Ganado hat 6 - obm2500a.pmd
Female ganado headscarf - obm4700.pmd
Female ganado headscarf 2 - obm4700a.pmd
Occult member key (red leader) - obm4f00.pmd
Krauser's beret - obm6400.pmd
Brown cap - obm9600.pmd
Saddler's huge eyeball - obm9b00.pmd

Pendant (worn) - obma100.pmd
Pendant with key (worn) - obma200.pmd

Gattling gun emplacement (with base) - obm5900.pmd
Huge gun emplacement - obma300.pmd
Huge gattling gun emplacement - obma400.pmd


OTHER ITEMS
-----------

Ashley picture (Leon's, never used) - obm1000.pmd
Binoculars (never used) - obm1200.pmd
Policeman's glasses - obm2600.pmd
Paper airplane (Ada's) - obm9100.pmd
Ada's grapple gun - obm9d00.pmd

Chicken egg - obm2900.pmd
Brown egg - obm2901.pmd
Golden egg - obm2902.pmd

Walkie talkie - obm2c00.pmd
Walkie talkie 2 - obm2c01.pmd

Salazar key - obm4300.pmd
Red-tipped arrow - obm6800.pmd
Flying arrow (Separate Ways) - obm9f00.pmd

Ganado rocket - obm9000.pmd
Bug insect - obm9c00.pmd


ARCHITECTURE/DECO
-----------------

Rope 1 - obm0600.pmd
Rope 2 - obm3700.pmd
Thin rope - obm1300.pmd
Steel chain - obm0700.pmd
Long chain - obm5c00.pmd
Long chain 2 - obm5f00.pmd
Chain with hook ("It" fight) - obm7100.pmd
Spooky tree - obm1600.pmd
Spike - obm1700.pmd
Spike 2 - obm3100.pmd
Spike 3 - obm7700.pmd
Long hexagonal spike - obm3a00.pmd
Stone/Boulder - obm1800.pmd
Burning policeman on stick - obm1900.pmd
Burning mound (underneath policeman) - obm2e00.pmd
Dark boulder - obm1f00.pmd
Boat hook - obm2f00.pmd
Huge crane - obm7300.pmd
Huge crane arms - obm7301.pmd
Huge crane ball (used to smash rubble) - obm7400.pmd
Concrete pillar - obm7600.pmd
Wall-mounted camera - obm8600.pmd
Full pillar - obm8900.pmd
Broken pillar - obm8800.pmd
Random vertical tracks - obm9200.pmd
Sandstone wall - obm9400.pmd

Police van - obm2a00.pmd
Ganado truck - obm2d00.pmd
Mike's helicopter - obm3d00.pmd
Mike's helicopter (less detailed) - obm3e00.pmd
Mike's helicopter (crashed) - obma500.pmd
Rocket (Mike's helicopter) - obm3f00.pmd
Mine cart - obm4a00.pmd
Mine cart trolley - obm5300.pmd
Rotating cart (Separate Ways, dock area) - obm9e00.pmd

Car windscreen - obm3000a.pmd
Truck windscreen - obm3000b.pmd
Unknown windscreen - obm3000c.pmd
Unknown windscreen 2 - obm3000d.pmd
Unknown windscreen 3 - obm3000e.pmd
Unknown windscreen 4 - obm3000f.pmd
Ada boat windscreen - obm4d00.pmd

Dead female ganado pinned to wall - obm4100.pmd
Pitchfork that pins ganado - obm4101.pmd
Dead Luis Sera - obma000.pmd
Gattling gun bullet strip - obm6500.pmd


INTERACTIVE ITEMS
-----------------

Door padlock - obm2b00l.pmd
Door padlock 2 - obm2b00r.pmd
Door padlock 3 - obm5b00.pmd
Chained padlocks (El Gigante fight w/ Ashley) - obm4c00.pmd

