Everything you need to know about: Resident evil 4Short history of Resident Evil 4Resident Evil 4. The game that people have been waiting five years for, is finally on it's way. It's history has been a long and twisted one which reaches back to 1999, after the release of Resident Evil 3 on the PlayStation One. Straight away people were expecting an "official" fourth title due to the releases of Code Veronica on Dreamcast, the announcement of Zero on the Nintendo 64 and Gun Survivor on the PlayStation One as well.
Sure enough the game was announced as on it's way by the time Capcom had it's Gamers Day in Jan of 2000. The director was announced as Hideki Kamiya, the director of Resident Evil 2, and the game was supposed to have some close connections to Europe, as the team had gone on a trip to see Spanish design specifically. The game was expected to make it's first showing already at the E3.... however this wasn't to be the case. Rumors began to do the rounds and it wasn't until November we got an answer.
Capcom announced that Code Veronica would be coming to the PS2 and aside from that a new project for the PS2 called Devil May Cry would be released, which was commented on as being created from a scrapped Biohazard game. Given the director was none other than the same one originally marked for Resident Evil 4, the platform, and the style, it didn't take long to guess that game was Resident Evil 4.
No replacement for the game was announced after Devil May Cry's announcement and yet another E3 in 2001 came and went with nothing new other than the comment that "it is coming." This lasted until September of that year when Capcom made the announcement of the "Capcom 5" to the Nintendo Gamecube, follow the announcement that Resident Evil Zero was already going there. The five titles; Viewtiful Joe, Killer7, Dead Pheonix, Biohazard (Remake), and Biohazard 4, were to be released over the next couple of years. However the focus on the Biohazard remake and Biohazard Zero, meant that news and info on 4 would be a little while away.
And that it was. The next news wouldn't be until over a year later in November 2002, when Capcom showed off the first footage of the new look Biohazard 4 in Japan. The footage hit the web with quite a bit of fuss until Capcom posted the video itself along with new screens later in the month, with a few words by the new director, Hiroshi Shibata. Between this and the next lot of footage shown off at the E3, Capcom released small news bits, but apart from the new set of images and the trailer movie shown in May and then again in September, news had gone dead again.
While it was expected this was due to preparations by the end of 2003, rumor was about with delays and changes. It wouldn't be until the start of 2004 when this would all come together. Capcom's own gamers day would again be the place for news - a shock announcement. The game has been overhauled again, the third time, and now Shinji Mikami is in charge as director. News of the title was first released through the magazine Game Informer, before later going web wide a month later. The first proper footage of the game was released by Famitsu through their Wave magazine and DVD.
Game Modes History:The development of Resident Evil 4 got its official start in 2001 for the GameCube as part of an exclusivity agreement between Capcom and Nintendo that included Resident Evil 4, an enhanced remake of the original Resident Evil, and Resident Evil 0. The first proposed version, dubbed the Fog Version, was unveiled in the Tokyo Game Show in 2002 and had Hiroshi Shibata, the background designer for Resident Evil 3, attached to the project. This version's premise featured Leon infiltrating Umbrella’s headquarters in Europe, getting infected by the Progenitor Virus, and fighting fog-like creatures. One of the most notable areas shown in this version was a flying airship; however, Capcom scrapped the second beta of Resident Evil 4 quietly and created a new version without any outside announcement.
After the Fog Version came the Hooked Man Version. First shown at the E3 in 2003, this version was set in a haunted mansion and featured Leon fighting what appeared to be paranormal enemies, such as medieval suits of armor and living dolls. A distinctive enemy in this version was the aforementioned Hooked Man, who had a large hook grafted onto his wrist. The game displayed numerous elements that have been carried over to the final release, such as the perspective, laser sight, flashlight, idea of two weapons at once, action sequences, struggles with enemies, and grenades. This version was reportedly so scary that Shinji Mikami warned gamers with the famous quote "Don't pee your pants!" prior to showing the initial trailer at E3. This version was canceled for being too paranormal for the Resident Evil plot. Gameplay footage of this version was featured in the Biohazard 4 Secret DVD, released in Japan.
The final proposal before the finished product reportedly featured zombies as enemies once again. It was considered too formulaic by the developers and was discarded before it was publicly shown. Shinji Mikami took over directorial duties from Shibata and began working on the version that was released. At the last beta version, again, several things were changed during the development. Resident Evil 4 was to retain the inventory slot system, but this was changed to the attaché case.
Prior to the game's release, many Capcom producers considered Resident Evil 4 to be a "risky" departure from the series' previous installments. The game's creators sought to reinvent the series by adding a new type of enemy to the game, called "Ganados", as opposed to using the undead creatures from previous Resident Evil games. Unlike other Resident Evil titles, Resident Evil 4's storyline was not centered around the Umbrella Corporation or its exploits. Furthermore, producers expended additional detail to modify and update characters that had previously appeared in the series. In a documentary explaining the conception of the game's characters, a game designer stated he intended to make Leon Kennedy "look tougher, but also cool."
As a result of heavy losses incurred in 2002, Capcom confirmed that Resident Evil 4 was not exclusive to the GameCube as the other game. Along with Resident Evil: Dead Aim and Resident Evil Outbreak, two side story titles that did not fall under the exclusive policy, it was announced on October 31, 2004 that Resident Evil 4 would to come to the PlayStation 2 in 2005, citing increased profit, changing market conditions, and increased consumer satisfaction as the key reasons. On February 1, 2006, Ubisoft announced that they would be publishing the game on the PC. On April 4, 2007, a Wii version was revealed to be in production, and was launched later in the year. The game features all of the extras in the PS2 version, along with other additions, including a trailer for Resident Evil: The Umbrella Chronicles.
Youtube Video - Making of Resident Evil 4 - HD (High Quality) Link
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http://uk.youtube.com/watch?v=LOfTqhs9Fio&fmt=18
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ExtrasQuiz - What Resident Evil 4 Weapon Are You?
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http://quizfarm.com/quizzes/new/ssarahbrown/what-resident-evil-4-weapon-are-you/
Quiz - What Resident Evil 4 Character Are You?
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http://quizfarm.com/quizzes/new/ssarahbrown/what-resident-evil-4-character-are-you/
Info united into one from
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http://www.residentevilfan.com/re4/default.asp
http://en.wikipedia.org/wiki/Resident_Evil_4