| What if all enemies re-animated into "Crimson Head" version of themselves after death? | |
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+4PWNERX Mass Distraction Hollapeno Voltius 8 posters |
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Voltius Zombie
Posts : 162 Join date : 2009-04-13
| Subject: What if all enemies re-animated into "Crimson Head" version of themselves after death? Mon Jan 05, 2015 8:42 pm | |
| I loved the crimson heads in REbirth. Why can't all BOWs have a crimson version of themselves?
Crimson dogs, Crimson hunters, Crimson lickers, Crimson tyrant. All enemies should be optional to kill. If you kill them they'll come back later as crimsons thus adding more challenge and strategy to the game instead of just, collect ammo, kill enemies. With crimson heads you actually have to think about weather or not to kill enemies. |
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Hollapeno Raccoon Citizen
Steam : Hollapeno Posts : 21 Join date : 2015-01-04 Location : New York
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Mon Jan 05, 2015 9:13 pm | |
| A Crimson version of every enemy is kind of over the top, no? I doubt you'd love them very much if they were implemented- Crimson Head encounters would then illicit "Ugh, you again?" instead of "ASGHJKL". Things are scary when you dread them, not when you're slammed with a plethora of them! |
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Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Thu Jan 08, 2015 1:23 pm | |
| When you think about it, we have a ton of creatures that work in a similar way as a Crimson Head would. Almost everything infected with a plaga comes back with various forms of the plaga itself, the J'avo turn into a chrysalid only to be reborn as an even more powerful enemy and the C-virus zombies mutate into an enhanced version of the V-Act, the Bloodshot. |
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PWNERX Leech Zombie
PWNER-XIII Steam : pwner_xiii Posts : 2156 Join date : 2013-01-04 Age : 28 Location : On the Edge of Reality
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Thu Jan 08, 2015 4:15 pm | |
| Resident Evil 3 would become impossible to beat due to the nature of the Nemesis T-Type. Also, same goes for RE 1, 2, CV/X, etc... |
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TheBatMan Zombie
Posts : 138 Join date : 2014-07-19
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Thu Jan 08, 2015 6:45 pm | |
| The in-universe explanation is that the V-ACT process is endemic to a human host.
I'd have liked REMAKE HD to have a game mode where every zombie in the game was a crimson head from the very beginning... |
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Voltius Zombie
Posts : 162 Join date : 2009-04-13
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Thu Jan 08, 2015 7:07 pm | |
| You know when the PC version of RE: HD comes out modders are going to do just that. Add more Zombies in the game, replace them with Crimson heads, have an all dogs mode, make Barry or Wesker playable, etc....
I was a big user of the RE5 PC mods, there were over 100, they were incredible. There was a RE5 mod called Extreme Condition where every area of the game had 10x the enemies. |
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Ssplain Crimson Head
ResidentJsee Steam : Resident Jsee Posts : 773 Join date : 2013-06-18 Age : 35 Location : Some kind of room
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Thu Jan 08, 2015 8:10 pm | |
| - Hollapeno wrote:
- A Crimson version of every enemy is kind of over the top, no? I doubt you'd love them very much if they were implemented- Crimson Head encounters would then illicit "Ugh, you again?" instead of "ASGHJKL". Things are scary when you dread them, not when you're slammed with a plethora of them!
This. *slow claps* |
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Voltius Zombie
Posts : 162 Join date : 2009-04-13
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Thu Jan 08, 2015 10:53 pm | |
| Not if you were the one creating them. You'd have to stratagize and chose carefully weather to kill enemies or run past them to prevent crimson head versions. |
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Mass Distraction Admin
MassDistraction Steam : MassDistraction Posts : 13024 Join date : 2009-09-14 Age : 34 Location : Finland
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Fri Jan 09, 2015 5:44 am | |
| Unless you have the option to burn the zombies. For example in Evil Within there's no shortage of matches despite the ridiculously low limit on how many you can carry.
That game's obnoxious as hell, though. |
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Ssplain Crimson Head
ResidentJsee Steam : Resident Jsee Posts : 773 Join date : 2013-06-18 Age : 35 Location : Some kind of room
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Sun Jan 11, 2015 4:26 pm | |
| - Voltius wrote:
- Not if you were the one creating them. You'd have to stratagize and chose carefully weather to kill enemies or run past them to prevent crimson head versions.
I would never down Nemesis again, that is for sure. |
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V-ACT23 Raccoon Citizen
Posts : 7 Join date : 2015-01-12
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Mon Jan 12, 2015 11:52 am | |
| I don't think crimson lickers would be possible. Imo lickers are evolved from Crimson Heads...but then again who knows what would come next via the V-ACT process. |
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TheBatMan Zombie
Posts : 138 Join date : 2014-07-19
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Mon Jan 12, 2015 5:40 pm | |
| - V-ACT23 wrote:
- I don't think crimson lickers would be possible. Imo lickers are evolved from Crimson Heads...but then again who knows what would come next via the V-ACT process.
You can't have Crimson Lickers as they are differing creatures created with different strains of the t-Virus. The V-ACT strain was born from a unique mutation that occurred inside a test subject at the mansion. The t-Virus that infected Raccoon City was different and cannot produce Crimson Heads, only Lickers when zombies are secondarily exposed (another nail in the coffin of ORC for canonicity if anyone wants one.) |
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Ghost Leader Admin
Posts : 4809 Join date : 2008-12-20 Age : 41 Location : Rent-free in Peter Anderson's head
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Tue Jan 13, 2015 2:44 am | |
| Sounds tedious. Knowing every downed eater eventually turns into one at some point is also predictable. If it had been up to me, I would have it so that they spawn less with each one having the same level of strength as the miniboss version encountered in the death mask crypt. |
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PWNERX Leech Zombie
PWNER-XIII Steam : pwner_xiii Posts : 2156 Join date : 2013-01-04 Age : 28 Location : On the Edge of Reality
| Subject: Re: What if all enemies re-animated into "Crimson Head" version of themselves after death? Tue Jan 13, 2015 4:39 am | |
| - Ghost Leader wrote:
- Sounds tedious. Knowing every downed eater eventually turns into one at some point is also predictable. If it had been up to me, I would have it so that they spawn less with each one having the same level of strength as the miniboss version encountered in the death mask crypt.
Wait, that was a mini-boss? That guy was a pushover! |
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| What if all enemies re-animated into "Crimson Head" version of themselves after death? | |
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