Ganado wardrobe - obm4000.pmd

Wagon with explosive barrels - obm3400.pmd
Crank handle - obm3200.pmd
Lever (used twice for Leon/Ashley door) - obm7500.pmd
Zipline handle - obm9500.pmd
Chandalier - obm3500.pmd
Boat - obm3600.pmd
Cable car - obm4600.pmd
Multiple mine carts (for actual event) - obm6200.pmd
Turnstile (Ashley scenario) - obm4800.pmd
Ladder and wooden structure (El Gigante x2 fight) - obm5400.pmd
Freaky fish/organism in bag (near end of game) - obm5800.pmd
Canister (during Right Hand boss) - obm5a00.pmd
Church bell - obm5d00.pmd
Train car (Salazar's castle) - obm5e00.pmd
Digger (Ashley-driven) - obm6700.pmd
Hook arms (Leon-operated) - obm7200.pmd

Reddish barrel - obm4b00.pmd


LAS PLAGAS MODELS
-----------------

Las Plagas version 1 - obm1c00.pmd
Las Plagas (El Gigante) - obm1d00.pmd
Las Plagas (El Gigante w/ chains) - obm3b00.pmd
Las Plagas (Garrador) - obm1e00.pmd
Las Plagas (Krauser) - obm6300.pmd


SHOOTING RANGE MODELS
---------------------

Ganado target (shooting range) - obm7900.pmd
Broken target - obm7901.pmd
Ganado target with dynamite - obm7902.pmd
Female Ganado target - obm8000.pmd
Ashley target - obm8100.pmd
Salazar head target - obm8200.pmd

For xfile/sub/puzzle:

CODE
List of weapons/ammo models and their filenames in xfile/sub/puzzle

These models are used in the inventory system (the ones you can move around)
----------------------------------------------------------------------------

Weapons
-------

Hand grenade - pec001.pmd
Incendiary grenade - pec002.pmd
Flash grenade - pec00e.pmd

Knife - pec038.pmd

Handgun - pec023.pmd
Punisher - pec021.pmd
Blacktail - pec027.pmd
Red9 - pec025.pmd
Matilda - pec003.pmd

TMP - pec030.pmd
Minethrower - pec036.pmd

Shotgun - pec02c.pmd
Riot Shotgun - pec094.pmd
Striker - pec02d.pmd

Bolt-Action Rifle - pec02e.pmd
Bolt-Action Rifle w/ scope - pec06b.pmd
Semi-Auto Rifle - pec02f.pmd

Broken Butterfly - pec029.pmd
Killer7 - pec02a.pmd
Handcannon - pec037.pmd

Rocket Launcher - pec035.pmd
Rocket Launcher (Special) - pec017.pmd
Chicago Typewriter - pec034.pmd
Chicago Typewriter (barrel magazine) - pec053.pmd
PRL142 - pec041.pmd


Crossbow (Ada) - pec010.pmd
Shotgun (Ada) - pec047.pmd

Hunk's TMP - pec03e.pmd
Krauser's Bow - pec052.pmd


Ammo
----

Handgun ammo - pec004.pmd
TMP ammo - pec020.pmd
Shotgun ammo - pec018.pmd
Rifle ammo - pec007.pmd
Minethrower ammo - pec046.pmd
Magnum ammo - pec000.pmd
Handcannon ammo - pec01a.pmd
Crossbow ammo - pec011.pmd
Krauser bow ammo - pec072.pmd

Items
-----

First Aid Spray - pec005.pmd
Green Herb - pec006.pmd
Yellow herb - pec01c.pmd
Red herb - pec019.pmd
Chicken egg - pec008.pmd
Brown egg - pec009.pmd
Gold egg - pec00a.pmd
Small Bass - pec095.pmd
Large Bass - pec097.pmd

TMP Silencer - pec03f.pmd
Stock (Red9) - pec042.pmd
Stock (TMP) - pec043.pmd
Scope (Rifle) - pec044.pmd
Scope (Semi-Auto Rifle) - pec045.pmd
Thermal scope - pec0c5.pmd
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frodomir
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frodomir


Posts : 2615
Join date : 2008-10-18
Age : 38

TUTORIAL: Where to find models, sounds and other stuff Empty
PostSubject: Re: TUTORIAL: Where to find models, sounds and other stuff   TUTORIAL: Where to find models, sounds and other stuff EmptySat Nov 01, 2008 10:11 am

For xfile/em/wep:

CODE
List of weapons models and their filenames in xfile/em/wep

These models are used by the character models ingame
----------------------------------------------------

Weapons
-------

Hand grenade - wep1900.pmd
Incendiary grenade - wep2200.pmd
Flash grenade - wep2300.pmd

Handgun - wep0200.pmd
Handgun w/ silencer - wep0201.pmd
Punisher - wep0100.pmd
Punisher w/ silencer - wep0101.pmd
Blacktail - wep0400.pmd
Blacktail w/ silencer - wep0401.pmd
Red9 - wep0300.pmd
Red9 w/ silencer - wep0301.pmd
Matilda - wep1700.pmd

TMP - wep1100.pmd
TMP w/ silencer - wep1101.pmd
TMP w/ stock - wep1102.pmd
TMP w/ stock and silencer - wep1103.pmd

Minethrower - wep1400.pmd
Minethrower w/ scope - wep1401.pmd

Shotgun - wep0700.pmd
Riot Shotgun - wep3300.pmd
Striker - wep0800.pmd

Bolt-Action Rifle - wep0900.pmd
Bolt-Action Rifle w/ scope - wep0901.pmd
Bolt-Action Rifle w/ thermal scope - wep0902.pmd
Semi-Auto Rifle - wep1000.pmd
Semi-Auto Rifle w/ scope - wep1001.pmd
Semi-Auto Rifle w/ thermal scope - wep1002.pmd

Broken Butterfly - wep0500.pmd
Killer7 - wep0600.pmd
Killer7 w/ silencer - wep0601.pmd
Handcannon - wep1500.pmd

Rocket Launcher - wep1300.pmd
Chicago Typewriter - wep1200.pmd
Chicago Typewriter (barrel magazine) - wep4900.pmd
PRL142 (inventory model) - wep5100.pmd
PRL142 (ingame model) - wep5200.pmd

Custom TMP (Hunk) - wep2900.pmd
Krauser TMP - wep2700.pmd

Punisher (Ada) - wep3800.pmd
Blacktail (Ada) - wep5400.pmd
TMP (Ada) - wep3900.pmd
Semi-Auto Rifle (Ada) - wep4000.pmd
Semi-Auto Rifle w/ scope (Ada) - wep4001.pmd
Shotgun (Ada) - wep4800.pmd
Crossbow (Ada) - wep5000.pmd
Crossbow arrow (Ada) - wep5001.pmd
Chicago Typewriter (Ada) - wep5500.pmd

Krauser's bow - wep2800.pmd
Krauser's bow arrow - wep2801.pmd

bal - Ballistics models (shells, mine darts, rockets)
em1e - All the army soldiers
em2a - Bear traps and tripwire dynamite
em2c - Right Hand boss (Verdrugo)
em2e - Little spiders
em2f - Del Lago (lake monster)
em3a - Krauser's droids
em4b - Gunship turret (Separate Ways)
em4e - Gunship minigun turret (Separate Ways)
em20 - More Army guys (huge guy with spiked club, stunstick gasmask man)
em25 - Garrador Las Plagas
em32 - "IT" (or U3)
em38 - Salazar boss

Sounds List by t850-1812

Music (located in ogg/bgm/BGM)
st000.ogg The "You Are Dead" screen music
st001.ogg Village combat music*
st001a.ogg Village combat music*
st002.ogg Del Lago cutscene music?
st003.ogg Del Lago combat music
st004.ogg 1-3 El Gigante combat music
st005.ogg ???
st006.ogg 1-2 (the building you get to with the emblem)
st007.ogg Village ambient
st008.ogg Village ambient (chapter 2 I think)
st009.ogg Village combat (the one with the Bella Sisters)
st010.ogg Castle ambient
st011.ogg Castle ambient 2?
st012.ogg Castle ambient 2?
st013.ogg Castle ambient 3?
st014.ogg Castle music(the one with the cranks that bring up the ledges
to jump in 3-1)
st015.ogg Chapter 2-3 El Gigante?
st015a.ogg Chapter 2-3 El Gigante?
st016.ogg Castle ambient 4? (garrador fight?)
st017.ogg ???
st018.ogg Castle sewers (when you first meet the novistadors)
st019.ogg Island ambient (first get to the island)
st020.ogg First see the church?
st021.ogg First see the church?
st022.ogg First see the church?
st023.ogg Merchant music biggrin.gif
st024.ogg Island ambient 2 (I think when you fight through the prison)
st025.ogg ???
st026.ogg ???
st027.ogg Typewriter (using savepoint) music
st028.ogg Novistador encounter 1? (in castle 3-2 sewer)
st029.ogg Novistador encounter 2? (when they kidnap Ashley)
st030.ogg ???
st031.ogg Novistador encounter 1? (in castle 3-2 sewer)
st032.ogg Salazar fight music
st033.ogg Verdugo fight music
st034.ogg Verdugo fight music 2
st035.ogg 4-4 (when you fight your way to the top of the tower to fight
Salazar)
st036.ogg Saddler fight?
st037.ogg Island combat (first triggered in 5-1 when get to the area with
the first J.J.)
st038.ogg Regenerator/Iron Maiden music
st039.ogg Regenerator/Iron Maiden music
st040.ogg U3/IT music?
st041.ogg Krauser fight smile.gif
st042.ogg Krauser fight 2 (where he jumps and yells stuff like "I can see
your every move!")
st043.ogg Music for area with Mike(helicopter)
st044.ogg ???
st045.ogg 5-4 mob?
st046.ogg Escape the Island (after you kill Saddler)
st047.ogg ???
st048.ogg First see the castle
st049.ogg Regenerator music shortened?
st050.ogg Salazar fight?
st051.ogg Krauser fight 3? (when he uses his arm and the explosives)
st052.ogg Mercenaries menu music
st053.ogg ???
st054.ogg ???
st055.ogg Mercenaries music (after a round where it shows your score)
st056.ogg Island combat 2 (used a lot)
st057.ogg ??? I never heard it ingame (and i beat everything!)
st058.ogg Wesker's Mercenaries music
st059.ogg a Seperate Ways tune?
st060.ogg Leon's Mercenaries music
st061.ogg Ada's Mercenaries music
st062.ogg Krauser's Mercenaries music
st063.ogg HUNK's Mercenaries music
st064.ogg Seperate Ways menu music
st065.ogg ???
st066.ogg Seperate Ways combat music (used often)
st067.ogg Del Lago music
st068.ogg ???
st069.ogg ???
st070.ogg ???
st071.ogg Seperate Ways Chapter 5 music (getting Leon the special rocket)?
st072.ogg Castle music?
st073.ogg Krauser fight (Ada)
st074.ogg ??? (not ingame to my knowledge makes me think of MGS
laugh.gif )
st075.ogg Seperate Ways (Chapter 4 start)
st076.ogg Seperate Ways (Chapter 4 room with controllable gattling turret and missle turret)
st077.ogg Seperate Ways (when it says Chapter 1,2 etc. etc. you know what happens before you start the chapter or get the objectives)
st025a.ogg Castle (3-4 I think when you have to snipe ganados so Ashley can get the key)
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TUTORIAL: Where to find models, sounds and other stuff Empty
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